sm64pc/src/game/behaviors/mr_i.inc.c

255 lines
7.2 KiB
C

// mr_i.c.inc
// this is actually the MrI particle loop function. piranha
// plant code later on reuses this function.
void bhv_piranha_particle_loop(void) {
if (o->oTimer == 0) {
o->oVelY = 20.0f + 20.0f * RandomFloat();
o->oForwardVel = 20.0f + 20.0f * RandomFloat();
o->oMoveAngleYaw = RandomU16();
}
obj_move_using_fvel_and_gravity();
}
void ActionMrIParticle0(void) {
obj_scale(3.0f);
o->oForwardVel = 20.0f;
obj_update_floor_and_walls();
if (0x8000 & o->oInteractStatus)
o->oAction = 1;
else if ((o->oTimer >= 101) || (0x200 & o->oMoveFlags) || (8 & (s16) o->activeFlags)) {
mark_object_for_deletion(o);
func_802A3004();
}
}
void ActionMrIParticle1(void) {
s32 i;
mark_object_for_deletion(o);
for (i = 0; i < 10; i++)
spawn_object(o, MODEL_PURPLE_MARBLE, bhvPurpleParticle);
}
void (*sMrIParticleActions[])(void) = { ActionMrIParticle0, ActionMrIParticle1 };
void bhv_mr_i_particle_loop(void) {
obj_call_action_function(sMrIParticleActions);
}
void func_802A525C(void) {
struct Object *particle;
f32 sp18 = o->header.gfx.scale[1];
particle = spawn_object(o, MODEL_PURPLE_MARBLE, bhvMrIParticle);
particle->oPosY += 50.0f * sp18;
particle->oPosX += sins(o->oMoveAngleYaw) * 90.0f * sp18;
particle->oPosZ += coss(o->oMoveAngleYaw) * 90.0f * sp18;
PlaySound2(SOUND_OBJ_MRI_SHOOT);
}
void bhv_mr_i_body_loop(void) {
copy_object_pos_and_angle(o, o->parentObj);
if (!(8 & o->activeFlags)) {
copy_object_scale(o, o->parentObj);
set_object_parent_relative_pos(o, 0, 0, o->header.gfx.scale[1] * 100.0f);
build_object_transform_from_pos_and_angle(o, 44, 15);
translate_object_local(o, 6, 44);
o->oFaceAnglePitch = o->oMoveAnglePitch;
o->oGraphYOffset = o->header.gfx.scale[1] * 100.f;
}
if (o->parentObj->oMrIUnk110 != 1)
o->oAnimState = -1;
else {
o->oAnimState++;
if (o->oAnimState == 15)
o->parentObj->oMrIUnk110 = 0;
}
if (!o->parentObj->activeFlags)
mark_object_for_deletion(o);
}
void ActionMrI3(void) {
s16 sp36;
s16 sp34;
f32 sp30;
f32 sp2C;
UNUSED u8 pad[8];
f32 sp20;
f32 sp1C;
if (o->oBehParams2ndByte)
sp1C = 2.0f;
else
sp1C = 1.0f;
if (o->oMrIUnk100 < 0)
sp34 = 0x1000;
else
sp34 = -0x1000;
sp2C = (o->oTimer + 1) / 96.0f;
if (o->oTimer < 64) {
sp36 = o->oMoveAngleYaw;
o->oMoveAngleYaw += sp34 * coss(0x4000 * sp2C);
if (sp36 < 0 && o->oMoveAngleYaw >= 0)
PlaySound2(SOUND_OBJ2_MRI_SPINNING);
o->oMoveAnglePitch = (1.0 - coss(0x4000 * sp2C)) * -0x4000;
obj_shake_y(4.0f);
} else if (o->oTimer < 96) {
if (o->oTimer == 64)
PlaySound2(SOUND_OBJ_MRI_DEATH);
sp30 = (f32)(o->oTimer - 63) / 32;
o->oMoveAngleYaw += sp34 * coss(0x4000 * sp2C);
o->oMoveAnglePitch = (1.0 - coss(0x4000 * sp2C)) * -0x4000;
obj_shake_y((s32)((1.0f - sp30) * 4)); // trucating the f32?
