Super Mario 64 OpenGL port for PC. Mirror of https://github.com/sm64pc/sm64pc https://github.com/sm64pc/sm64pc
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sm64pc

OpenGL adaptation of n64decomp/sm64.

Building

On Linux

1. Copy baserom(s) for asset extraction

For each version (jp/us/eu) that you want to build a ROM for, put an existing ROM at ./baserom.<version>.z64 for asset extraction.

2. Install build dependencies

The build system has the following package requirements:

  • python3 >= 3.6
  • libsdl2-dev
  • audiofile
  • libglew-dev
  • git

Debian / Ubuntu - targeting 32 bits

sudo apt install build-essential git python3 libaudiofile-dev libglew-dev:i386 libsdl2-dev:i386

Debian / Ubuntu - targeting 64 bits

sudo apt install build-essential git python3 libaudiofile-dev libglew-dev libsdl2-dev

Arch Linux

sudo pacman -S base-devel python audiofile

Install the following AUR packages:

3. Build the executable.

Run make to build (defaults to VERSION=us)

make VERSION=jp -j6                 # build (J) version instead with 6 jobs
make VERSION=us WINDOWS-BUILD=1     # builds a (U) Windows executable 

On Windows

Install WSL with a distro of your choice (Ubuntu 18.04 recommended) following the official guide.

Then follow the instructions of the Linux section above. It's also possible to build using MinGW, but it tends to be considerably more difficult.

Current issues

  • Support for the EU version is still experimental.
  • There seems to be savedata-related problems on some 64-bits builds.