sm64pc/src/game/file_select.c

1856 lines
78 KiB
C

#include <ultra64.h>
#include "sm64.h"
#include "audio/external.h"
#include "behavior_data.h"
#include "engine/behavior_script.h"
#include "game.h"
#include "ingame_menu.h"
#include "object_helpers.h"
#include "engine/math_util.h"
#include "area.h"
#include "save_file.h"
#include "spawn_object.h"
#include "file_select.h"
#include "object_list_processor.h"
#include "text_strings.h"
#ifndef VERSION_JP
static s16 sSoundTextX; // The current sound mode is automatically centered on US due to the large
// length difference between options.
#endif
static struct Object *sMainMenuButtons[32];
static u8 sYesNoColor[2];
static s8 sSelectedButtonID = MENU_BUTTON_NONE; // The button that was most recently clicked.
static s8 sCurrentMenuLevel =
MENU_LAYER_MAIN; // Whether we are on the main menu or one of the submenus.
static u8 sTextBaseAlpha =
0; // Used for text opacifying. If it is below 250, it is constantly incremented.
static f32 sCursorPos[] = { 0, 0 }; // 2D position of the cursor on the screen.
static s16 sCursorClickingTimer = 0; // Determines which graphic to use for the cursor.
static s16 sClickPos[] = {
-10000, -10000
}; // Equal to sCursorPos if clicked this frame, {-10000, -10000} otherwise.
static s8 sSelectedFile =
-1; // Used for determining which file has been selected during copying and erasing.
static s8 sFadeOutText = 0; // Whether to fade out text or not.
static s8 sStatusMessageId = 0; // The message currently being displayed at the top of the menu.
static u8 sTextTransparency = 0; // Used for text fading. The alpha value of text is calculated as
// sTextBaseAlpha - sTextTransparency.
static s16 sMainMenuTimer = 0; // Used to prevent buttons from being clickable as soon as a menu loads.
static s8 sSoundMode = 0;
static s8 D_801A7C04 = 0;
static s8 sAllFilesExist = 0;
static s8 D_801A7C0C = 0;
static s8 sScoreFileCoinScoreMode = 0; // Which coin score mode to use when scoring files. 0 for local
// coin highscore, 1 for highscore across all files.
static unsigned char textReturn[] = { TEXT_RETURN };
static unsigned char textViewScore[] = { TEXT_CHECK_SCORE };
static unsigned char textCopyFileButton[] = { TEXT_COPY_FILE_BUTTON };
static unsigned char textEraseFileButton[] = { TEXT_ERASE_FILE_BUTTON };
static unsigned char textSoundModes[][8] = { { TEXT_STEREO }, { TEXT_MONO }, { TEXT_HEADSET } };
static unsigned char textMarioA[] = { TEXT_FILE_MARIO_A };
static unsigned char textMarioB[] = { TEXT_FILE_MARIO_B };
static unsigned char textMarioC[] = { TEXT_FILE_MARIO_C };
static unsigned char textMarioD[] = { TEXT_FILE_MARIO_D };
static unsigned char textNew[] = { TEXT_NEW };
static unsigned char starIcon[] = { 0x35, 0xff };
static unsigned char xIcon[] = { 0x32, 0xff };
static unsigned char textSelectFile[] = { TEXT_SELECT_FILE };
static unsigned char textScore[] = { TEXT_SCORE };
static unsigned char textCopy[] = { TEXT_COPY };
static unsigned char textErase[] = { TEXT_ERASE };
static unsigned char textCheckFile[] = { TEXT_CHECK_FILE };
static unsigned char textNoSavedDataExists[] = { TEXT_NO_SAVED_DATA_EXISTS };
static unsigned char textCopyFile[] = { TEXT_COPY_FILE };
static unsigned char textCopyItToWhere[] = { TEXT_COPY_IT_TO_WHERE };
static unsigned char textNoSavedDataExists2[] = { TEXT_NO_SAVED_DATA_EXISTS };
static unsigned char textCopyFinished[] = { TEXT_COPYING_COMPLETED };
static unsigned char textSavedDataExists[] = { TEXT_SAVED_DATA_EXISTS };
static unsigned char textNoFileToCopyFrom[] = { TEXT_NO_FILE_TO_COPY_FROM };
static unsigned char textYes[] = { TEXT_YES };
static unsigned char textNo[] = { TEXT_NO };
void beh_yellow_background_menu_init(void) {
gCurrentObject->oFaceAngleYaw = 0x8000;
gCurrentObject->oMenuButtonScale = 9.0f;
}
void beh_yellow_background_menu_loop(void) {
obj_scale(9.0f);
}
// Test if a button was clicked
static s32 button_clicked_test(s16 x, s16 y,
f32 depth) // depth = 200.0 for main menu, 22.0 for submenus.
{
f32 a = 52.4213;
f32 newX = ((f32) x * 160.0) / (a * depth);
f32 newY = ((f32) y * 120.0) / (a * 3.0f / 4.0f * depth);
s16 maxX = newX + 25.0f;
s16 minX = newX - 25.0f;
s16 maxY = newY + 21.0f;
s16 minY = newY - 21.0f;
if (sClickPos[0] < maxX && minX < sClickPos[0] && sClickPos[1] < maxY && minY < sClickPos[1])
return TRUE;
return FALSE;
}
// Grow from main menu, used by playing files and submenus
static void bhvMenuButton_growing_from_main_menu(struct Object *button) {
if (button->oMenuButtonTimer < 16)
button->oFaceAngleYaw += 0x800;
if (button->oMenuButtonTimer < 8)
button->oFaceAnglePitch += 0x800;
if (button->oMenuButtonTimer >= 8 && button->oMenuButtonTimer < 16)
button->oFaceAnglePitch -= 0x800;
button->oParentRelativePosX -= button->oMenuButtonOrigPosX / 16.0;
button->oParentRelativePosY -= button->oMenuButtonOrigPosY / 16.0;
if (button->oPosZ < button->oMenuButtonOrigPosZ + 17800.0)
button->oParentRelativePosZ += 1112.5;
button->oMenuButtonTimer++;
if (button->oMenuButtonTimer == 16) {
button->oParentRelativePosX = 0.0f;
button->oParentRelativePosY = 0.0f;
button->oMenuButtonState = MENU_BUTTON_STATE_FULLSCREEN;
button->oMenuButtonTimer = 0;
}
}
// Shrink to main menu, used by playing files and submenus
static void bhvMenuButton_shrinking_to_main_menu(struct Object *button) {
if (button->oMenuButtonTimer < 16)
button->oFaceAngleYaw -= 0x800;
if (button->oMenuButtonTimer < 8)
button->oFaceAnglePitch -= 0x800;
if (button->oMenuButtonTimer >= 8 && button->oMenuButtonTimer < 16)
button->oFaceAnglePitch += 0x800;
button->oParentRelativePosX += button->oMenuButtonOrigPosX / 16.0;
button->oParentRelativePosY += button->oMenuButtonOrigPosY / 16.0;
if (button->oPosZ > button->oMenuButtonOrigPosZ)
button->oParentRelativePosZ -= 1112.5;
button->oMenuButtonTimer++;
if (button->oMenuButtonTimer == 16) {
button->oParentRelativePosX = button->oMenuButtonOrigPosX;
button->oParentRelativePosY = button->oMenuButtonOrigPosY;
button->oMenuButtonState = MENU_BUTTON_STATE_DEFAULT;
button->oMenuButtonTimer = 0;
}
}
// Grow from submenu, used by scoring files
static void bhvMenuButton_growing_from_submenu(struct Object *button) {
if (button->oMenuButtonTimer < 16)
button->oFaceAngleYaw += 0x800;
if (button->oMenuButtonTimer < 8)
button->oFaceAnglePitch += 0x800;
if (button->oMenuButtonTimer >= 8 && button->oMenuButtonTimer < 16)
button->oFaceAnglePitch -= 0x800;
button->oParentRelativePosX -= button->oMenuButtonOrigPosX / 16.0;
button->oParentRelativePosY -= button->oMenuButtonOrigPosY / 16.0;
button->oParentRelativePosZ -= 116.25;
button->oMenuButtonTimer++;
if (button->oMenuButtonTimer == 16) {
button->oParentRelativePosX = 0.0f;
button->oParentRelativePosY = 0.0f;
button->oMenuButtonState = MENU_BUTTON_STATE_FULLSCREEN;
button->oMenuButtonTimer = 0;
}
}
// Shrink to submenu, used by scoring files
static void bhvMenuButton_shrinking_to_submenu(struct Object *button) {
if (button->oMenuButtonTimer < 16)
button->oFaceAngleYaw -= 0x800;
if (button->oMenuButtonTimer < 8)
button->oFaceAnglePitch -= 0x800;
if (button->oMenuButtonTimer >= 8 && button->oMenuButtonTimer < 16)
button->oFaceAnglePitch += 0x800;
button->oParentRelativePosX += button->oMenuButtonOrigPosX / 16.0;
button->oParentRelativePosY += button->oMenuButtonOrigPosY / 16.0;
if (button->oPosZ > button->oMenuButtonOrigPosZ)
button->oParentRelativePosZ += 116.25;
button->oMenuButtonTimer++;
if (button->oMenuButtonTimer == 16) {
button->oParentRelativePosX = button->oMenuButtonOrigPosX;
button->oParentRelativePosY = button->oMenuButtonOrigPosY;
button->oMenuButtonState = MENU_BUTTON_STATE_DEFAULT;
button->oMenuButtonTimer = 0;
}
}
// A small increase and decrease in size
// Used by failed copy/erase/score operations and sound mode select.
static void bhvMenuButton_zoom_in_out(struct Object *button) {
if (sCurrentMenuLevel == MENU_LAYER_MAIN) {
if (button->oMenuButtonTimer < 4)
button->oParentRelativePosZ -= 20.0f;
if (button->oMenuButtonTimer >= 4)
button->oParentRelativePosZ += 20.0f;
} else {
if (button->oMenuButtonTimer < 4)
button->oParentRelativePosZ += 20.0f;
if (button->oMenuButtonTimer >= 4)
button->oParentRelativePosZ -= 20.0f;
}
button->oMenuButtonTimer++;
if (button->oMenuButtonTimer == 8) {
button->oMenuButtonState = MENU_BUTTON_STATE_DEFAULT;
button->oMenuButtonTimer = 0;
}
}
// A small temporary increase in size
// Used while selecting a target copy file or yes/no erase prompt answer
static void bhvMenuButton_zoom_in(struct Object *button) {
button->oMenuButtonScale += 0.0022;
button->oMenuButtonTimer++;
if (button->oMenuButtonTimer == 10) {
button->oMenuButtonState = MENU_BUTTON_STATE_DEFAULT;
button->oMenuButtonTimer = 0;
}
}
// A small temporary decrease in size
// Used after selecting a target copy file or yes/no erase prompt answer to undo the zoom in.