sp20 = coss(0x4000 * sp30) * 0.4 + 0.6;
obj_scale(sp20 * sp1C);
} else if (o->oTimer < 104) {
// do nothing
} else if (o->oTimer < 168) {
if (o->oTimer == 104) {
obj_become_intangible();
func_802A3004();
o->oMrISize = sp1C * 0.6;
if (o->oBehParams2ndByte) {
o->oPosY += 100.0f;
create_star(1370, 2000.0f, -320.0f);
mark_object_for_deletion(o);
} else
obj_spawn_loot_blue_coin();
}
o->oMrISize -= 0.2 * sp1C;
if (o->oMrISize < 0)
o->oMrISize = 0;
obj_scale(o->oMrISize);
} else
mark_object_for_deletion(o);
}
void ActionMrI2() {
s16 sp1E;
s16 sp1C;
sp1E = o->oMoveAngleYaw;
if (o->oTimer == 0) {
if (o->oBehParams2ndByte)
o->oMrIUnkF4 = 200;
else
o->oMrIUnkF4 = 120;
o->oMrIUnkFC = 0;
o->oMrIUnk100 = 0;
o->oMrIUnk104 = 0;
}
obj_turn_toward_object(o, gMarioObject, 0x10, 0x800);
obj_turn_toward_object(o, gMarioObject, 0x0F, 0x400);
sp1C = sp1E - (s16)(o->oMoveAngleYaw);
if (!sp1C) {
o->oMrIUnkFC = 0;
o->oMrIUnk100 = 0;
} else if (sp1C > 0) {
if (o->oMrIUnk100 > 0)
o->oMrIUnkFC += sp1C;
else
o->oMrIUnkFC = 0;
o->oMrIUnk100 = 1;
} else {
if (o->oMrIUnk100 < 0)
o->oMrIUnkFC -= sp1C;
else
o->oMrIUnkFC = 0;
o->oMrIUnk100 = -1;
}
if (!o->oMrIUnkFC)
o->oMrIUnkF4 = 120;
if (o->oMrIUnkFC > 1 << 16)
o->oAction = 3;
o->oMrIUnkF4 -= 1;
if (!o->oMrIUnkF4) {
o->oMrIUnkF4 = 120;
o->oMrIUnkFC = 0;
}
if (o->oMrIUnkFC < 5000) {
if (o->oMrIUnk104 == o->oMrIUnk108)
o->oMrIUnk110 = 1;
if (o->oMrIUnk104 == o->oMrIUnk108 + 20) {
func_802A525C();
o->oMrIUnk104 = 0;
o->oMrIUnk108 = (s32)(RandomFloat() * 50.0f + 50.0f);
}
o->oMrIUnk104++;
} else {
o->oMrIUnk104 = 0;
o->oMrIUnk108 = (s32)(RandomFloat() * 50.0f + 50.0f);
}
if (o->oDistanceToMario > 800.0f)
o->oAction = 1;
}
void ActionMrI1(void) {
s16 sp1E;
s16 sp1C;
s16 sp1A;
sp1E = angle_to_object(o, gMarioObject);
sp1C = abs_angle_diff(o->oMoveAngleYaw, sp1E);
sp1A = abs_angle_diff(o->oMoveAngleYaw, gMarioObject->oFaceAngleYaw);
if (o->oTimer == 0) {
obj_become_tangible();
o->oMoveAnglePitch = 0;
o->oMrIUnk104 = 30;
o->oMrIUnk108 = RandomFloat() * 20.0f;
if (o->oMrIUnk108 & 1)
o->oAngleVelYaw = -256;
else
o->oAngleVelYaw = 256;
}
if (sp1C < 1024 && sp1A > 0x4000) {
if (o->oDistanceToMario < 700.0f)
o->oAction = 2;
else
o->oMrIUnk104++;
} else {
o->oMoveAngleYaw += o->oAngleVelYaw;
o->oMrIUnk104 = 30;
}
if (o->oMrIUnk104 == o->oMrIUnk108 + 60)
o->oMrIUnk110 = 1;
if (o->oMrIUnk108 + 80 < o->oMrIUnk104) {
o->oMrIUnk104 = 0;
o->oMrIUnk108 = RandomFloat() * 80.0f;
func_802A525C();
}
}
void ActionMrI0(void) {
#ifndef VERSION_JP
set_object_angle(o, 0, 0, 0);
#else
o->oMoveAnglePitch = 0;
o->oMoveAngleYaw = 0;
o->oMoveAngleRoll = 0;
#endif
obj_scale(o->oBehParams2ndByte + 1);
if (o->oTimer == 0)
obj_set_pos_to_home();
if (o->oDistanceToMario < 1500.0f)
o->oAction = 1;
}
void (*sMrIActions[])(void) = { ActionMrI0, ActionMrI1, ActionMrI2, ActionMrI3 };
struct ObjectHitbox sMrIHitbox = {
/* interactType: */ INTERACT_DAMAGE,
/* downOffset: */ 0,
/* damageOrCoinValue: */ 2,
/* health: */ 2,
/* numLootCoins: */ 5,
/* radius: */ 80,
/* height: */ 150,
/* hurtboxRadius: */ 0,
/* hurtboxHeight: */ 0,
};
void bhv_mr_i_loop(void) {
set_object_hitbox(o, &sMrIHitbox);
obj_call_action_function(sMrIActions);
if (o->oAction != 3)
if (o->oDistanceToMario > 3000.0f || o->activeFlags & 8)
o->oAction = 0;
o->oInteractStatus = 0;
}