62 lines
1.5 KiB
C
62 lines
1.5 KiB
C
// cannon.c.inc
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void bhv_cannon_closed_init(void) {
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struct Object *cannon;
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if (save_file_is_cannon_unlocked() == 1) {
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// If the cannon is open, spawn a cannon and despawn the object.
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cannon = spawn_object(o, MODEL_CANNON_BASE, bhvCannon);
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cannon->oBehParams2ndByte = o->oBehParams2ndByte;
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cannon->oPosX = o->oHomeX;
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cannon->oPosY = o->oHomeY;
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cannon->oPosZ = o->oHomeZ;
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o->oAction = CANNON_TRAP_DOOR_ACT_OPEN;
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o->activeFlags = 0;
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}
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}
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void cannon_door_act_opening(void) {
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if (o->oTimer == 0)
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cur_obj_play_sound_2(SOUND_GENERAL_CANNON_UP);
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if (o->oTimer < 30) {
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o->oVelY = -0.5f;
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o->oPosY += o->oVelY;
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o->oVelX = 0;
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} else {
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if (o->oTimer == 80) {
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bhv_cannon_closed_init();
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return;
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}
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o->oVelX = 4.0f;
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o->oVelY = 0;
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o->oPosX += o->oVelX;
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}
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}
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void bhv_cannon_closed_loop(void) {
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switch (o->oAction) {
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case CANNON_TRAP_DOOR_ACT_CLOSED:
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o->oVelX = 0;
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o->oVelY = 0;
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o->oDrawingDistance = 4000.0f;
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if (save_file_is_cannon_unlocked() == 1)
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o->oAction = CANNON_TRAP_DOOR_ACT_CAM_ZOOM;
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break;
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case CANNON_TRAP_DOOR_ACT_CAM_ZOOM:
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if (o->oTimer == 60)
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o->oAction = CANNON_TRAP_DOOR_ACT_OPENING;
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o->oDrawingDistance = 20000.0f;
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break;
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case CANNON_TRAP_DOOR_ACT_OPENING:
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cannon_door_act_opening();
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break;
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}
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}
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