197 lines
5.1 KiB
C
197 lines
5.1 KiB
C
#include <ultra64.h>
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#include "sm64.h"
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#include "geo_commands.h"
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#include "game/level_geo.h"
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#include "game/geo_misc.h"
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#include "game/camera.h"
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#include "game/moving_texture.h"
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#include "game/screen_transition.h"
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#include "game/paintings.h"
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#include "menu/file_select.h"
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#include "menu/star_select.h"
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#include "levels/menu/header.h"
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// 0x0E0001D0
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const GeoLayout geo_menu_mario_save_button[] = {
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GEO_NODE_START(),
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GEO_OPEN_NODE(),
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GEO_SCALE(0x00, 524288),
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GEO_OPEN_NODE(),
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GEO_DISPLAY_LIST(LAYER_OPAQUE, dl_menu_mario_save_button_base),
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GEO_DISPLAY_LIST(LAYER_OPAQUE, dl_menu_save_button_back),
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GEO_CLOSE_NODE(),
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GEO_CLOSE_NODE(),
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GEO_END(),
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};
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// 0x0E000200
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const GeoLayout geo_menu_mario_save_button_fade[] = {
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GEO_NODE_START(),
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GEO_OPEN_NODE(),
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GEO_SCALE(0x00, 524288),
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GEO_OPEN_NODE(),
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GEO_DISPLAY_LIST(LAYER_OPAQUE, dl_menu_mario_save_button_base),
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GEO_DISPLAY_LIST(LAYER_OPAQUE, dl_menu_save_button_fade_back),
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GEO_CLOSE_NODE(),
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GEO_CLOSE_NODE(),
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GEO_END(),
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};
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// 0x0E000230
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const GeoLayout geo_menu_mario_new_button[] = {
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GEO_NODE_START(),
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GEO_OPEN_NODE(),
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GEO_SCALE(0x00, 524288),
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GEO_OPEN_NODE(),
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GEO_DISPLAY_LIST(LAYER_OPAQUE, dl_menu_mario_new_button_base),
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GEO_DISPLAY_LIST(LAYER_OPAQUE, dl_menu_save_button_back),
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GEO_CLOSE_NODE(),
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GEO_CLOSE_NODE(),
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GEO_END(),
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};
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// 0x0E000260
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const GeoLayout geo_menu_mario_new_button_fade[] = {
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GEO_NODE_START(),
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GEO_OPEN_NODE(),
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GEO_SCALE(0x00, 524288),
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GEO_OPEN_NODE(),
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GEO_DISPLAY_LIST(LAYER_OPAQUE, dl_menu_mario_new_button_base),
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GEO_DISPLAY_LIST(LAYER_OPAQUE, dl_menu_save_button_fade_back),
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GEO_CLOSE_NODE(),
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GEO_CLOSE_NODE(),
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GEO_END(),
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};
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// 0x0E000290
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const GeoLayout geo_menu_erase_button[] = {
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GEO_NODE_START(),
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GEO_OPEN_NODE(),
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GEO_SCALE(0x00, 524288),
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GEO_OPEN_NODE(),
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GEO_DISPLAY_LIST(LAYER_OPAQUE, dl_menu_erase_button),
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GEO_CLOSE_NODE(),
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GEO_CLOSE_NODE(),
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GEO_END(),
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};
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// 0x0E0002B8
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const GeoLayout geo_menu_copy_button[] = {
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GEO_NODE_START(),
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GEO_OPEN_NODE(),
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GEO_SCALE(0x00, 524288),
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GEO_OPEN_NODE(),
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GEO_DISPLAY_LIST(LAYER_OPAQUE, dl_menu_copy_button),
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GEO_CLOSE_NODE(),
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GEO_CLOSE_NODE(),
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GEO_END(),
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};
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// 0x0E0002E0
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const GeoLayout geo_menu_file_button[] = {
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GEO_NODE_START(),
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GEO_OPEN_NODE(),
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GEO_SCALE(0x00, 524288),
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GEO_OPEN_NODE(),
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GEO_DISPLAY_LIST(LAYER_OPAQUE, dl_menu_file_button),
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GEO_CLOSE_NODE(),
