170 lines
2.7 KiB
C
170 lines
2.7 KiB
C
// level names
|
|
// 0x0200E294
|
|
static const u8 level_name_01[] = {
|
|
_(" 1 BOB-OMB BATTLEFIELD")
|
|
};
|
|
|
|
|
|
// 0x0200E2A8
|
|
static const u8 level_name_02[] = {
|
|
_(" 2 WHOMP'S FORTRESS")
|
|
};
|
|
|
|
|
|
// 0x0200E2BC
|
|
static const u8 level_name_03[] = {
|
|
_(" 3 JOLLY ROGER BAY")
|
|
};
|
|
|
|
|
|
// 0x0200E2CC
|
|
static const u8 level_name_04[] = {
|
|
_(" 4 COOL, COOL MOUNTAIN")
|
|
};
|
|
|
|
|
|
// 0x0200E2DC
|
|
static const u8 level_name_05[] = {
|
|
_(" 5 BIG BOO'S HAUNT")
|
|
};
|
|
|
|
|
|
// 0x0200E2EC
|
|
static const u8 level_name_06[] = {
|
|
_(" 6 HAZY MAZE CAVE")
|
|
};
|
|
|
|
|
|
// 0x0200E2FC
|
|
static const u8 level_name_07[] = {
|
|
_(" 7 LETHAL LAVA LAND")
|
|
};
|
|
|
|
|
|
// 0x0200E310
|
|
static const u8 level_name_08[] = {
|
|
_(" 8 SHIFTING SAND LAND")
|
|
};
|
|
|
|
|
|
// 0x0200E320
|
|
static const u8 level_name_09[] = {
|
|
_(" 9 DIRE, DIRE DOCKS")
|
|
};
|
|
|
|
|
|
// 0x0200E330
|
|
static const u8 level_name_10[] = {
|
|
_("10 SNOWMAN'S LAND")
|
|
};
|
|
|
|
|
|
// 0x0200E340
|
|
static const u8 level_name_11[] = {
|
|
_("11 WET-DRY WORLD")
|
|
};
|
|
|
|
|
|
// 0x0200E350
|
|
static const u8 level_name_12[] = {
|
|
_("12 TALL, TALL MOUNTAIN")
|
|
};
|
|
|
|
|
|
// 0x0200E360
|
|
static const u8 level_name_13[] = {
|
|
_("13 TINY-HUGE ISLAND")
|
|
};
|
|
|
|
|
|
// 0x0200E374
|
|
static const u8 level_name_14[] = {
|
|
_("14 TICK TOCK CLOCK")
|
|
};
|
|
|
|
|
|
// 0x0200E384
|
|
static const u8 level_name_15[] = {
|
|
_("15 RAINBOW RIDE")
|
|
};
|
|
|
|
|
|
// 0x0200E394
|
|
static const u8 level_name_16[] = {
|
|
_(" BOWSER IN THE DARK WORLD")
|
|
};
|
|
|
|
|
|
// 0x0200E3A8
|
|
static const u8 level_name_17[] = {
|
|
_(" BOWSER IN THE FIRE SEA")
|
|
};
|
|
|
|
|
|
// 0x0200E3BC
|
|
static const u8 level_name_18[] = {
|
|
_(" BOWSER IN THE SKY")
|
|
};
|
|
|
|
|
|
// 0x0200E3CC
|
|
static const u8 level_name_19[] = {
|
|
_(" THE PRINCESS'S SECRET SLIDE")
|
|
};
|
|
|
|
|
|
// 0x0200E3E0
|
|
static const u8 level_name_20[] = {
|
|
_(" CAVERN OF THE METAL CAP")
|
|
};
|
|
|
|
|
|
// 0x0200E3F0
|
|
static const u8 level_name_21[] = {
|
|
_(" TOWER OF THE WING CAP")
|
|
};
|
|
|
|
|
|
// 0x0200E404
|
|
static const u8 level_name_22[] = {
|
|
_(" VANISH CAP UNDER THE MOAT")
|
|
};
|
|
|
|
|
|
// 0x0200E414
|
|
static const u8 level_name_23[] = {
|
|
_(" WING MARIO OVER THE RAINBOW")
|
|
};
|
|
|
|
|
|
// 0x0200E428
|
|
static const u8 level_name_24[] = {
|
|
_(" THE SECRET AQUARIUM")
|
|
};
|
|
|
|
|
|
// 0x0200E438
|
|
static const u8 level_name_25[] = {
|
|
_("")
|
|
};
|
|
|
|
|
|
// 0x0200E444
|
|
static const u8 level_name_castle_secret_stars[] = {
|
|
_(" CASTLE SECRET STARS")
|
|
};
|
|
|
|
|
|
// level name table
|
|
// 0x0200E454
|
|
const u8 *const seg2_level_name_table[] = {
|
|
level_name_01, level_name_02, level_name_03, level_name_04,
|
|
level_name_05, level_name_06, level_name_07, level_name_08,
|
|
level_name_09, level_name_10, level_name_11, level_name_12,
|
|
level_name_13, level_name_14, level_name_15, level_name_16,
|
|
level_name_17, level_name_18, level_name_19, level_name_20,
|
|
level_name_21, level_name_22, level_name_23, level_name_24,
|
|
level_name_25, level_name_castle_secret_stars, 0x0,
|
|
};
|
|
|