static void bhvMenuButton_zoom_out(struct Object *button) {
button->oMenuButtonScale -= 0.0022;
button->oMenuButtonTimer++;
if (button->oMenuButtonTimer == 10) {
button->oMenuButtonState = MENU_BUTTON_STATE_DEFAULT;
button->oMenuButtonTimer = 0;
}
}
void bhvMenuButton_init(void) {
gCurrentObject->oMenuButtonOrigPosX = gCurrentObject->oParentRelativePosX;
gCurrentObject->oMenuButtonOrigPosY = gCurrentObject->oParentRelativePosY;
}
void bhvMenuButton_loop(void) {
switch (gCurrentObject->oMenuButtonState) {
case MENU_BUTTON_STATE_DEFAULT: // Button state
gCurrentObject->oMenuButtonOrigPosZ = gCurrentObject->oPosZ;
break;
case MENU_BUTTON_STATE_GROWING: // Switching from button to menu state
if (sCurrentMenuLevel == MENU_LAYER_MAIN)
bhvMenuButton_growing_from_main_menu(gCurrentObject);
if (sCurrentMenuLevel == MENU_LAYER_SUBMENU)
bhvMenuButton_growing_from_submenu(gCurrentObject); // Only used for score files
sTextBaseAlpha = 0;
sCursorClickingTimer = 4;
break;
case MENU_BUTTON_STATE_FULLSCREEN: // Menu state
break;
case MENU_BUTTON_STATE_SHRINKING: // Switching from menu to button state
if (sCurrentMenuLevel == MENU_LAYER_MAIN)
bhvMenuButton_shrinking_to_main_menu(gCurrentObject);
if (sCurrentMenuLevel == MENU_LAYER_SUBMENU)
bhvMenuButton_shrinking_to_submenu(gCurrentObject); // Only used for score files
sTextBaseAlpha = 0;
sCursorClickingTimer = 4;
break;
case MENU_BUTTON_STATE_ZOOM_IN_OUT:
bhvMenuButton_zoom_in_out(gCurrentObject);
sCursorClickingTimer = 4;
break;
case MENU_BUTTON_STATE_ZOOM_IN:
bhvMenuButton_zoom_in(gCurrentObject);
sCursorClickingTimer = 4;
break;
case MENU_BUTTON_STATE_ZOOM_OUT:
bhvMenuButton_zoom_out(gCurrentObject);
sCursorClickingTimer = 4;
break;
}
obj_scale(gCurrentObject->oMenuButtonScale);
}
static void score_menu_file_exiting(struct Object *scoreFileButton, s8 scoreButtonId) {
// Begin exit
if (scoreFileButton->oMenuButtonState == MENU_BUTTON_STATE_FULLSCREEN
&& sCursorClickingTimer == 2) {
play_sound(SOUND_MENU_CAMERAZOOMOUT, gDefaultSoundArgs);
scoreFileButton->oMenuButtonState = MENU_BUTTON_STATE_SHRINKING;
}
// End exit
if (scoreFileButton->oMenuButtonState == MENU_BUTTON_STATE_DEFAULT) {
sSelectedButtonID = scoreButtonId;
if (sCurrentMenuLevel == MENU_LAYER_SUBMENU)
sCurrentMenuLevel = MENU_LAYER_MAIN;
}
}
static void score_menu_create_buttons(struct Object *scoreButton) {
// File A
if (save_file_exists(0) == TRUE)
sMainMenuButtons[MENU_BUTTON_SCORE_FILE_A] =
spawn_object_rel_with_rot(scoreButton, MODEL_MAIN_MENU_MARIO_SAVE_BUTTON, bhvMenuButton,
711, 311, -100, 0, -0x8000, 0);
else
sMainMenuButtons[MENU_BUTTON_SCORE_FILE_A] =
spawn_object_rel_with_rot(scoreButton, MODEL_MAIN_MENU_MARIO_NEW_BUTTON, bhvMenuButton, 711,
311, -100, 0, -0x8000, 0);
sMainMenuButtons[MENU_BUTTON_SCORE_FILE_A]->oMenuButtonScale = 0.11111111f;
// File B
if (save_file_exists(1) == TRUE)
sMainMenuButtons[MENU_BUTTON_SCORE_FILE_B] =
spawn_object_rel_with_rot(scoreButton, MODEL_MAIN_MENU_MARIO_SAVE_BUTTON, bhvMenuButton,
-166, 311, -100, 0, -0x8000, 0);
else
sMainMenuButtons[MENU_BUTTON_SCORE_FILE_B] =
spawn_object_rel_with_rot(scoreButton, MODEL_MAIN_MENU_MARIO_NEW_BUTTON, bhvMenuButton,
-166, 311, -100, 0, -0x8000, 0);
sMainMenuButtons[MENU_BUTTON_SCORE_FILE_B]->oMenuButtonScale = 0.11111111f;
// File C
if (save_file_exists(2) == TRUE)
sMainMenuButtons[MENU_BUTTON_SCORE_FILE_C] = spawn_object_rel_with_rot(
scoreButton, MODEL_MAIN_MENU_MARIO_SAVE_BUTTON, bhvMenuButton, 711, 0, -100, 0, -0x8000, 0);
else
sMainMenuButtons[MENU_BUTTON_SCORE_FILE_C] = spawn_object_rel_with_rot(
scoreButton, MODEL_MAIN_MENU_MARIO_NEW_BUTTON, bhvMenuButton, 711, 0, -100, 0, -0x8000, 0);
sMainMenuButtons[MENU_BUTTON_SCORE_FILE_C]->oMenuButtonScale = 0.11111111f;
// File D
if (save_file_exists(3) == TRUE)
sMainMenuButtons[MENU_BUTTON_SCORE_FILE_D] =
spawn_object_rel_with_rot(scoreButton, MODEL_MAIN_MENU_MARIO_SAVE_BUTTON, bhvMenuButton,
-166, 0, -100, 0, -0x8000, 0);
else
sMainMenuButtons[MENU_BUTTON_SCORE_FILE_D] = spawn_object_rel_with_rot(
scoreButton, MODEL_MAIN_MENU_MARIO_NEW_BUTTON, bhvMenuButton, -166, 0, -100, 0, -0x8000, 0);
sMainMenuButtons[MENU_BUTTON_SCORE_FILE_D]->oMenuButtonScale = 0.11111111f;
// Return to main menu button
sMainMenuButtons[MENU_BUTTON_SCORE_RETURN] = spawn_object_rel_with_rot(
scoreButton, MODEL_MAIN_MENU_YELLOW_FILE_BUTTON, bhvMenuButton, 711, -388, -100, 0, -0x8000, 0);
sMainMenuButtons[MENU_BUTTON_SCORE_RETURN]->oMenuButtonScale = 0.11111111f;
// Switch to copy menu button
sMainMenuButtons[MENU_BUTTON_SCORE_COPY_FILE] = spawn_object_rel_with_rot(
scoreButton, MODEL_MAIN_MENU_BLUE_COPY_BUTTON, bhvMenuButton, 0, -388, -100, 0, -0x8000, 0);
sMainMenuButtons[MENU_BUTTON_SCORE_COPY_FILE]->oMenuButtonScale = 0.11111111f;
// Switch to erase menu button
sMainMenuButtons[MENU_BUTTON_SCORE_ERASE_FILE] = spawn_object_rel_with_rot(
scoreButton, MODEL_MAIN_MENU_RED_ERASE_BUTTON, bhvMenuButton, -711, -388, -100, 0, -0x8000, 0);
sMainMenuButtons[MENU_BUTTON_SCORE_ERASE_FILE]->oMenuButtonScale = 0.11111111f;
}
static void score_menu_check_clicked_buttons(struct Object *scoreButton) {
if (scoreButton->oMenuButtonState == MENU_BUTTON_STATE_FULLSCREEN) {
s32 buttonId;
for (buttonId = 7; buttonId < 14; buttonId++) {
s16 buttonX = sMainMenuButtons[buttonId]->oPosX;
s16 buttonY = sMainMenuButtons[buttonId]->oPosY;
if (button_clicked_test(buttonX, buttonY, 22.0f) == TRUE && sMainMenuTimer >= 31) {
// If menu button clicked
if (buttonId == MENU_BUTTON_SCORE_RETURN || buttonId == MENU_BUTTON_SCORE_COPY_FILE
|| buttonId == MENU_BUTTON_SCORE_ERASE_FILE) {
play_sound(SOUND_MENU_CLICKFILESELECT, gDefaultSoundArgs);
sMainMenuButtons[buttonId]->oMenuButtonState = MENU_BUTTON_STATE_ZOOM_IN_OUT;
sSelectedButtonID = buttonId;
}
// If file button clicked
else {
if (sMainMenuTimer >= 31) {
// Save file exists
if (save_file_exists(buttonId - 7) == TRUE) {
play_sound(SOUND_MENU_CAMERAZOOMIN, gDefaultSoundArgs);
sMainMenuButtons[buttonId]->oMenuButtonState = MENU_BUTTON_STATE_GROWING;
sSelectedButtonID = buttonId;
}
// Save file empty
else {
play_sound(SOUND_MENU_CAMERABUZZ, gDefaultSoundArgs);
sMainMenuButtons[buttonId]->oMenuButtonState =
MENU_BUTTON_STATE_ZOOM_IN_OUT;
if (sMainMenuTimer >= 31) {
sFadeOutText = 1;
sMainMenuTimer = 0;
}
}
}
}
sCurrentMenuLevel = MENU_LAYER_SUBMENU;
break;
}
}
}
}
static void copy_menu_create_buttons(struct Object *copyButton) {
// File A
if (save_file_exists(0) == TRUE)
sMainMenuButtons[MENU_BUTTON_COPY_FILE_A] =
spawn_object_rel_with_rot(copyButton, MODEL_MAIN_MENU_MARIO_SAVE_BUTTON, bhvMenuButton, 711,
311, -100, 0, -0x8000, 0);
else
sMainMenuButtons[MENU_BUTTON_COPY_FILE_A] = spawn_object_rel_with_rot(
copyButton, MODEL_MAIN_MENU_MARIO_NEW_BUTTON, bhvMenuButton, 711, 311, -100, 0, -0x8000, 0);
sMainMenuButtons[MENU_BUTTON_COPY_FILE_A]->oMenuButtonScale = 0.11111111f;
// File B
if (save_file_exists(1) == TRUE)
sMainMenuButtons[MENU_BUTTON_COPY_FILE_B] =
spawn_object_rel_with_rot(copyButton, MODEL_MAIN_MENU_MARIO_SAVE_BUTTON, bhvMenuButton,
-166, 311, -100, 0, -0x8000, 0);
else
sMainMenuButtons[MENU_BUTTON_COPY_FILE_B] =
spawn_object_rel_with_rot(copyButton, MODEL_MAIN_MENU_MARIO_NEW_BUTTON, bhvMenuButton, -166,
311, -100, 0, -0x8000, 0);
sMainMenuButtons[MENU_BUTTON_COPY_FILE_B]->oMenuButtonScale = 0.11111111f;
// File C
if (save_file_exists(2) == TRUE)
sMainMenuButtons[MENU_BUTTON_COPY_FILE_C] = spawn_object_rel_with_rot(
copyButton, MODEL_MAIN_MENU_MARIO_SAVE_BUTTON, bhvMenuButton, 711, 0, -100, 0, -0x8000, 0);
else
sMainMenuButtons[MENU_BUTTON_COPY_FILE_C] = spawn_object_rel_with_rot(
copyButton, MODEL_MAIN_MENU_MARIO_NEW_BUTTON, bhvMenuButton, 711, 0, -100, 0, -0x8000, 0);
sMainMenuButtons[MENU_BUTTON_COPY_FILE_C]->oMenuButtonScale = 0.11111111f;
// File D
if (save_file_exists(3) == TRUE)
sMainMenuButtons[MENU_BUTTON_COPY_FILE_D] = spawn_object_rel_with_rot(
