sm64pc/src/game/behaviors/wind_particle.inc.c

53 lines
1.8 KiB
C

// wind_particle.c.inc
struct ObjectHitbox sWindParticleHitbox = {
/* interactType: */ INTERACT_WIND,
/* downOffset: */ 0,
/* damageOrCoinValue: */ 0,
/* health: */ 0,
/* numLootCoins: */ 0,
/* radius: */ 20,
/* height: */ 70,
/* hurtboxRadius: */ 20,
/* hurtboxHeight: */ 70,
};
void bhv_white_wind_particle_loop(void) {
struct Object *sp34;
f32 sp30;
f32 sp2C;
f32 sp28;
set_object_hitbox(o, &sWindParticleHitbox);
if (o->oTimer == 0) {
o->oWhiteWindParticleUnkF4 = obj_nearest_object_with_behavior(bhvWalkingPenguin);
translate_object_xyz_random(o, 100.0f);
o->oForwardVel = coss(o->oMoveAnglePitch) * 100.0f;
o->oVelY = sins(o->oMoveAnglePitch) * -100.0f;
o->oMoveAngleYaw += random_f32_around_zero(o->oBehParams2ndByte * 500);
o->oOpacity = 100;
}
obj_move_using_fvel_and_gravity();
if (o->oTimer > 15)
mark_object_for_deletion(o);
sp34 = o->oWhiteWindParticleUnkF4;
if (sp34 != 0) {
sp2C = sp34->oWalkingPenguinUnk100 - o->oPosX;
sp28 = sp34->oWalkingPenguinUnk104 - o->oPosZ;
sp30 = sqrtf(sp2C * sp2C + sp28 * sp28);
if (sp30 < 300.0f) {
mark_object_for_deletion(o);
obj_become_intangible();
}
}
}
void func_802C76E0(s32 a0, f32 a1, f32 a2, f32 a3, f32 a4) {
if ((gGlobalTimer & 1) != 0) {
spawn_object_relative_with_scale(a0, a2, a3, a4, 0.5f, o, MODEL_WHITE_PARTICLE_DL,
bhvTinyWhiteWindParticle);
spawn_object_relative_with_scale(a0, a2, a3, a4, a1, o, MODEL_NONE, bhvWindParticle);
} else
spawn_object_relative_with_scale(a0, a2, a3, a4, a1, o, MODEL_MIST, bhvWindParticle);
spawn_object_relative_with_scale(a0, a2, a3, a4, a1, o, MODEL_NONE, bhvWindParticle);
}