Source code to the game's default doodads.
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Noah Petherbridge 220a87d9d1 Doodad/Actor Runtime Options
* Add "Options" support for Doodads: these allow for individual Actor instances
  on your level to customize properties about the doodad. They're like "Tags"
  except the player can customize them on a per-actor basis.
* Doodad Editor: you can specify the Options in the Doodad Properties window.
* Level Editor: when the Actor Tool is selected, on mouse-over of an actor,
  clicking on the gear icon will open a new "Actor Properties" window which
  shows metadata (title, author, ID, position) and an Options tab to configure
  the actor's options.

Updates to the scripting API:

* Self.Options() returns a list of option names defined on the Doodad.
* Self.GetOption(name) returns the value for the named option, or nil if
  neither the actor nor its doodad have the option defined. The return type
  will be correctly a string, boolean or integer type.

Updates to the doodad command-line tool:

* `doodad show` will print the Options on a .doodad file and, when showing a
  .level file with --actors, prints any customized Options with the actors.
* `doodad edit-doodad` adds a --option parameter to define options.

Options added to the game's built-in doodads:

* Warp Doors: "locked (exit only)" will make it so the door can not be opened
  by the player, giving the "locked" message (as if it had no linked door),
  but the player may still exit from the door if sent by another warp door.
* Electric Door & Electric Trapdoor: "opened" can make the door be opened by
  default when the level begins instead of closed. A switch or a button that
  removes power will close the door as normal.
* Colored Doors & Small Key Door: "unlocked" will make the door unlocked at
  level start, not requiring a key to open it.
* Colored Keys & Small Key: "has gravity" will make the key subject to gravity
  and set its Mobile flag so that if it falls onto a button, it will activate.
* Gemstones: they had gravity by default; you can now uncheck "has gravity" to
  remove their Gravity and IsMobile status.
* Gemstone Totems: "has gemstone" will set the totem to its unlocked status by
  default with the gemstone inserted. No power signal will be emitted; it is
  cosmetic only.
* Fire Region: "name" can let you set a name for the fire region similarly to
  names for fire pixels: "Watch out for ${name}!"
* Invisible Warp Door: "locked (exit only)" added as well.
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azulian Split doodads repository 2022-09-24 15:34:04 -07:00
bird Split doodads repository 2022-09-24 15:34:04 -07:00
box Split doodads repository 2022-09-24 15:34:04 -07:00
boy Split doodads repository 2022-09-24 15:34:04 -07:00
buttons Split doodads repository 2022-09-24 15:34:04 -07:00
crumbly-floor Split doodads repository 2022-09-24 15:34:04 -07:00
crusher Split doodads repository 2022-09-24 15:34:04 -07:00
doors Doodad/Actor Runtime Options 2022-10-09 17:44:27 -07:00
gems Doodad/Actor Runtime Options 2022-10-09 17:44:27 -07:00
objects Anvil and Camera Focus doodads 2022-09-24 23:55:30 -07:00
on-off Split doodads repository 2022-09-24 15:34:04 -07:00
regions Doodad/Actor Runtime Options 2022-10-09 17:44:27 -07:00
snake Split doodads repository 2022-09-24 15:34:04 -07:00
switches Split doodads repository 2022-09-24 15:34:04 -07:00
test Some test doodads 2022-09-24 22:00:17 -07:00
thief Split doodads repository 2022-09-24 15:34:04 -07:00
trapdoors Doodad/Actor Runtime Options 2022-10-09 17:44:27 -07:00
warp-door Doodad/Actor Runtime Options 2022-10-09 17:44:27 -07:00
.gitignore Some test doodads 2022-09-24 22:00:17 -07:00
build.sh Some test doodads 2022-09-24 22:00:17 -07:00
mischievous.js Split doodads repository 2022-09-24 15:34:04 -07:00
options_test.js Doodad/Actor Runtime Options 2022-10-09 17:44:27 -07:00
palette.json Split doodads repository 2022-09-24 15:34:04 -07:00
README.md Split doodads repository 2022-09-24 15:34:04 -07:00

Doodads of Sketchy Maze

This repo contains the build sources for the game's default doodads. It is licensed under different terms than the game engine itself: all of the artwork and scripts here are copyright © 2022 Noah Petherbridge for distribution only with the official releases of Sketchy Maze.

For Players

You may read and learn from the game's built-in doodad scripts in this repository. You are also free to base your own custom doodads off of the scripts in this repository.

For Developers

The artwork and scripts in this repository are under exclusive copyright to be distributed only with official releases of Sketchy Maze. Any external fork of the doodle engine MUST NOT ship with any of the doodads included in this repository. The doodads here are licensed under different terms than the doodle engine itself.

If you are working on Sketchy Maze itself you MAY use this repository to build local copies of the game for personal use only.

License

Copyright © 2022 Noah Petherbridge. All rights reserved.