copyButton, MODEL_MAIN_MENU_MARIO_SAVE_BUTTON, bhvMenuButton, -166, 0, -100, 0, -0x8000, 0);
else
sMainMenuButtons[MENU_BUTTON_COPY_FILE_D] = spawn_object_rel_with_rot(
copyButton, MODEL_MAIN_MENU_MARIO_NEW_BUTTON, bhvMenuButton, -166, 0, -100, 0, -0x8000, 0);
sMainMenuButtons[MENU_BUTTON_COPY_FILE_D]->oMenuButtonScale = 0.11111111f;
// Return to main menu button
sMainMenuButtons[MENU_BUTTON_COPY_RETURN] = spawn_object_rel_with_rot(
copyButton, MODEL_MAIN_MENU_YELLOW_FILE_BUTTON, bhvMenuButton, 711, -388, -100, 0, -0x8000, 0);
sMainMenuButtons[MENU_BUTTON_COPY_RETURN]->oMenuButtonScale = 0.11111111f;
// Switch to scire menu button
sMainMenuButtons[MENU_BUTTON_COPY_CHECK_SCORE] = spawn_object_rel_with_rot(
copyButton, MODEL_MAIN_MENU_GREEN_SCORE_BUTTON, bhvMenuButton, 0, -388, -100, 0, -0x8000, 0);
sMainMenuButtons[MENU_BUTTON_COPY_CHECK_SCORE]->oMenuButtonScale = 0.11111111f;
// Switch to erase menu button
sMainMenuButtons[MENU_BUTTON_COPY_ERASE_FILE] = spawn_object_rel_with_rot(
copyButton, MODEL_MAIN_MENU_RED_ERASE_BUTTON, bhvMenuButton, -711, -388, -100, 0, -0x8000, 0);
sMainMenuButtons[MENU_BUTTON_COPY_ERASE_FILE]->oMenuButtonScale = 0.11111111f;
}
static void CopyMenuCopyFile(struct Object *copyButton, s32 copyFileButtonId) {
switch (copyButton->oMenuButtonActionPhase) {
case 0:
if (sAllFilesExist == TRUE)
return;
if (save_file_exists(copyFileButtonId - 14) == TRUE) {
play_sound(SOUND_MENU_CLICKFILESELECT, gDefaultSoundArgs);
sMainMenuButtons[copyFileButtonId]->oMenuButtonState = MENU_BUTTON_STATE_ZOOM_IN;
sSelectedFile = copyFileButtonId - 14;
copyButton->oMenuButtonActionPhase = 1;
sFadeOutText = 1;
sMainMenuTimer = 0;
} else {
play_sound(SOUND_MENU_CAMERABUZZ, gDefaultSoundArgs);
sMainMenuButtons[copyFileButtonId]->oMenuButtonState = MENU_BUTTON_STATE_ZOOM_IN_OUT;
if (sMainMenuTimer >= 21) {
sFadeOutText = 1;
sMainMenuTimer = 0;
}
}
break;
case 1:
sMainMenuButtons[copyFileButtonId]->oMenuButtonState = MENU_BUTTON_STATE_ZOOM_IN_OUT;
if (save_file_exists(copyFileButtonId - 14) == FALSE) {
play_sound(SOUND_MENU_STARSOUND, gDefaultSoundArgs);
copyButton->oMenuButtonActionPhase = 2;
sFadeOutText = 1;
sMainMenuTimer = 0;
save_file_copy(sSelectedFile, copyFileButtonId - 14);
sMainMenuButtons[copyFileButtonId]->header.gfx.sharedChild =
gLoadedGraphNodes[MODEL_MAIN_MENU_MARIO_SAVE_BUTTON_FADE];
sMainMenuButtons[copyFileButtonId - 14]->header.gfx.sharedChild =
gLoadedGraphNodes[MODEL_MAIN_MENU_MARIO_SAVE_BUTTON_FADE];
} else {
if (MENU_BUTTON_COPY_FILE_A + sSelectedFile == copyFileButtonId) {
play_sound(SOUND_MENU_CAMERABUZZ, gDefaultSoundArgs);
sMainMenuButtons[MENU_BUTTON_COPY_FILE_A + sSelectedFile]->oMenuButtonState =
MENU_BUTTON_STATE_ZOOM_OUT;
copyButton->oMenuButtonActionPhase = 0;
sFadeOutText = 1;
return;
}
if (sMainMenuTimer >= 21) {
sFadeOutText = 1;
sMainMenuTimer = 0;
}
}
break;
}
}
static void copy_menu_check_clicked_buttons(struct Object *copyButton) {
if (copyButton->oMenuButtonState == MENU_BUTTON_STATE_FULLSCREEN) {
s32 buttonId;
for (buttonId = 14; buttonId < 21; buttonId++) {
s16 buttonX = sMainMenuButtons[buttonId]->oPosX;
s16 buttonY = sMainMenuButtons[buttonId]->oPosY;
if (button_clicked_test(buttonX, buttonY, 22.0f) == TRUE) {
// If menu button clicked
if (buttonId == MENU_BUTTON_COPY_RETURN || buttonId == MENU_BUTTON_COPY_CHECK_SCORE
|| buttonId == MENU_BUTTON_COPY_ERASE_FILE) {
if (copyButton->oMenuButtonActionPhase == 0) {
play_sound(SOUND_MENU_CLICKFILESELECT, gDefaultSoundArgs);
sMainMenuButtons[buttonId]->oMenuButtonState = MENU_BUTTON_STATE_ZOOM_IN_OUT;
sSelectedButtonID = buttonId;
}
}
// If file button clicked
else {
if (sMainMenuButtons[buttonId]->oMenuButtonState == MENU_BUTTON_STATE_DEFAULT
&& sMainMenuTimer >= 31)
CopyMenuCopyFile(copyButton, buttonId);
}
sCurrentMenuLevel = MENU_LAYER_SUBMENU;
break;
}
}
if (copyButton->oMenuButtonActionPhase == 2 && sMainMenuTimer >= 31) {
copyButton->oMenuButtonActionPhase = 0;
sMainMenuButtons[MENU_BUTTON_COPY_FILE_A + sSelectedFile]->oMenuButtonState =
MENU_BUTTON_STATE_ZOOM_OUT;
}
}
}
static void erase_menu_create_buttons(struct Object *eraseButton) {
// File A
if (save_file_exists(0) == TRUE)
sMainMenuButtons[MENU_BUTTON_ERASE_FILE_A] =
spawn_object_rel_with_rot(eraseButton, MODEL_MAIN_MENU_MARIO_SAVE_BUTTON, bhvMenuButton,
711, 311, -100, 0, -0x8000, 0);
else
sMainMenuButtons[MENU_BUTTON_ERASE_FILE_A] =
spawn_object_rel_with_rot(eraseButton, MODEL_MAIN_MENU_MARIO_NEW_BUTTON, bhvMenuButton, 711,
311, -100, 0, -0x8000, 0);
sMainMenuButtons[MENU_BUTTON_ERASE_FILE_A]->oMenuButtonScale = 0.11111111f;
// File B
if (save_file_exists(1) == TRUE)
sMainMenuButtons[MENU_BUTTON_ERASE_FILE_B] =
spawn_object_rel_with_rot(eraseButton, MODEL_MAIN_MENU_MARIO_SAVE_BUTTON, bhvMenuButton,
-166, 311, -100, 0, -0x8000, 0);
else
sMainMenuButtons[MENU_BUTTON_ERASE_FILE_B] =
spawn_object_rel_with_rot(eraseButton, MODEL_MAIN_MENU_MARIO_NEW_BUTTON, bhvMenuButton,
-166, 311, -100, 0, -0x8000, 0);
sMainMenuButtons[MENU_BUTTON_ERASE_FILE_B]->oMenuButtonScale = 0.11111111f;
// File C
if (save_file_exists(2) == TRUE)
sMainMenuButtons[MENU_BUTTON_ERASE_FILE_C] = spawn_object_rel_with_rot(
eraseButton, MODEL_MAIN_MENU_MARIO_SAVE_BUTTON, bhvMenuButton, 711, 0, -100, 0, -0x8000, 0);
else
sMainMenuButtons[MENU_BUTTON_ERASE_FILE_C] = spawn_object_rel_with_rot(
eraseButton, MODEL_MAIN_MENU_MARIO_NEW_BUTTON, bhvMenuButton, 711, 0, -100, 0, -0x8000, 0);
sMainMenuButtons[MENU_BUTTON_ERASE_FILE_C]->oMenuButtonScale = 0.11111111f;
// File D
if (save_file_exists(3) == TRUE)
sMainMenuButtons[MENU_BUTTON_ERASE_FILE_D] =
spawn_object_rel_with_rot(eraseButton, MODEL_MAIN_MENU_MARIO_SAVE_BUTTON, bhvMenuButton,
-166, 0, -100, 0, -0x8000, 0);
else
sMainMenuButtons[MENU_BUTTON_ERASE_FILE_D] = spawn_object_rel_with_rot(
eraseButton, MODEL_MAIN_MENU_MARIO_NEW_BUTTON, bhvMenuButton, -166, 0, -100, 0, -0x8000, 0);
sMainMenuButtons[MENU_BUTTON_ERASE_FILE_D]->oMenuButtonScale = 0.11111111f;
// Return to main menu button
sMainMenuButtons[MENU_BUTTON_ERASE_RETURN] = spawn_object_rel_with_rot(
eraseButton, MODEL_MAIN_MENU_YELLOW_FILE_BUTTON, bhvMenuButton, 711, -388, -100, 0, -0x8000, 0);
sMainMenuButtons[MENU_BUTTON_ERASE_RETURN]->oMenuButtonScale = 0.11111111f;
// Switch to score menu button
sMainMenuButtons[MENU_BUTTON_ERASE_CHECK_SCORE] = spawn_object_rel_with_rot(
eraseButton, MODEL_MAIN_MENU_GREEN_SCORE_BUTTON, bhvMenuButton, 0, -388, -100, 0, -0x8000, 0);
sMainMenuButtons[MENU_BUTTON_ERASE_CHECK_SCORE]->oMenuButtonScale = 0.11111111f;
// Switch to copy menu button
sMainMenuButtons[MENU_BUTTON_ERASE_COPY_FILE] = spawn_object_rel_with_rot(
eraseButton, MODEL_MAIN_MENU_BLUE_COPY_BUTTON, bhvMenuButton, -711, -388, -100, 0, -0x8000, 0);
sMainMenuButtons[MENU_BUTTON_ERASE_COPY_FILE]->oMenuButtonScale = 0.11111111f;
}
static void erase_menu_erase_file(struct Object *eraseButton, s32 eraseFileButtonId) {
switch (eraseButton->oMenuButtonActionPhase) {
case 0:
if (save_file_exists(eraseFileButtonId - MENU_BUTTON_ERASE_FILE_A) == TRUE) {
play_sound(SOUND_MENU_CLICKFILESELECT, gDefaultSoundArgs);
sMainMenuButtons[eraseFileButtonId]->oMenuButtonState = MENU_BUTTON_STATE_ZOOM_IN;
sSelectedFile = eraseFileButtonId - MENU_BUTTON_ERASE_FILE_A;
eraseButton->oMenuButtonActionPhase = 1;
sFadeOutText = 1;
sMainMenuTimer = 0;
} else {
play_sound(SOUND_MENU_CAMERABUZZ, gDefaultSoundArgs);
sMainMenuButtons[eraseFileButtonId]->oMenuButtonState = MENU_BUTTON_STATE_ZOOM_IN_OUT;
if (sMainMenuTimer >= 21) {
sFadeOutText = 1;
sMainMenuTimer = 0;
}
}
break;
case 1:
if (MENU_BUTTON_ERASE_FILE_A + sSelectedFile == eraseFileButtonId) {
play_sound(SOUND_MENU_CLICKFILESELECT, gDefaultSoundArgs);
sMainMenuButtons[MENU_BUTTON_ERASE_FILE_A + sSelectedFile]->oMenuButtonState =
MENU_BUTTON_STATE_ZOOM_OUT;
eraseButton->oMenuButtonActionPhase = 0;
sFadeOutText = 1;
}
break;
}
}
static void erase_menu_check_clicked_buttons(struct Object *eraseButton) {