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GEO_CLOSE_NODE(),
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GEO_END(),
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};
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// 0x0E000308
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const GeoLayout geo_menu_score_button[] = {
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GEO_NODE_START(),
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GEO_OPEN_NODE(),
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GEO_SCALE(0x00, 524288),
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GEO_OPEN_NODE(),
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GEO_DISPLAY_LIST(LAYER_OPAQUE, dl_menu_score_button),
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GEO_CLOSE_NODE(),
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GEO_CLOSE_NODE(),
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GEO_END(),
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};
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// 0x0E000330
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const GeoLayout geo_menu_sound_button[] = {
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GEO_NODE_START(),
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GEO_OPEN_NODE(),
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GEO_SCALE(0x00, 524288),
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GEO_OPEN_NODE(),
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GEO_DISPLAY_LIST(LAYER_OPAQUE, dl_menu_sound_button),
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GEO_CLOSE_NODE(),
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GEO_CLOSE_NODE(),
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GEO_END(),
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};
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// 0x0E000358
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const GeoLayout geo_menu_generic_button[] = {
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GEO_NODE_START(),
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GEO_OPEN_NODE(),
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GEO_SCALE(0x00, 524288),
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GEO_OPEN_NODE(),
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GEO_DISPLAY_LIST(LAYER_OPAQUE, dl_menu_generic_button),
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GEO_CLOSE_NODE(),
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GEO_CLOSE_NODE(),
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GEO_END(),
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};
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// 0x0E000380
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const GeoLayout geo_menu_file_select_strings_and_menu_cursor[] = {
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GEO_NODE_SCREEN_AREA(10, SCREEN_WIDTH/2, SCREEN_HEIGHT/2, SCREEN_WIDTH/2, SCREEN_HEIGHT/2),
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GEO_OPEN_NODE(),
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GEO_ZBUFFER(0),
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GEO_OPEN_NODE(),
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GEO_NODE_ORTHO(100),
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GEO_OPEN_NODE(),
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GEO_BACKGROUND_COLOR(0x0001),
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GEO_CLOSE_NODE(),
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GEO_CLOSE_NODE(),
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GEO_ZBUFFER(1),
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GEO_OPEN_NODE(),
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GEO_CAMERA_FRUSTUM(45, 100, 25000),
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GEO_OPEN_NODE(),
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GEO_CAMERA(0, 0, 0, 1000, 0, 0, 0, 0x00000000),
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GEO_OPEN_NODE(),
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GEO_RENDER_OBJ(),
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GEO_CLOSE_NODE(),
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GEO_CLOSE_NODE(),
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GEO_CLOSE_NODE(),
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GEO_ZBUFFER(0),
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GEO_OPEN_NODE(),
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GEO_ASM(0, geo_file_select_strings_and_menu_cursor),
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GEO_CLOSE_NODE(),
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GEO_CLOSE_NODE(),
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GEO_END(),
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};
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// 0x0E000408
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const GeoLayout geo_menu_act_selector_strings[] = {
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GEO_NODE_SCREEN_AREA(10, SCREEN_WIDTH/2, SCREEN_HEIGHT/2, SCREEN_WIDTH/2, SCREEN_HEIGHT/2),
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GEO_OPEN_NODE(),
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GEO_ZBUFFER(0),
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GEO_OPEN_NODE(),
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GEO_NODE_ORTHO(100),
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GEO_OPEN_NODE(),
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GEO_BACKGROUND_COLOR(0xFFFF),
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GEO_CLOSE_NODE(),
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GEO_CLOSE_NODE(),
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GEO_ZBUFFER(1),
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GEO_OPEN_NODE(),
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GEO_CAMERA_FRUSTUM(45, 100, 25000),
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GEO_OPEN_NODE(),
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GEO_CAMERA(0, 0, 0, 1000, 0, 0, 0, 0x00000000),
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GEO_OPEN_NODE(),
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GEO_RENDER_OBJ(),
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GEO_CLOSE_NODE(),
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GEO_CLOSE_NODE(),
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GEO_CLOSE_NODE(),
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GEO_ZBUFFER(0),
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GEO_OPEN_NODE(),
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GEO_ASM(0, geo_act_selector_strings),
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GEO_CLOSE_NODE(),
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GEO_CLOSE_NODE(),
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GEO_END(),
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};
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