sm64pc/src/game/behaviors/white_puff_explode.inc.c

38 lines
1.1 KiB
C

// white_puff_explode.c.inc
void bhv_white_puff_exploding_loop(void) {
f32 sp24;
if (o->oTimer == 0) {
obj_compute_vel_xz();
o->OBJECT_FIELD_F32(0x1B) = o->header.gfx.scale[0];
switch (o->oBehParams2ndByte) {
case 2:
o->oOpacity = 254;
o->OBJECT_FIELD_S32(0x1C) = -21;
o->OBJECT_FIELD_S32(0x1D) = 0;
break;
case 3:
o->oOpacity = 254;
o->OBJECT_FIELD_S32(0x1C) = -13;
o->OBJECT_FIELD_S32(0x1D) = 1;
break;
}
}
obj_move_using_vel_and_gravity();
obj_apply_drag_xz(o->oDragStrength);
if (o->oVelY > 100.0f)
o->oVelY = 100.0f;
if (o->oTimer > 20)
mark_object_for_deletion(o);
if (o->oOpacity) {
o->oOpacity += o->OBJECT_FIELD_S32(0x1C);
if (o->oOpacity < 2)
mark_object_for_deletion(o);
if (o->OBJECT_FIELD_S32(0x1D))
sp24 = o->OBJECT_FIELD_F32(0x1B) * ((254 - o->oOpacity) / 254.0);
else
sp24 = o->OBJECT_FIELD_F32(0x1B) * (o->oOpacity / 254.0);
obj_scale(sp24);
}
}