if (eraseButton->oMenuButtonState == MENU_BUTTON_STATE_FULLSCREEN) {
s32 buttonId;
for (buttonId = 21; buttonId < 28; buttonId++) {
s16 buttonX = sMainMenuButtons[buttonId]->oPosX;
s16 buttonY = sMainMenuButtons[buttonId]->oPosY;
if (button_clicked_test(buttonX, buttonY, 22.0f) == TRUE) {
// If menu button clicked
if (buttonId == MENU_BUTTON_ERASE_RETURN || buttonId == MENU_BUTTON_ERASE_CHECK_SCORE
|| buttonId == MENU_BUTTON_ERASE_COPY_FILE) {
if (eraseButton->oMenuButtonActionPhase == 0) {
play_sound(SOUND_MENU_CLICKFILESELECT, gDefaultSoundArgs);
sMainMenuButtons[buttonId]->oMenuButtonState = MENU_BUTTON_STATE_ZOOM_IN_OUT;
sSelectedButtonID = buttonId;
}
}
// If file button clicked
else {
if (sMainMenuTimer >= 31)
erase_menu_erase_file(eraseButton, buttonId);
}
sCurrentMenuLevel = MENU_LAYER_SUBMENU;
break;
}
}
if (eraseButton->oMenuButtonActionPhase == 2 && sMainMenuTimer >= 31) {
eraseButton->oMenuButtonActionPhase = 0;
sMainMenuButtons[MENU_BUTTON_ERASE_FILE_A + sSelectedFile]->oMenuButtonState =
MENU_BUTTON_STATE_ZOOM_OUT;
}
}
}
static void sound_mode_menu_create_buttons(struct Object *soundModeButton) {
// Stereo option button
sMainMenuButtons[MENU_BUTTON_STEREO] = spawn_object_rel_with_rot(
soundModeButton, MODEL_MAIN_MENU_GENERIC_BUTTON, bhvMenuButton, 533, 0, -100, 0, -0x8000, 0);
sMainMenuButtons[MENU_BUTTON_STEREO]->oMenuButtonScale = 0.11111111f;
// Mono option button
sMainMenuButtons[MENU_BUTTON_MONO] = spawn_object_rel_with_rot(
soundModeButton, MODEL_MAIN_MENU_GENERIC_BUTTON, bhvMenuButton, 0, 0, -100, 0, -0x8000, 0);
sMainMenuButtons[MENU_BUTTON_MONO]->oMenuButtonScale = 0.11111111f;
// Headset option button
sMainMenuButtons[MENU_BUTTON_HEADSET] = spawn_object_rel_with_rot(
soundModeButton, MODEL_MAIN_MENU_GENERIC_BUTTON, bhvMenuButton, -533, 0, -100, 0, -0x8000, 0);
sMainMenuButtons[MENU_BUTTON_HEADSET]->oMenuButtonScale = 0.11111111f;
// Zoom in current selection
sMainMenuButtons[29 + sSoundMode]->oMenuButtonState = MENU_BUTTON_STATE_ZOOM_IN;
}
static void sound_mode_menu_check_clicked_buttons(struct Object *soundModeButton) {
if (soundModeButton->oMenuButtonState == MENU_BUTTON_STATE_FULLSCREEN) {
s32 buttonId;
for (buttonId = 29; buttonId < 32; buttonId++) {
s16 buttonX = sMainMenuButtons[buttonId]->oPosX;
s16 buttonY = sMainMenuButtons[buttonId]->oPosY;
if (button_clicked_test(buttonX, buttonY, 22.0f) == TRUE) {
// why is this check here? it will always be true.
if (buttonId == MENU_BUTTON_STEREO || buttonId == MENU_BUTTON_MONO
|| buttonId == MENU_BUTTON_HEADSET) {
if (soundModeButton->oMenuButtonActionPhase == 0) {
play_sound(SOUND_MENU_CLICKFILESELECT, gDefaultSoundArgs);
sMainMenuButtons[buttonId]->oMenuButtonState = MENU_BUTTON_STATE_ZOOM_IN_OUT;
sSelectedButtonID = buttonId;
sSoundMode = buttonId - 29;
save_file_set_sound_mode(sSoundMode);
}
}
sCurrentMenuLevel = MENU_LAYER_SUBMENU;
break;
}
}
}
}
static void main_menu_file_selected(struct Object *fileButton, s32 fileNum) {
if (fileButton->oMenuButtonState == MENU_BUTTON_STATE_FULLSCREEN)
D_801A7C0C = fileNum;
}
static void return_to_main_menu(s16 prevMenuButtonId, struct Object *sourceButton) {
s32 buttonID;
if (sourceButton->oMenuButtonState == MENU_BUTTON_STATE_DEFAULT
&& sMainMenuButtons[prevMenuButtonId]->oMenuButtonState == MENU_BUTTON_STATE_FULLSCREEN) {
play_sound(SOUND_MENU_CAMERAZOOMOUT, gDefaultSoundArgs);
sMainMenuButtons[prevMenuButtonId]->oMenuButtonState = MENU_BUTTON_STATE_SHRINKING;
sCurrentMenuLevel = MENU_LAYER_MAIN;
}
if (sMainMenuButtons[prevMenuButtonId]->oMenuButtonState == MENU_BUTTON_STATE_DEFAULT) {
// Hide buttons on corresponding submenu
sSelectedButtonID = MENU_BUTTON_NONE;
if (prevMenuButtonId == MENU_BUTTON_SCORE) {
for (buttonID = 7; buttonID < 14; buttonID++)
mark_obj_for_deletion(sMainMenuButtons[buttonID]);
}
if (prevMenuButtonId == MENU_BUTTON_COPY) {
for (buttonID = 14; buttonID < 21; buttonID++)
mark_obj_for_deletion(sMainMenuButtons[buttonID]);
}
if (prevMenuButtonId == MENU_BUTTON_ERASE) {
for (buttonID = 21; buttonID < 28; buttonID++)
mark_obj_for_deletion(sMainMenuButtons[buttonID]);
}
if (prevMenuButtonId == MENU_BUTTON_SOUND_MODE) {
for (buttonID = 29; buttonID < 32; buttonID++)
mark_obj_for_deletion(sMainMenuButtons[buttonID]);
}
}
}
static void score_menu_init_from_submenu(s16 prevMenuButtonId, struct Object *sourceButton) {
s32 buttonID;
if (sourceButton->oMenuButtonState == MENU_BUTTON_STATE_DEFAULT
&& sMainMenuButtons[prevMenuButtonId]->oMenuButtonState == MENU_BUTTON_STATE_FULLSCREEN) {
play_sound(SOUND_MENU_CAMERAZOOMOUT, gDefaultSoundArgs);
sMainMenuButtons[prevMenuButtonId]->oMenuButtonState = MENU_BUTTON_STATE_SHRINKING;
sCurrentMenuLevel = MENU_LAYER_MAIN;
}
if (sMainMenuButtons[prevMenuButtonId]->oMenuButtonState == MENU_BUTTON_STATE_DEFAULT) {
// Hide buttons on corresponding submenu
if (prevMenuButtonId == MENU_BUTTON_SCORE) //! Not possible, this is checking if the score menu
//! was opened from the score menu!
{
for (buttonID = 7; buttonID < 14; buttonID++)
mark_obj_for_deletion(sMainMenuButtons[buttonID]);
}
if (prevMenuButtonId == MENU_BUTTON_COPY) {
for (buttonID = 14; buttonID < 21; buttonID++)
mark_obj_for_deletion(sMainMenuButtons[buttonID]);
}
if (prevMenuButtonId == MENU_BUTTON_ERASE) {
for (buttonID = 21; buttonID < 28; buttonID++)
mark_obj_for_deletion(sMainMenuButtons[buttonID]);
}
sSelectedButtonID = MENU_BUTTON_SCORE;
play_sound(SOUND_MENU_CAMERAZOOMIN, gDefaultSoundArgs);
sMainMenuButtons[MENU_BUTTON_SCORE]->oMenuButtonState = MENU_BUTTON_STATE_GROWING;
score_menu_create_buttons(sMainMenuButtons[MENU_BUTTON_SCORE]);
}
}
static void copy_menu_init_from_submenu(s16 prevMenuButtonId, struct Object *sourceButton) {
s32 buttonID;
if (sourceButton->oMenuButtonState == MENU_BUTTON_STATE_DEFAULT
&& sMainMenuButtons[prevMenuButtonId]->oMenuButtonState == MENU_BUTTON_STATE_FULLSCREEN) {
play_sound(SOUND_MENU_CAMERAZOOMOUT, gDefaultSoundArgs);
sMainMenuButtons[prevMenuButtonId]->oMenuButtonState = MENU_BUTTON_STATE_SHRINKING;
sCurrentMenuLevel = MENU_LAYER_MAIN;
}
if (sMainMenuButtons[prevMenuButtonId]->oMenuButtonState == MENU_BUTTON_STATE_DEFAULT) {
// Hide buttons on corresponding submenu
if (prevMenuButtonId == MENU_BUTTON_SCORE) {
for (buttonID = 7; buttonID < 14; buttonID++)
mark_obj_for_deletion(sMainMenuButtons[buttonID]);
}
if (prevMenuButtonId == MENU_BUTTON_COPY) //! Not possible, this is checking if the copy menu
//! was opened from the copy menu!
{
for (buttonID = 14; buttonID < 21; buttonID++)
mark_obj_for_deletion(sMainMenuButtons[buttonID]);
}
if (prevMenuButtonId == MENU_BUTTON_ERASE) {
for (buttonID = 21; buttonID < 28; buttonID++)
mark_obj_for_deletion(sMainMenuButtons[buttonID]);
}
sSelectedButtonID = MENU_BUTTON_COPY;
play_sound(SOUND_MENU_CAMERAZOOMIN, gDefaultSoundArgs);
sMainMenuButtons[MENU_BUTTON_COPY]->oMenuButtonState = MENU_BUTTON_STATE_GROWING;
copy_menu_create_buttons(sMainMenuButtons[MENU_BUTTON_COPY]);
}
}
static void erase_menu_init_from_submenu(s16 prevMenuButtonId, struct Object *sourceButton) {
s32 buttonID;
if (sourceButton->oMenuButtonState == MENU_BUTTON_STATE_DEFAULT
&& sMainMenuButtons[prevMenuButtonId]->oMenuButtonState == MENU_BUTTON_STATE_FULLSCREEN) {
play_sound(SOUND_MENU_CAMERAZOOMOUT, gDefaultSoundArgs);
sMainMenuButtons[prevMenuButtonId]->oMenuButtonState = MENU_BUTTON_STATE_SHRINKING;
sCurrentMenuLevel = MENU_LAYER_MAIN;
}
if (sMainMenuButtons[prevMenuButtonId]->oMenuButtonState == MENU_BUTTON_STATE_DEFAULT) {
// Hide buttons on corresponding submenu
if (prevMenuButtonId == MENU_BUTTON_SCORE) {
for (buttonID = 7; buttonID < 14; buttonID++)
mark_obj_for_deletion(sMainMenuButtons[buttonID]);
}
if (prevMenuButtonId == MENU_BUTTON_COPY) {
for (buttonID = 14; buttonID < 21; buttonID++)
mark_obj_for_deletion(sMainMenuButtons[buttonID]);
}
if (prevMenuButtonId == MENU_BUTTON_ERASE) //! Not possible, this is checking if the erase menu
//! was opened from the erase menu!
