125 lines
4.1 KiB
C
125 lines
4.1 KiB
C
#include <ultra64.h>
|
|
#include "sm64.h"
|
|
#include "geo_commands.h"
|
|
|
|
#include "game/level_geo.h"
|
|
#include "game/geo_misc.h"
|
|
#include "game/camera.h"
|
|
#include "game/moving_texture.h"
|
|
#include "game/screen_transition.h"
|
|
#include "game/paintings.h"
|
|
#include "menu/debug_level_select.h"
|
|
#include "menu/intro_geo.h"
|
|
|
|
#include "make_const_nonconst.h"
|
|
|
|
#include "levels/intro/header.h"
|
|
|
|
// 0x0E0002D0
|
|
const GeoLayout intro_geo_0002D0[] = {
|
|
GEO_NODE_SCREEN_AREA(0, SCREEN_WIDTH/2, SCREEN_HEIGHT/2, SCREEN_WIDTH/2, SCREEN_HEIGHT/2),
|
|
GEO_OPEN_NODE(),
|
|
GEO_ZBUFFER(0),
|
|
GEO_OPEN_NODE(),
|
|
GEO_NODE_ORTHO(100),
|
|
GEO_OPEN_NODE(),
|
|
GEO_BACKGROUND_COLOR(0x0001),
|
|
GEO_CLOSE_NODE(),
|
|
GEO_CLOSE_NODE(),
|
|
GEO_ZBUFFER(1),
|
|
GEO_OPEN_NODE(),
|
|
GEO_CAMERA_FRUSTUM(45, 128, 16384),
|
|
GEO_OPEN_NODE(),
|
|
GEO_CAMERA(0, 0, 0, 3200, 0, 0, 0, 0x00000000),
|
|
GEO_OPEN_NODE(),
|
|
GEO_ASM(0, geo_title_screen),
|
|
GEO_CLOSE_NODE(),
|
|
GEO_CLOSE_NODE(),
|
|
GEO_CLOSE_NODE(),
|
|
GEO_ZBUFFER(0),
|
|
GEO_OPEN_NODE(),
|
|
GEO_ASM(0, geo_fade_transition),
|
|
GEO_CLOSE_NODE(),
|
|
GEO_CLOSE_NODE(),
|
|
GEO_END(),
|
|
};
|
|
|
|
// 0x0E00035C
|
|
const GeoLayout intro_geo_00035C[] = {
|
|
GEO_NODE_SCREEN_AREA(0, SCREEN_WIDTH/2, SCREEN_HEIGHT/2, SCREEN_WIDTH/2, SCREEN_HEIGHT/2),
|
|
GEO_OPEN_NODE(),
|
|
GEO_ZBUFFER(0),
|
|
GEO_OPEN_NODE(),
|
|
GEO_NODE_ORTHO(100),
|
|
GEO_OPEN_NODE(),
|
|
GEO_ASM(0, geo_intro_backdrop),
|
|
GEO_CLOSE_NODE(),
|
|
GEO_CLOSE_NODE(),
|
|
GEO_ZBUFFER(1),
|
|
GEO_OPEN_NODE(),
|
|
GEO_CAMERA_FRUSTUM(45, 128, 16384),
|
|
GEO_OPEN_NODE(),
|
|
GEO_ASM(2, geo_draw_mario_head_goddard),
|
|
GEO_CLOSE_NODE(),
|
|
GEO_CLOSE_NODE(),
|
|
GEO_CLOSE_NODE(),
|
|
GEO_END(),
|
|
};
|
|
|
|
// 0x0E0003B8
|
|
const GeoLayout intro_geo_0003B8[] = {
|
|
GEO_NODE_SCREEN_AREA(0, SCREEN_WIDTH/2, SCREEN_HEIGHT/2, SCREEN_WIDTH/2, SCREEN_HEIGHT/2),
|
|
GEO_OPEN_NODE(),
|
|
GEO_ZBUFFER(0),
|
|
GEO_OPEN_NODE(),
|
|
GEO_NODE_ORTHO(100),
|
|
GEO_OPEN_NODE(),
|
|
GEO_ASM(0, geo_game_over_tile),
|
|
GEO_CLOSE_NODE(),
|
|
GEO_CLOSE_NODE(),
|
|
GEO_ZBUFFER(1),
|
|
GEO_OPEN_NODE(),
|
|
GEO_CAMERA_FRUSTUM(45, 128, 16384),
|
|
GEO_OPEN_NODE(),
|
|
GEO_ASM(3, geo_draw_mario_head_goddard),
|
|
GEO_CLOSE_NODE(),
|
|
GEO_CLOSE_NODE(),
|
|
GEO_CLOSE_NODE(),
|
|
GEO_END(),
|
|
};
|
|
|
|
// 0x0E000414
|
|
const GeoLayout intro_geo_000414[] = {
|
|
GEO_NODE_SCREEN_AREA(0, SCREEN_WIDTH/2, SCREEN_HEIGHT/2, SCREEN_WIDTH/2, SCREEN_HEIGHT/2),
|
|
GEO_OPEN_NODE(),
|
|
GEO_ZBUFFER(0),
|
|
GEO_OPEN_NODE(),
|
|
GEO_NODE_ORTHO(100),
|
|
GEO_OPEN_NODE(),
|
|
GEO_ASM(0, geo_intro_backdrop),
|
|
GEO_CLOSE_NODE(),
|
|
GEO_CLOSE_NODE(),
|
|
GEO_ZBUFFER(1),
|
|
GEO_OPEN_NODE(),
|
|
GEO_CAMERA_FRUSTUM(45, 128, 16384),
|
|
GEO_OPEN_NODE(),
|
|
GEO_CAMERA(0, 0, 0, 1200, 0, 0, 0, 0x00000000),
|
|
GEO_OPEN_NODE(),
|
|
GEO_TRANSLATE_NODE_WITH_DL(LAYER_OPAQUE, -230, 300, 0, debug_level_select_dl_07000858),
|
|
GEO_TRANSLATE_NODE_WITH_DL(LAYER_OPAQUE, -120, 300, 0, debug_level_select_dl_07001100),
|
|
GEO_TRANSLATE_NODE_WITH_DL(LAYER_OPAQUE, -20, 300, 0, debug_level_select_dl_07001BA0),
|
|
GEO_TRANSLATE_NODE_WITH_DL(LAYER_OPAQUE, 100, 300, 0, debug_level_select_dl_070025F0),
|
|
GEO_TRANSLATE_NODE_WITH_DL(LAYER_OPAQUE, 250, 300, 0, debug_level_select_dl_07003258),
|
|
GEO_TRANSLATE_NODE_WITH_DL(LAYER_OPAQUE, -310, 100, 0, debug_level_select_dl_07003DB8),
|
|
GEO_TRANSLATE_NODE_WITH_DL(LAYER_OPAQUE, -90, 100, 0, debug_level_select_dl_070048C8),
|
|
GEO_TRANSLATE_NODE_WITH_DL(LAYER_OPAQUE, 60, 100, 0, debug_level_select_dl_07005558),
|
|
GEO_TRANSLATE_NODE_WITH_DL(LAYER_OPAQUE, 180, 100, 0, debug_level_select_dl_070059F8),
|
|
GEO_TRANSLATE_NODE_WITH_DL(LAYER_OPAQUE, 300, 100, 0, debug_level_select_dl_070063B0),
|
|
GEO_CLOSE_NODE(),
|
|
GEO_CLOSE_NODE(),
|
|
GEO_CLOSE_NODE(),
|
|
GEO_CLOSE_NODE(),
|
|
GEO_END(),
|
|
};
|
|
|