doodle/pkg/uix/scripting.go

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package uix
import "git.kirsle.net/go/render"
// Functions relating to the Doodad JavaScript API for Canvas Actors.
// MakeSelfAPI generates the `Self` object for the scripting API in
// reference to a live Canvas actor in the level.
func (w *Canvas) MakeSelfAPI(actor *Actor) map[string]interface{} {
return map[string]interface{}{
"Filename": actor.Doodad().Filename,
"Title": actor.Doodad().Title,
// functions
"ID": actor.ID,
"GetTag": actor.Doodad().Tag,
"Position": actor.Position,
"MoveTo": func(p render.Point) {
actor.MoveTo(p)
actor.SetGrounded(false)
},
"SetHitbox": actor.SetHitbox,
"SetVelocity": actor.SetVelocity,
"SetMobile": actor.SetMobile,
"SetGravity": actor.SetGravity,
"AddAnimation": actor.AddAnimation,
"IsAnimating": actor.IsAnimating,
"PlayAnimation": actor.PlayAnimation,
"StopAnimation": actor.StopAnimation,
"ShowLayer": actor.ShowLayer,
"ShowLayerNamed": actor.ShowLayerNamed,
"Destroy": actor.Destroy,
"GetLinks": func() []map[string]interface{} {
var result = []map[string]interface{}{}
for _, linked := range w.GetLinkedActors(actor) {
result = append(result, w.MakeSelfAPI(linked))
}
return result
},
}
}