{
for (buttonID = 21; buttonID < 28; buttonID++)
mark_obj_for_deletion(sMainMenuButtons[buttonID]);
}
sSelectedButtonID = MENU_BUTTON_ERASE;
play_sound(SOUND_MENU_CAMERAZOOMIN, gDefaultSoundArgs);
sMainMenuButtons[MENU_BUTTON_ERASE]->oMenuButtonState = MENU_BUTTON_STATE_GROWING;
erase_menu_create_buttons(sMainMenuButtons[MENU_BUTTON_ERASE]);
}
}
// Create buttons on the main menu. Unlike buttons on submenus, these are never hidden or recreated.
void bhvMenuButtonManager_init(void) {
// File A
if (save_file_exists(0) == TRUE)
sMainMenuButtons[MENU_BUTTON_PLAY_FILE_A] =
spawn_object_rel_with_rot(gCurrentObject, MODEL_MAIN_MENU_MARIO_SAVE_BUTTON_FADE,
bhvMenuButton, -6400, 2800, 0, 0, 0, 0);
else
sMainMenuButtons[MENU_BUTTON_PLAY_FILE_A] =
spawn_object_rel_with_rot(gCurrentObject, 10, bhvMenuButton, -6400, 2800, 0, 0, 0, 0);
sMainMenuButtons[MENU_BUTTON_PLAY_FILE_A]->oMenuButtonScale = 1.0f;
// File B
if (save_file_exists(1) == TRUE)
sMainMenuButtons[MENU_BUTTON_PLAY_FILE_B] =
spawn_object_rel_with_rot(gCurrentObject, MODEL_MAIN_MENU_MARIO_SAVE_BUTTON_FADE,
bhvMenuButton, 1500, 2800, 0, 0, 0, 0);
else
sMainMenuButtons[MENU_BUTTON_PLAY_FILE_B] =
spawn_object_rel_with_rot(gCurrentObject, MODEL_MAIN_MENU_MARIO_NEW_BUTTON_FADE,
bhvMenuButton, 1500, 2800, 0, 0, 0, 0);
sMainMenuButtons[MENU_BUTTON_PLAY_FILE_B]->oMenuButtonScale = 1.0f;
// File C
if (save_file_exists(2) == TRUE)
sMainMenuButtons[MENU_BUTTON_PLAY_FILE_C] =
spawn_object_rel_with_rot(gCurrentObject, MODEL_MAIN_MENU_MARIO_SAVE_BUTTON_FADE,
bhvMenuButton, -6400, 0, 0, 0, 0, 0);
else
sMainMenuButtons[MENU_BUTTON_PLAY_FILE_C] = spawn_object_rel_with_rot(
gCurrentObject, MODEL_MAIN_MENU_MARIO_NEW_BUTTON_FADE, bhvMenuButton, -6400, 0, 0, 0, 0, 0);
sMainMenuButtons[MENU_BUTTON_PLAY_FILE_C]->oMenuButtonScale = 1.0f;
// File D
if (save_file_exists(3) == TRUE)
sMainMenuButtons[MENU_BUTTON_PLAY_FILE_D] = spawn_object_rel_with_rot(
gCurrentObject, MODEL_MAIN_MENU_MARIO_SAVE_BUTTON_FADE, bhvMenuButton, 1500, 0, 0, 0, 0, 0);
else
sMainMenuButtons[MENU_BUTTON_PLAY_FILE_D] = spawn_object_rel_with_rot(
gCurrentObject, MODEL_MAIN_MENU_MARIO_NEW_BUTTON_FADE, bhvMenuButton, 1500, 0, 0, 0, 0, 0);
sMainMenuButtons[MENU_BUTTON_PLAY_FILE_D]->oMenuButtonScale = 1.0f;
// Score menu button
sMainMenuButtons[MENU_BUTTON_SCORE] = spawn_object_rel_with_rot(
gCurrentObject, MODEL_MAIN_MENU_GREEN_SCORE_BUTTON, bhvMenuButton, -6400, -3500, 0, 0, 0, 0);
sMainMenuButtons[MENU_BUTTON_SCORE]->oMenuButtonScale = 1.0f;
// Copy menu button
sMainMenuButtons[MENU_BUTTON_COPY] = spawn_object_rel_with_rot(
gCurrentObject, MODEL_MAIN_MENU_BLUE_COPY_BUTTON, bhvMenuButton, -2134, -3500, 0, 0, 0, 0);
sMainMenuButtons[MENU_BUTTON_COPY]->oMenuButtonScale = 1.0f;
// Erase menu button
sMainMenuButtons[MENU_BUTTON_ERASE] = spawn_object_rel_with_rot(
gCurrentObject, MODEL_MAIN_MENU_RED_ERASE_BUTTON, bhvMenuButton, 2134, -3500, 0, 0, 0, 0);
sMainMenuButtons[MENU_BUTTON_ERASE]->oMenuButtonScale = 1.0f;
// Sound mode menu button
sMainMenuButtons[MENU_BUTTON_SOUND_MODE] = spawn_object_rel_with_rot(
gCurrentObject, MODEL_MAIN_MENU_PURPLE_SOUND_BUTTON, bhvMenuButton, 6400, -3500, 0, 0, 0, 0);
sMainMenuButtons[MENU_BUTTON_SOUND_MODE]->oMenuButtonScale = 1.0f;
sTextBaseAlpha = 0;
}
#ifdef VERSION_JP
#define FILE_SELECT_SOUND SOUND_MENU_STARSOUND
#else
#define FILE_SELECT_SOUND SOUND_MENU_STARSOUNDOKEYDOKEY
#endif
static void main_menu_check_clicked_buttons(void) {
// Sound mode menu is handled separately because the ID for the sound mode menu button not grouped
// with the IDs of the other submenus.
if (button_clicked_test(sMainMenuButtons[MENU_BUTTON_SOUND_MODE]->oPosX,
sMainMenuButtons[MENU_BUTTON_SOUND_MODE]->oPosY, 200.0f)
== TRUE) {
sMainMenuButtons[MENU_BUTTON_SOUND_MODE]->oMenuButtonState = MENU_BUTTON_STATE_GROWING;
sSelectedButtonID = MENU_BUTTON_SOUND_MODE;
} else {
s8 buttonId;
for (buttonId = 0; buttonId < 7; buttonId++) {
s16 buttonX = sMainMenuButtons[buttonId]->oPosX;
s16 buttonY = sMainMenuButtons[buttonId]->oPosY;
if (button_clicked_test(buttonX, buttonY, 200.0f) == TRUE) {
sMainMenuButtons[buttonId]->oMenuButtonState = MENU_BUTTON_STATE_GROWING;
sSelectedButtonID = buttonId;
break;
}
}
}
switch (sSelectedButtonID) {
case MENU_BUTTON_PLAY_FILE_A:
play_sound(FILE_SELECT_SOUND, gDefaultSoundArgs);
break;
case MENU_BUTTON_PLAY_FILE_B:
play_sound(FILE_SELECT_SOUND, gDefaultSoundArgs);
break;
case MENU_BUTTON_PLAY_FILE_C:
play_sound(FILE_SELECT_SOUND, gDefaultSoundArgs);
break;
case MENU_BUTTON_PLAY_FILE_D:
play_sound(FILE_SELECT_SOUND, gDefaultSoundArgs);
break;
case MENU_BUTTON_SCORE:
play_sound(SOUND_MENU_CAMERAZOOMIN, gDefaultSoundArgs);
score_menu_create_buttons(sMainMenuButtons[MENU_BUTTON_SCORE]);
break;
case MENU_BUTTON_COPY:
play_sound(SOUND_MENU_CAMERAZOOMIN, gDefaultSoundArgs);
copy_menu_create_buttons(sMainMenuButtons[MENU_BUTTON_COPY]);
break;
case MENU_BUTTON_ERASE:
play_sound(SOUND_MENU_CAMERAZOOMIN, gDefaultSoundArgs);
erase_menu_create_buttons(sMainMenuButtons[MENU_BUTTON_ERASE]);
break;
case MENU_BUTTON_SOUND_MODE:
play_sound(SOUND_MENU_CAMERAZOOMIN, gDefaultSoundArgs);
sound_mode_menu_create_buttons(sMainMenuButtons[MENU_BUTTON_SOUND_MODE]);
break;
}
#undef FILE_SELECT_SOUND
}
void bhvMenuButtonManager_loop(void) {
switch (sSelectedButtonID) {
case MENU_BUTTON_NONE:
main_menu_check_clicked_buttons();
break;
case MENU_BUTTON_PLAY_FILE_A:
main_menu_file_selected(sMainMenuButtons[MENU_BUTTON_PLAY_FILE_A], 1);
break;
case MENU_BUTTON_PLAY_FILE_B:
main_menu_file_selected(sMainMenuButtons[MENU_BUTTON_PLAY_FILE_B], 2);
break;
case MENU_BUTTON_PLAY_FILE_C:
main_menu_file_selected(sMainMenuButtons[MENU_BUTTON_PLAY_FILE_C], 3);
break;
case MENU_BUTTON_PLAY_FILE_D:
main_menu_file_selected(sMainMenuButtons[MENU_BUTTON_PLAY_FILE_D], 4);
break;
case MENU_BUTTON_SCORE:
score_menu_check_clicked_buttons(sMainMenuButtons[MENU_BUTTON_SCORE]);
break;
case MENU_BUTTON_COPY:
copy_menu_check_clicked_buttons(sMainMenuButtons[MENU_BUTTON_COPY]);
break;
case MENU_BUTTON_ERASE:
erase_menu_check_clicked_buttons(sMainMenuButtons[MENU_BUTTON_ERASE]);
break;
case MENU_BUTTON_SCORE_FILE_A:
score_menu_file_exiting(sMainMenuButtons[MENU_BUTTON_SCORE_FILE_A], MENU_BUTTON_SCORE);
break;
case MENU_BUTTON_SCORE_FILE_B:
score_menu_file_exiting(sMainMenuButtons[MENU_BUTTON_SCORE_FILE_B], MENU_BUTTON_SCORE);
break;
case MENU_BUTTON_SCORE_FILE_C:
score_menu_file_exiting(sMainMenuButtons[MENU_BUTTON_SCORE_FILE_C], MENU_BUTTON_SCORE);
break;
case MENU_BUTTON_SCORE_FILE_D:
score_menu_file_exiting(sMainMenuButtons[MENU_BUTTON_SCORE_FILE_D], MENU_BUTTON_SCORE);
break;
case MENU_BUTTON_SCORE_RETURN:
return_to_main_menu(MENU_BUTTON_SCORE, sMainMenuButtons[MENU_BUTTON_SCORE_RETURN]);
break;
case MENU_BUTTON_SCORE_COPY_FILE:
copy_menu_init_from_submenu(MENU_BUTTON_SCORE,
sMainMenuButtons[MENU_BUTTON_SCORE_COPY_FILE]);
break;
case MENU_BUTTON_SCORE_ERASE_FILE:
erase_menu_init_from_submenu(MENU_BUTTON_SCORE,
sMainMenuButtons[MENU_BUTTON_SCORE_ERASE_FILE]);
break;
case MENU_BUTTON_COPY_FILE_A:
break;
case MENU_BUTTON_COPY_FILE_B:
break;
case MENU_BUTTON_COPY_FILE_C:
break;
case MENU_BUTTON_COPY_FILE_D:
break;
case MENU_BUTTON_COPY_RETURN:
return_to_main_menu(MENU_BUTTON_COPY, sMainMenuButtons[MENU_BUTTON_COPY_RETURN]);
break;
case MENU_BUTTON_COPY_CHECK_SCORE:
score_menu_init_from_submenu(MENU_BUTTON_COPY,
sMainMenuButtons[MENU_BUTTON_COPY_CHECK_SCORE]);
break;
case MENU_BUTTON_COPY_ERASE_FILE:
erase_menu_init_from_submenu(MENU_BUTTON_COPY,
sMainMenuButtons[MENU_BUTTON_COPY_ERASE_FILE]);
break;
case MENU_BUTTON_ERASE_FILE_A:
break;
case MENU_BUTTON_ERASE_FILE_B:
break;
case MENU_BUTTON_ERASE_FILE_C:
break;
case MENU_BUTTON_ERASE_FILE_D:
break;
case MENU_BUTTON_ERASE_RETURN:
return_to_main_menu(MENU_BUTTON_ERASE, sMainMenuButtons[MENU_BUTTON_ERASE_RETURN]);
break;
case MENU_BUTTON_ERASE_CHECK_SCORE:
score_menu_init_from_submenu(MENU_BUTTON_ERASE,
sMainMenuButtons[MENU_BUTTON_ERASE_CHECK_SCORE]);
break;
case MENU_BUTTON_ERASE_COPY_FILE:
copy_menu_init_from_submenu(MENU_BUTTON_ERASE,
sMainMenuButtons[MENU_BUTTON_ERASE_COPY_FILE]);
break;
case MENU_BUTTON_SOUND_MODE:
sound_mode_menu_check_clicked_buttons(sMainMenuButtons[MENU_BUTTON_SOUND_MODE]);
break;
case MENU_BUTTON_STEREO:
return_to_main_menu(MENU_BUTTON_SOUND_MODE, sMainMenuButtons[MENU_BUTTON_STEREO]);
break;
case MENU_BUTTON_MONO:
return_to_main_menu(MENU_BUTTON_SOUND_MODE, sMainMenuButtons[MENU_BUTTON_MONO]);
break;
case MENU_BUTTON_HEADSET:
return_to_main_menu(MENU_BUTTON_SOUND_MODE, sMainMenuButtons[MENU_BUTTON_HEADSET]);
break;
}
sClickPos[0] = -10000;
sClickPos[1] = -10000;
}
static void handle_button_presses(void) {
// If scoring a file, pressing A just changes the coin score mode.
