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// Fire Region
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const name = Self.GetOption("name");
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function main() {
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Self.Hide();
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Events.OnCollide((e) => {
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if (!e.Settled) {
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return;
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}
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// Only care if it's the player.
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if (!e.Actor.IsPlayer()) {
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return;
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}
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if (e.InHitbox) {
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FailLevel(`Watch out for ${name}!`);
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}
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});
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}
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