sm64pc/src/game/mario_actions_moving.h

13 lines
237 B
C

#ifndef _MARIO_ACTIONS_MOVING
#define _MARIO_ACTIONS_MOVING
struct MarioState;
void func_80263AD4(struct MarioState *m, s16 arg1, s16 arg2);
s32 mario_execute_moving_action(struct MarioState *m);
#endif /* _MARIO_ACTIONS_MOVING */