sm64pc/src/game/behaviors/sound_birds.inc.c

21 lines
436 B
C

// sound_birds.inc.c
void bhv_birds_sound_loop(void) {
if (gCurrLevelCamera->currPreset == CAMERA_PRESET_BEHIND_MARIO)
return;
switch (o->oBehParams2ndByte) {
case 0:
PlaySound(SOUND_OBJ2_BIRD_CHIRP1);
break;
case 1:
PlaySound(SOUND_GENERAL2_BIRD_CHIRP2);
break;
case 2:
PlaySound(SOUND_OBJ_BIRD_CHIRP3);
break;
}
}