if (sSelectedButtonID == MENU_BUTTON_SCORE_FILE_A || sSelectedButtonID == MENU_BUTTON_SCORE_FILE_B
|| sSelectedButtonID == MENU_BUTTON_SCORE_FILE_C
|| sSelectedButtonID == MENU_BUTTON_SCORE_FILE_D) {
if (gPlayer3Controller->buttonPressed & (B_BUTTON | START_BUTTON)) {
sClickPos[0] = sCursorPos[0];
sClickPos[1] = sCursorPos[1];
sCursorClickingTimer = 1;
} else if (gPlayer3Controller->buttonPressed & A_BUTTON) {
sScoreFileCoinScoreMode = 1 - sScoreFileCoinScoreMode;
play_sound(SOUND_MENU_CLICKFILESELECT, gDefaultSoundArgs);
}
} else {
if (gPlayer3Controller->buttonPressed & (A_BUTTON | B_BUTTON | START_BUTTON)) {
sClickPos[0] = sCursorPos[0];
sClickPos[1] = sCursorPos[1];
sCursorClickingTimer = 1;
}
}
}
static void handle_controller_input(void) {
s16 rawStickX = gPlayer3Controller->rawStickX;
s16 rawStickY = gPlayer3Controller->rawStickY;
// Handle deadzone
if (rawStickY > -2 && rawStickY < 2)
rawStickY = 0;
if (rawStickX > -2 && rawStickX < 2)
rawStickX = 0;
// Move cursor
sCursorPos[0] += rawStickX / 8;
sCursorPos[1] += rawStickY / 8;
// Stop cursor from going offscreen
if (sCursorPos[0] > 132.0f)
sCursorPos[0] = 132.0f;
if (sCursorPos[0] < -132.0f)
sCursorPos[0] = -132.0f;
if (sCursorPos[1] > 90.0f)
sCursorPos[1] = 90.0f;
if (sCursorPos[1] < -90.0f)
sCursorPos[1] = -90.0f;
if (sCursorClickingTimer == 0)
handle_button_presses();
}
static void draw_cursor(void) {
handle_controller_input();
dl_add_new_translation_matrix(1, sCursorPos[0] + 160.0f - 5.0, sCursorPos[1] + 120.0f - 25.0, 0.0f);
// Get the right graphic to use for the cursor.
if (sCursorClickingTimer == 0)
// Idle
gSPDisplayList(gDisplayListHead++, main_menu_seg7_dl_070073A0);
if (sCursorClickingTimer != 0)
// Grabbing
gSPDisplayList(gDisplayListHead++, main_menu_seg7_dl_070073B8);
gSPPopMatrix(gDisplayListHead++, G_MTX_MODELVIEW);
if (sCursorClickingTimer != 0) {
sCursorClickingTimer++; // This is a very strange way to implement a timer? It counts up and
// then resets to 0 instead of just counting down to 0.
if (sCursorClickingTimer == 5)
sCursorClickingTimer = 0;
}
}
// Print colorful text
static void menu_print_title_text(s8 type, s16 x, s16 y, const unsigned char *text) {
gSPDisplayList(gDisplayListHead++, dl_rgba16_text_begin);
gDPSetEnvColor(gDisplayListHead++, 255, 255, 255, sTextBaseAlpha - sTextTransparency);
PutString(type, x, y, text);
gSPDisplayList(gDisplayListHead++, dl_rgba16_text_end);
}
// Print normal white text
static void menu_print_generic_text(s16 x, s16 y, const unsigned char *text) {
gSPDisplayList(gDisplayListHead++, dl_ia8_text_begin);
gDPSetEnvColor(gDisplayListHead++, 255, 255, 255, sTextBaseAlpha - sTextTransparency);
PrintGenericText(x, y, text);
gSPDisplayList(gDisplayListHead++, dl_ia8_text_end);
}
static s32 update_text_fade_out(void) {
if (sFadeOutText == 1) {
sTextTransparency += 50;
if (sTextTransparency == 250) {
sFadeOutText = 0;
return TRUE;
}
} else {
if (sTextTransparency > 0)
sTextTransparency -= 50;
}
return FALSE;
}
static void display_file_star_count(s8 fileNum, s16 x, s16 y) {
u8 starCountText[4];
s8 offset = 0;
s16 starCount;
if (save_file_exists(fileNum) == TRUE) {
starCount = save_file_get_total_star_count(fileNum, 0, 24);
// Display star icon
PutString(2, x, y, starIcon);
// If star count is over 100, display x icon and move the star count text one digit to the
// right.
if (starCount < 100) {
PutString(2, x + 16, y, xIcon);
offset = 16;
}
// Display star count
Int2Str(starCount, starCountText);
PutString(2, x + offset + 16, y, starCountText);
} else {
// Display "new" text
PutString(2, x, y, textNew);
}
}
static void draw_main_menu(void) {
gSPDisplayList(gDisplayListHead++, dl_rgba16_text_begin);
gDPSetEnvColor(gDisplayListHead++, 255, 255, 255, sTextBaseAlpha);
// Display "SELECT FILE" text
#ifdef VERSION_JP
PutString(1, 96, 35, textSelectFile);
#else
PutString(2, 93, 35, textSelectFile);
#endif
// Display file star counts
display_file_star_count(0, 92, 78);
display_file_star_count(1, 209, 78);
display_file_star_count(2, 92, 118);
display_file_star_count(3, 209, 118);
// Display menu names
gSPDisplayList(gDisplayListHead++, dl_rgba16_text_end);
gSPDisplayList(gDisplayListHead++, dl_ia8_text_begin);
gDPSetEnvColor(gDisplayListHead++, 255, 255, 255, sTextBaseAlpha);
#ifdef VERSION_JP
PrintGenericText(50, 39, textScore);
PrintGenericText(115, 39, textCopy);
PrintGenericText(180, 39, textErase);
PrintGenericText(235, 39, textSoundModes[sSoundMode]);
#else
PrintGenericText(52, 39, textScore);
PrintGenericText(117, 39, textCopy);
PrintGenericText(177, 39, textErase);
sSoundTextX = get_str_x_pos_from_center(254, textSoundModes[sSoundMode], 10.0f);
PrintGenericText(sSoundTextX, 39, textSoundModes[sSoundMode]);
#endif
// Display file names
gSPDisplayList(gDisplayListHead++, dl_ia8_text_end);
gSPDisplayList(gDisplayListHead++, main_menu_seg7_dl_0700D108);
gDPSetEnvColor(gDisplayListHead++, 255, 255, 255, sTextBaseAlpha);
PrintRegularText(92, 65, textMarioA);
PrintRegularText(207, 65, textMarioB);
PrintRegularText(92, 105, textMarioC);
PrintRegularText(207, 105, textMarioD);
gSPDisplayList(gDisplayListHead++, main_menu_seg7_dl_0700D160);
}
static void score_menu_display_message(s8 messageID) {
switch (messageID) {
#ifdef VERSION_JP
case 0:
menu_print_title_text(1, 90, 35, textCheckFile);
break;
case 1:
menu_print_generic_text(90, 190, textNoSavedDataExists);
break;
#else
case 0:
menu_print_title_text(2, 95, 35, textCheckFile);
break;
case 1:
menu_print_generic_text(99, 190, textNoSavedDataExists);
break;
#endif
}
}
static void draw_score_menu(void) {
// Update and display the message at the top of the menu.
