sm64pc/levels/bowser_2/script.s

40 lines
2.7 KiB
ArmAsm

script_func_local_1:
object /*model*/ MODEL_BOWSER_2_TILTING_ARENA, /*pos*/ 0, 0, 0, /*angle*/ 0, 90, 0, /*behParam*/ 0x00000000, /*beh*/ bhvTiltingBowserLavaPlatform
object /*model*/ MODEL_BOWSER_BOMB, /*pos*/ 4, 1329, 3598, /*angle*/ 0, 90, 0, /*behParam*/ 0x00000000, /*beh*/ bhvBowserBomb
object /*model*/ MODEL_BOWSER_BOMB, /*pos*/ 3584, 1329, 0, /*angle*/ 0, 90, 0, /*behParam*/ 0x00000000, /*beh*/ bhvBowserBomb
object /*model*/ MODEL_BOWSER_BOMB, /*pos*/ 0, 1329, -3583, /*angle*/ 0, 90, 0, /*behParam*/ 0x00000000, /*beh*/ bhvBowserBomb
object /*model*/ MODEL_BOWSER_BOMB, /*pos*/ -3583, 1329, 0, /*angle*/ 0, 90, 0, /*behParam*/ 0x00000000, /*beh*/ bhvBowserBomb
return
glabel level_bowser_2_entry
init_level
load_mio0 /*seg*/ 0x0A, /*romStart*/ _bitfs_skybox_mio0SegmentRomStart, /*romEnd*/ _bitfs_skybox_mio0SegmentRomEnd
load_mio0_texture /*seg*/ 0x09, /*romStart*/ _fire_mio0SegmentRomStart, /*romEnd*/ _fire_mio0SegmentRomEnd
load_mio0 /*seg*/ 0x0B, /*romStart*/ _effect_mio0SegmentRomStart, /*romEnd*/ _effect_mio0SegmentRomEnd
load_mio0 /*seg*/ 0x07, /*romStart*/ _bowser_2_segment_7SegmentRomStart, /*romEnd*/ _bowser_2_segment_7SegmentRomEnd
load_mio0 /*seg*/ 0x06, /*romStart*/ _group12_mio0SegmentRomStart, /*romEnd*/ _group12_mio0SegmentRomEnd
load_raw /*seg*/ 0x0D, /*romStart*/ _group12_geoSegmentRomStart, /*romEnd*/ _group12_geoSegmentRomEnd
alloc_level_pool
mario /*model*/ MODEL_MARIO, /*behParam*/ 0x00000001, /*beh*/ bhvMario
jump_link /*target*/ script_func_global_13
load_model_from_geo /*model*/ MODEL_BOWSER_2_TILTING_ARENA, /*geo*/ bowser_2_geo_000170
area /*index*/ 1, /*geo*/ bowser_2_geo_000188
object /*model*/ MODEL_NONE, /*pos*/ 0, 2229, 0, /*angle*/ 0, 180, 0, /*behParam*/ 0x000A0000, /*beh*/ bhvWarps6C
warp_node /*id*/ 0x0A, /*destLevel*/ 0x21, /*destArea*/ 0x01, /*destNode*/ 0x0A, /*unk6*/ 0x0000
warp_node /*id*/ 0xF0, /*destLevel*/ 0x06, /*destArea*/ 0x03, /*destNode*/ 0x36, /*unk6*/ 0x0000
warp_node /*id*/ 0xF1, /*destLevel*/ 0x13, /*destArea*/ 0x01, /*destNode*/ 0x0C, /*unk6*/ 0x0000
jump_link /*target*/ script_func_local_1
terrain /*terrainData*/ bowser_2_seg7_collision_lava
set_background_music /*unk2*/ 0x0002, /*seq*/ SEQ_LEVEL_BOSS_KOOPA
terrain_type /*terrainType*/ TERRAIN_STONE
end_area
free_level_pool
mario_pos /*area*/ 1, /*yaw*/ 180, /*pos*/ 0, 1229, 0
call /*arg*/ 0, /*func*/ lvl_init_or_update
call_loop /*arg*/ 1, /*func*/ lvl_init_or_update
clear_level
sleep_before_exit /*frames*/ 1
exit