88 lines
3.5 KiB
Plaintext
88 lines
3.5 KiB
Plaintext
Refresh #3
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1.) Small bits of sound sample labelling
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2.) Append 'b' to fopen calls in n64graphics to satisfy Windows
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3.) Document synthesis.c and abi.h
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4.) Remove gbi_old.h and use gbi.h instead for F3D_OLD
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5.) Fix and change most values used by f3d commands
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6.) Convert actors to C
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7.) Make extract_assets.py fail on bad baserom
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8.) Fix some (pragma-ignored) warnings
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9.) Convert trig tables and data/ buffers into C
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10.) Document intro behaviors and some of camera.c
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11.) Match dma_sample_data
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12.) Convert levels, bin, text, goddard_tex_dl to C
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13.) Remove .bss size hardcoding
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14.) Add mips64 fallback and alt dump option to diff.sh
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15.) Convert behavior_data to C
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16.) Get rid of the enum in behavior_data.
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17.) Change more values used by f3d commands
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18.) Document game/skybox.c
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19.) Actors levels fixup
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20.) Convert Mario animations to C (kind of)
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22.) generate skybox data from 248x248 images
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23.) 64-bit fixes
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24.) Move demo data to C
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25.) Change uintptr_t to GeoLayout for actors
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26.) Move libc includes to include/libc/
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Refresh #2a (hotfix)
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Changes from Refresh #2:
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1.) Fixed text Makefile dependencies"
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Refresh #2
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Changes from Refresh #1:
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1.) Label src/game/behaviors/boo.inc.c
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2.) Verify half of audio_defines.h
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3.) Label ingame_menu.c and some dialog stuff
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4.) Improve handle_dialog_text_and_pages EU non-matching
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5.) Fix texture format for water splash/sparkle
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6.) Merge ucode.bin and ucode_unk.bin
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7.) 64-bit fixes
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8.) [AUDIO] Match func_80316928
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9.) Documented bug in Tuxie's mother's code
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10.) [AUDIO] Slightly closer matching for process_level_music_dynamics
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11.) Name channel scripts in sequence 0
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12.) Nicer error message when sha1sum doesn't match
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13.) Refactor object fields
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14.) Document file_select.c
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15.) Document star_select.c
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16.) Add uncompressed string support to textconv
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17.) Document main_menu geo and leveldata
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18.) Document hud.c and rename char textures
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19.) Correct gSPTextureRectangle values
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20.) Linker script wildcard
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- Fixes "undefined reference to x in discarded section y" linker errors.
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- Also means that you no longer have to add linker script entries for source files.
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21.) Reference qemu-irix package and add project structure
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- Installing qemu-irix is as simple as installing the provided Debian package on the GitHub "Releases" tab
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(https://github.com/n64decomp/qemu-irix).
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- Old qemu-irix installs are unaffected by this change, and it is still possible to install qemu-irix with the older method.
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Refresh #1
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Changes from initial release:
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1.) More README cleanups and documentation
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2.) Fix .gitignore in tools/
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3.) More README cleanups and corrections
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4.) oUnk190 -> oInteractionSubtype
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5.) Normalize line endings
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6.) Replace bank_sets.s by sequences.json + build magic
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7.) Fix tabledesign in .gitignore
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8.) Cleaned and documented arrays in audio/
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9.) Change minimum Python 3 requirement in README.md to 3.6
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10.) Remove whitespace in ingame_menu.c, save_file.c, and star_select.c
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11.) Documentation comment style fixed
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12.) sm64.map -> sm64.version.map (ex: sm64.us.map)
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13.) Decompile EU versions of HUD and obj behaviors
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14.) Label ukiki.inc.c and ukiki_cage.inc.c
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15.) Add missing OS header includes
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16.) Fix alignment issue in model_ids.h
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17.) A bunch of behavior changes:
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a.) Made styles consistent with function names (ex: BehBehaviorLoop -> beh_behavior_loop)
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b.) Split obj_behaviors_2.c into multiple .inc.c files in behaviors/
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c.) bhvHauntedRoomCheck -> bhvCoffinManager
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18.) Update README.md notes on WSL and add links
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19.) Added tidy.sh and also bracing around single-line ifs and loops
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