if (sMainMenuTimer == 20)
sFadeOutText = 1;
if (update_text_fade_out() == TRUE) {
if (sStatusMessageId == 0)
sStatusMessageId = 1;
else
sStatusMessageId = 0;
}
score_menu_display_message(sStatusMessageId);
// Display file star counts
gSPDisplayList(gDisplayListHead++, dl_rgba16_text_begin);
gDPSetEnvColor(gDisplayListHead++, 255, 255, 255, sTextBaseAlpha);
display_file_star_count(0, 90, 76);
display_file_star_count(1, 211, 76);
display_file_star_count(2, 90, 119);
display_file_star_count(3, 211, 119);
// Display menu names
gSPDisplayList(gDisplayListHead++, dl_rgba16_text_end);
gSPDisplayList(gDisplayListHead++, dl_ia8_text_begin);
gDPSetEnvColor(gDisplayListHead++, 255, 255, 255, sTextBaseAlpha);
#ifdef VERSION_JP
PrintGenericText(45, 35, textReturn);
PrintGenericText(128, 35, textCopyFileButton);
PrintGenericText(228, 35, textEraseFileButton);
#else
PrintGenericText(44, 35, textReturn);
PrintGenericText(135, 35, textCopyFileButton);
PrintGenericText(231, 35, textEraseFileButton);
#endif
// Display file names
gSPDisplayList(gDisplayListHead++, dl_ia8_text_end);
gSPDisplayList(gDisplayListHead++, main_menu_seg7_dl_0700D108);
gDPSetEnvColor(gDisplayListHead++, 255, 255, 255, sTextBaseAlpha);
PrintRegularText(89, 62, textMarioA);
PrintRegularText(211, 62, textMarioB);
PrintRegularText(89, 105, textMarioC);
PrintRegularText(211, 105, textMarioD);
gSPDisplayList(gDisplayListHead++, main_menu_seg7_dl_0700D160);
}
static void copy_menu_display_message(s8 messageId) {
switch (messageId) {
#ifdef VERSION_JP
case 0:
if (sAllFilesExist == TRUE)
menu_print_generic_text(90, 190, textNoFileToCopyFrom);
else
menu_print_title_text(1, 90, 35, textCopyFile);
break;
case 1:
menu_print_generic_text(90, 190, textCopyItToWhere);
break;
case 2:
menu_print_generic_text(90, 190, textNoSavedDataExists2);
break;
case 3:
menu_print_generic_text(90, 190, textCopyFinished);
break;
case 4:
menu_print_generic_text(90, 190, textSavedDataExists);
break;
#else
case 0:
if (sAllFilesExist == TRUE)
menu_print_generic_text(119, 190, textNoFileToCopyFrom);
else
menu_print_title_text(2, 104, 35, textCopyFile);
break;
case 1:
menu_print_generic_text(109, 190, textCopyItToWhere);
break;
case 2:
menu_print_generic_text(101, 190, textNoSavedDataExists2);
break;
case 3:
menu_print_generic_text(110, 190, textCopyFinished);
break;
case 4:
menu_print_generic_text(110, 190, textSavedDataExists);
break;
#endif
}
}
static void copy_menu_update_message(void) {
switch (sMainMenuButtons[MENU_BUTTON_COPY]->oMenuButtonActionPhase) {
case 0:
if (sMainMenuTimer == 20)
sFadeOutText = 1;
if (update_text_fade_out() == TRUE) {
if (sStatusMessageId == 0)
sStatusMessageId = 2;
else
sStatusMessageId = 0;
}
break;
case 1:
if (sMainMenuTimer == 20 && sStatusMessageId == 4)
sFadeOutText = 1;
if (update_text_fade_out() == TRUE) {
if (sStatusMessageId != 1)
sStatusMessageId = 1;
else
sStatusMessageId = 4;
}
break;
case 2:
if (sMainMenuTimer == 20)
sFadeOutText = 1;
if (update_text_fade_out() == TRUE) {
if (sStatusMessageId != 3)
sStatusMessageId = 3;
else
sStatusMessageId = 0;
}
break;
}
}
static void draw_copy_menu(void) {
// Update and display the message at the top of the menu.
copy_menu_update_message();
copy_menu_display_message(sStatusMessageId);
// Display file star counts
gSPDisplayList(gDisplayListHead++, dl_rgba16_text_begin);
gDPSetEnvColor(gDisplayListHead++, 255, 255, 255, sTextBaseAlpha);
display_file_star_count(0, 90, 76);
display_file_star_count(1, 211, 76);
display_file_star_count(2, 90, 119);
display_file_star_count(3, 211, 119);
// Display menu names
gSPDisplayList(gDisplayListHead++, dl_rgba16_text_end);
gSPDisplayList(gDisplayListHead++, dl_ia8_text_begin);
gDPSetEnvColor(gDisplayListHead++, 255, 255, 255, sTextBaseAlpha);
#ifdef VERSION_JP
PrintGenericText(45, 35, textReturn);
PrintGenericText(133, 35, textViewScore);
PrintGenericText(220, 35, textEraseFileButton);
#else
PrintGenericText(44, 35, textReturn);
PrintGenericText(128, 35, textViewScore);
PrintGenericText(230, 35, textEraseFileButton);
#endif
// Display file names
gSPDisplayList(gDisplayListHead++, dl_ia8_text_end);
gSPDisplayList(gDisplayListHead++, main_menu_seg7_dl_0700D108);
gDPSetEnvColor(gDisplayListHead++, 255, 255, 255, sTextBaseAlpha);
PrintRegularText(89, 62, textMarioA);
PrintRegularText(211, 62, textMarioB);
PrintRegularText(89, 105, textMarioC);
PrintRegularText(211, 105, textMarioD);
gSPDisplayList(gDisplayListHead++, main_menu_seg7_dl_0700D160);
}
#ifdef VERSION_JP
#define TIMER_VAR1 0xA4
#define TIMER_VAR2 0x91
#else
#define TIMER_VAR1 0xA9
#define TIMER_VAR2 0x8C
#endif
static void erase_menu_yes_no_prompt(s16 x, s16 y) {
s16 sp2E = gGlobalTimer << 12;
#ifdef VERSION_JP
s16 sp2C = sCursorPos[0] + 160.0f;
#else
s16 sp2C = sCursorPos[0] + (x + 0x46);
#endif
s16 sp2A = sCursorPos[1] + 120.0f;
if (sp2C < TIMER_VAR1 && sp2C >= TIMER_VAR2 && sp2A < 0xD2 && sp2A >= 0xBF) {
sYesNoColor[0] = sins(sp2E) * 50.0f + 205.0f;
sYesNoColor[1] = 150;
D_801A7C04 = 1;
} else if (sp2C < 0xDA && sp2C >= 0xBD && sp2A < 0xD2 && sp2A >= 0xBF) {
sYesNoColor[0] = 150;
sYesNoColor[1] = sins(sp2E) * 50.0f + 205.0f;
D_801A7C04 = 2;
} else {
sYesNoColor[0] = 150;
sYesNoColor[1] = 150;
D_801A7C04 = 0;
}
if (sCursorClickingTimer == 2) {
if (D_801A7C04 == 1) {
play_sound(SOUND_MARIO_WAAAOOOW, gDefaultSoundArgs);
sMainMenuButtons[MENU_BUTTON_ERASE]->oMenuButtonActionPhase = 2;
sFadeOutText = 1;
sMainMenuTimer = 0;
save_file_erase(sSelectedFile);
sMainMenuButtons[MENU_BUTTON_ERASE_FILE_A + sSelectedFile]->header.gfx.sharedChild =
gLoadedGraphNodes[MODEL_MAIN_MENU_MARIO_NEW_BUTTON_FADE];
sMainMenuButtons[sSelectedFile]->header.gfx.sharedChild =
gLoadedGraphNodes[MODEL_MAIN_MENU_MARIO_NEW_BUTTON_FADE];
D_801A7C04 = 0;
} else if (D_801A7C04 == 2) {
play_sound(SOUND_MENU_CLICKFILESELECT, gDefaultSoundArgs);
sMainMenuButtons[MENU_BUTTON_ERASE_FILE_A + sSelectedFile]->oMenuButtonState =
MENU_BUTTON_STATE_ZOOM_OUT;
sMainMenuButtons[MENU_BUTTON_ERASE]->oMenuButtonActionPhase = 0;
sFadeOutText = 1;
sMainMenuTimer = 0;
D_801A7C04 = 0;
}
}
gSPDisplayList(gDisplayListHead++, dl_ia8_text_begin);
gDPSetEnvColor(gDisplayListHead++, sYesNoColor[0], sYesNoColor[0], sYesNoColor[0], sTextBaseAlpha);
PrintGenericText(x + 56, y, textYes);
gDPSetEnvColor(gDisplayListHead++, sYesNoColor[1], sYesNoColor[1], sYesNoColor[1], sTextBaseAlpha);
PrintGenericText(x + 98, y, textNo);
gSPDisplayList(gDisplayListHead++, dl_ia8_text_end);
}
#undef TIMER_VAR1
#undef TIMER_VAR2
static void erase_menu_display_message(s8 messageId) {
unsigned char textEraseFile[] = { TEXT_ERASE_FILE };
unsigned char textSure[] = { TEXT_SURE };
unsigned char textNoSavedDataExists[] = { TEXT_NO_SAVED_DATA_EXISTS };
unsigned char textMarioAJustErased[] = { TEXT_FILE_MARIO_A_JUST_ERASED };
unsigned char textSavedDataExists[] = { TEXT_SAVED_DATA_EXISTS };
switch (messageId) {
#ifdef VERSION_JP
case 0:
menu_print_title_text(1, 96, 35, textEraseFile);
break;
case 1:
menu_print_generic_text(90, 190, textSure);
erase_menu_yes_no_prompt(90, 190);
break;
case 2:
menu_print_generic_text(90, 190, textNoSavedDataExists);
break;
case 3:
textMarioAJustErased[3] = sSelectedFile + 10;
menu_print_generic_text(90, 190, textMarioAJustErased);
break;
case 4:
menu_print_generic_text(90, 190, textSavedDataExists);
break;
}
#else
case 0:
menu_print_title_text(2, 98, 35, textEraseFile);
break;
case 1:
menu_print_generic_text(90, 190, textSure);
erase_menu_yes_no_prompt(90, 190);
break;
case 2:
menu_print_generic_text(100, 190, textNoSavedDataExists);
break;
case 3:
textMarioAJustErased[6] = sSelectedFile + 10;
menu_print_generic_text(100, 190, textMarioAJustErased);
break;
case 4:
menu_print_generic_text(100, 190, textSavedDataExists);
break;
}
#endif
}
static void erase_menu_update_message(void) {
switch (sMainMenuButtons[MENU_BUTTON_ERASE]->oMenuButtonActionPhase) {
case 0:
if (sMainMenuTimer == 20 && sStatusMessageId == 2)
sFadeOutText = 1;
if (update_text_fade_out() == TRUE) {
if (sStatusMessageId == 0)
sStatusMessageId = 2;
else
sStatusMessageId = 0;
}
break;
case 1:
if (update_text_fade_out() == TRUE) {
if (sStatusMessageId != 1)
sStatusMessageId = 1;
sCursorPos[0] = 43.0f;
sCursorPos[1] = 80.0f;
}
break;
case 2:
if (sMainMenuTimer == 20)
sFadeOutText = 1;
if (update_text_fade_out() == TRUE) {
if (sStatusMessageId != 3)
sStatusMessageId = 3;
else
sStatusMessageId = 0;
}
break;
}
}
static void draw_erase_menu(void) {
// Update and display the message at the top of the menu.
erase_menu_update_message();
erase_menu_display_message(sStatusMessageId);
// Display file star counts
gSPDisplayList(gDisplayListHead++, dl_rgba16_text_begin);
gDPSetEnvColor(gDisplayListHead++, 255, 255, 255, sTextBaseAlpha);
display_file_star_count(0, 90, 76);
display_file_star_count(1, 211, 76);
display_file_star_count(2, 90, 119);
display_file_star_count(3, 211, 119);
// Display menu names
gSPDisplayList(gDisplayListHead++, dl_rgba16_text_end);
gSPDisplayList(gDisplayListHead++, dl_ia8_text_begin);
gDPSetEnvColor(gDisplayListHead++, 255, 255, 255, sTextBaseAlpha);
#ifdef VERSION_JP
PrintGenericText(45, 35, textReturn);
PrintGenericText(133, 35, textViewScore);
PrintGenericText(223, 35, textCopyFileButton);
#else
PrintGenericText(44, 35, textReturn);
PrintGenericText(127, 35, textViewScore);
PrintGenericText(233, 35, textCopyFileButton);
#endif
// Display file names
gSPDisplayList(gDisplayListHead++, dl_ia8_text_end);
gSPDisplayList(gDisplayListHead++, main_menu_seg7_dl_0700D108);
gDPSetEnvColor(gDisplayListHead++, 255, 255, 255, sTextBaseAlpha);
PrintRegularText(89, 62, textMarioA);
PrintRegularText(211, 62, textMarioB);
PrintRegularText(89, 105, textMarioC);
PrintRegularText(211, 105, textMarioD);
gSPDisplayList(gDisplayListHead++, main_menu_seg7_dl_0700D160);
}
static void draw_sound_mode_menu(void) {
s32 mode;
#ifndef VERSION_JP
s16 textX;
#endif
unsigned char textSoundSelect[] = { TEXT_SOUND_SELECT };
// Display "SOUND SELECT" text
gSPDisplayList(gDisplayListHead++, dl_rgba16_text_begin);
gDPSetEnvColor(gDisplayListHead++, 255, 255, 255, sTextBaseAlpha);
#ifdef VERSION_JP
PutString(1, 96, 35, textSoundSelect);
#else
PutString(2, 88, 35, textSoundSelect);
#endif
// Display mode names
gSPDisplayList(gDisplayListHead++, dl_rgba16_text_end);
gSPDisplayList(gDisplayListHead++, dl_ia8_text_begin);
for (mode = 0; mode < 3; mode++) {
if (mode == sSoundMode) {
gDPSetEnvColor(gDisplayListHead++, 255, 255, 255, sTextBaseAlpha);
} else {
gDPSetEnvColor(gDisplayListHead++, 0, 0, 0, sTextBaseAlpha);
}
#ifdef VERSION_JP
PrintGenericText(mode * 74 + 67, 87, textSoundModes[mode]);
#else
// Mode names are centered correctly on US
textX = get_str_x_pos_from_center(mode * 74 + 87, textSoundModes[mode], 10.0f);
PrintGenericText(textX, 87, textSoundModes[mode]);
#endif
}
gSPDisplayList(gDisplayListHead++, dl_ia8_text_end);
}
static unsigned char textStarX[] = { TEXT_STAR_X };
static void score_file_print_castle_secret_stars(s8 fileNum, s16 x, s16 y) {
unsigned char secretStarsText[20];
// Print "[star] x"
PrintRegularText(x, y, textStarX);
// Print number of castle secret stars
Int2Str(save_file_get_total_star_count(fileNum, 15, 24), secretStarsText);
PrintRegularText(x + 16, y, secretStarsText);
}
static void score_file_print_course_coin_score(s8 fileNum, s16 courseNum, s16 x, s16 y) {
unsigned char coinScoreText[20];
u8 stars = save_file_get_star_flags(fileNum, courseNum);
unsigned char textCoinX[] = { TEXT_COIN_X };
unsigned char textStar[] = { TEXT_STAR };
#ifdef VERSION_JP
#define LENGTH 5
#else
#define LENGTH 8
#endif
unsigned char fileNames[][LENGTH] = {
{ TEXT_4DASHES }, // huh?
{ TEXT_SCORE_MARIO_A }, { TEXT_SCORE_MARIO_B }, { TEXT_SCORE_MARIO_C }, { TEXT_SCORE_MARIO_D },
};
#undef LENGTH
// MYSCORE
if (sScoreFileCoinScoreMode == 0) {
// Print "[coin] x"
PrintRegularText(x + 25, y, textCoinX);
// Print coin score
Int2Str(save_file_get_course_coin_score(fileNum, courseNum), coinScoreText);
PrintRegularText(x + 41, y, coinScoreText);
// If collected, print 100 coin star
if (stars & (1 << 6))
PrintRegularText(x + 70, y, textStar);
}
// HISCORE
else {
#ifdef VERSION_JP
// Print "[coin] x"
PrintRegularText(x, y, textCoinX);
// Print coin highscore
Int2Str((u16) save_file_get_max_coin_score(courseNum) & 0xFFFF, coinScoreText);
PrintRegularText(x + 16, y, coinScoreText);
// Print coin highscore file
PrintRegularText(x + 45, y,
fileNames[(save_file_get_max_coin_score(courseNum) >> 16) & 0xFFFF]);
#else
// Print "[coin] x"
PrintRegularText(x + 18, y, textCoinX);
// Print coin highscore
Int2Str((u16) save_file_get_max_coin_score(courseNum) & 0xFFFF, coinScoreText);
PrintRegularText(x + 34, y, coinScoreText);
// Print coin highscore file
PrintRegularText(x + 60, y,
fileNames[(save_file_get_max_coin_score(courseNum) >> 16) & 0xFFFF]);
#endif
}
}
static void score_file_print_course_star_score(s8 fileNum, s16 courseNum, s16 x, s16 y) {
s16 i = 0;
unsigned char starScoreText[20]; // unknown length
u8 stars = save_file_get_star_flags(fileNum, courseNum);
s8 starCount = save_file_get_course_star_count(fileNum, courseNum);
// Don't count 100 coin star
if (stars & (1 << 6))
starCount--;
// Add 1 star character for every star collected
for (i = 0; i < starCount; i++)
starScoreText[i] = 0xFA;
// Terminating byte
starScoreText[i] = 0xFF;
PrintRegularText(x, y, starScoreText);
}
static void draw_file_scores(s8 fileNum) {
// TODO: EU relocates level name table to translation segment 0x19
#ifndef VERSION_EU
unsigned char textMario[] = { TEXT_MARIO };
#ifdef VERSION_JP
unsigned char textFileLetter[] = { TEXT_0 };
void **levelNameTable = segmented_to_virtual(seg2_level_name_table);
unsigned char textHiScore[] = { TEXT_HI_SCORE };
unsigned char textMyScore[] = { TEXT_MY_SCORE };
#else
unsigned char textHiScore[] = { TEXT_HI_SCORE_EN };
unsigned char textMyScore[] = { TEXT_MY_SCORE };
unsigned char textFileLetter[] = { TEXT_0 };
void **levelNameTable = segmented_to_virtual(seg2_level_name_table);
#endif
textFileLetter[0] = fileNum + 0x0A; // get letter of file
// Print file name at top
gSPDisplayList(gDisplayListHead++, dl_rgba16_text_begin);
gDPSetEnvColor(gDisplayListHead++, 255, 255, 255, sTextBaseAlpha);
#ifdef VERSION_JP
PutString(1, 28, 15, textMario);
PutString(2, 86, 15, textFileLetter);
#else
PutString(2, 25, 15, textMario);
PutString(2, 95, 15, textFileLetter);
#endif
// Print file star count at top
display_file_star_count(fileNum, 124, 15);
gSPDisplayList(gDisplayListHead++, dl_rgba16_text_end);
gSPDisplayList(gDisplayListHead++, main_menu_seg7_dl_0700D108);
gDPSetEnvColor(gDisplayListHead++, 255, 255, 255, sTextBaseAlpha);
//! Print course scores (for loops exist for a reason!)
#ifdef VERSION_JP
#define PADDING 0
#define PRINT_COURSE_SCORES(course, pad) \
PrintRegularText(23 + (pad * 3), 35 + 12 * course, segmented_to_virtual(levelNameTable[course])); \
score_file_print_course_star_score(fileNum, course, 152, 35 + 12 * course); \
score_file_print_course_coin_score(fileNum, course, 213, 35 + 12 * course);
#else
#define PADDING 1
#define PRINT_COURSE_SCORES(course, pad) \
PrintRegularText(23 + (pad * 3), 35 + 12 * course, segmented_to_virtual(levelNameTable[course])); \
score_file_print_course_star_score(fileNum, course, 171, 35 + 12 * course); \
score_file_print_course_coin_score(fileNum, course, 213, 35 + 12 * course);
#endif
PRINT_COURSE_SCORES(0, PADDING)
PRINT_COURSE_SCORES(1, PADDING)
PRINT_COURSE_SCORES(2, PADDING)
PRINT_COURSE_SCORES(3, PADDING)
PRINT_COURSE_SCORES(4, PADDING)
PRINT_COURSE_SCORES(5, PADDING)
PRINT_COURSE_SCORES(6, PADDING)
PRINT_COURSE_SCORES(7, PADDING)
PRINT_COURSE_SCORES(8, PADDING)
PRINT_COURSE_SCORES(9, 0)
PRINT_COURSE_SCORES(10, 0)
PRINT_COURSE_SCORES(11, 0)
PRINT_COURSE_SCORES(12, 0)
PRINT_COURSE_SCORES(13, 0)
PRINT_COURSE_SCORES(14, 0)
#undef PRINT_COURSE_SCORES
#undef PADDING
#ifdef VERSION_JP
// Print level name
PrintRegularText(23, 215, segmented_to_virtual(levelNameTable[25]));
// Print castle secret stars
score_file_print_castle_secret_stars(fileNum, 152, 215);
// Print current coin score mode
if (sScoreFileCoinScoreMode == 0)
PrintRegularText(237, 24, textMyScore);
else
PrintRegularText(237, 24, textHiScore);
#else
// Print level name
PrintRegularText(29, 215, segmented_to_virtual(levelNameTable[25]));
// Print castle secret stars
score_file_print_castle_secret_stars(fileNum, 171, 215);
// Print current coin score mode
if (sScoreFileCoinScoreMode == 0)
PrintRegularText(238, 24, textMyScore);
else
PrintRegularText(231, 24, textHiScore);
#endif
gSPDisplayList(gDisplayListHead++, main_menu_seg7_dl_0700D160);
#endif // !VERSION_EU
}
static void draw_current_menu(void) {
UNUSED s32 unused1;
UNUSED s32 unused2;
dl_add_new_ortho_matrix();
switch (sSelectedButtonID) {
case MENU_BUTTON_NONE:
draw_main_menu();
break;
case MENU_BUTTON_SCORE:
draw_score_menu();
sScoreFileCoinScoreMode = 0;
break;
case MENU_BUTTON_COPY:
draw_copy_menu();
break;
case MENU_BUTTON_ERASE:
draw_erase_menu();
break;
case MENU_BUTTON_SCORE_FILE_A:
draw_file_scores(0);
break;
case MENU_BUTTON_SCORE_FILE_B:
draw_file_scores(1);
break;
case MENU_BUTTON_SCORE_FILE_C:
draw_file_scores(2);
break;
case MENU_BUTTON_SCORE_FILE_D:
draw_file_scores(3);
break;
case MENU_BUTTON_SOUND_MODE:
draw_sound_mode_menu();
break;
}
if (save_file_exists(0) == TRUE && save_file_exists(1) == TRUE && save_file_exists(2) == TRUE
&& save_file_exists(3) == TRUE)
sAllFilesExist = TRUE;
else
sAllFilesExist = FALSE;
if (sTextBaseAlpha < 250)
sTextBaseAlpha += 10;
if (sMainMenuTimer < 1000)
sMainMenuTimer += 1;
}
Gfx *Geo18_80176688(s32 run, UNUSED struct GraphNode *node, UNUSED f32 mtx[4][4]) {
if (run == TRUE) {
draw_current_menu();
draw_cursor();
}
return NULL;
}
// Returning to file select screen after game overing
void LevelProc_801766DC(UNUSED s32 a, UNUSED s32 b) {
sSelectedButtonID = MENU_BUTTON_NONE;
sCurrentMenuLevel = MENU_LAYER_MAIN;
sTextBaseAlpha = 0;
// Place the cursor over the save file that was being played.
switch (gCurrSaveFileNum) {
case 1:
sCursorPos[0] = -94.0f;
sCursorPos[1] = 46.0f;
break;
case 2:
sCursorPos[0] = 24.0f;
sCursorPos[1] = 46.0f;
break;
case 3:
sCursorPos[0] = -94.0f;
sCursorPos[1] = 5.0f;
break;
case 4:
sCursorPos[0] = 24.0f;
sCursorPos[1] = 5.0f;
break;
}
sClickPos[0] = -10000;
sClickPos[1] = -10000;
sCursorClickingTimer = 0;
D_801A7C0C = 0;
sSelectedFile = MENU_BUTTON_NONE;
sFadeOutText = 0;
sStatusMessageId = 0;
sTextTransparency = 0;
sMainMenuTimer = 0;
D_801A7C04 = 0;
sSoundMode = save_file_get_sound_mode();
}
int LevelProc_801768A0(UNUSED s32 a, UNUSED s32 b) {
area_update_objects();
return D_801A7C0C;
}