249 lines
16 KiB
Makefile
249 lines
16 KiB
Makefile
# --------------------------------------
|
|
# General Rules
|
|
# --------------------------------------
|
|
|
|
# obtain a list of segments from the *.c files in bin directory
|
|
SEGMENTS := $(notdir $(basename $(wildcard bin/*.c))) $(addprefix $(VERSION)/,$(notdir $(basename $(wildcard bin/$(VERSION)/*.c)))) $(addsuffix _skybox,$(notdir $(basename $(wildcard textures/skyboxes/*.png))))
|
|
ACTORS := $(filter %/,$(wildcard actors/*/))
|
|
TEXTURE_DIRS := $(addprefix textures/,$(SEGMENTS)) $(ACTORS) textures/intro_raw
|
|
|
|
# NOTE: textures assume naming convention "texture.<encoding>.png" generates "texture.<encoding>"
|
|
|
|
ACTOR_GROUPS := \
|
|
group0 \
|
|
group1 \
|
|
group2 \
|
|
group3 \
|
|
group4 \
|
|
group5 \
|
|
group6 \
|
|
group7 \
|
|
group8 \
|
|
group9 \
|
|
group10 \
|
|
group11 \
|
|
group12 \
|
|
group13 \
|
|
group14 \
|
|
group15 \
|
|
group16 \
|
|
group17 \
|
|
common0 \
|
|
common1
|
|
|
|
LEVEL_FILES := $(addsuffix leveldata,$(LEVEL_DIRS))
|
|
MIO0_FILES := $(addprefix $(MIO0_DIR)/,$(addsuffix .mio0,$(SEGMENTS))) $(addprefix $(BUILD_DIR)/actors/,$(addsuffix .mio0,$(ACTOR_GROUPS))) $(addprefix $(BUILD_DIR)/levels/,$(addsuffix .mio0,$(LEVEL_FILES)))
|
|
MIO0_OBJ_FILES := $(MIO0_FILES:.mio0=.mio0.o)
|
|
|
|
SEGMENT_ELF_FILES := $(addprefix $(BUILD_DIR)/bin/,$(addsuffix .elf,$(SEGMENTS)))
|
|
ACTOR_ELF_FILES := $(addprefix $(BUILD_DIR)/actors/,$(addsuffix .elf,$(ACTOR_GROUPS)))
|
|
LEVEL_ELF_FILES := $(addprefix $(BUILD_DIR)/levels/,$(addsuffix .elf,$(LEVEL_FILES)))
|
|
|
|
# --------------------------------------
|
|
# Actor Rules
|
|
# --------------------------------------
|
|
|
|
# Actor Directories
|
|
KOOPA_DIRS := koopa_flag poundable_pole koopa piranha_plant whomp chain_ball chain_chomp
|
|
CAPSWITCH_DIRS := capswitch springboard
|
|
CHILLYCHIEF_DIRS := chillychief moneybag
|
|
BULLY_DIRS := bully blargg
|
|
SPINDRIFT_DIRS := spindrift penguin snowman
|
|
KING_BOBOMB_DIRS := king_bobomb water_bubble
|
|
BOO_DIRS := bookend book chair small_key mad_piano boo haunted_cage
|
|
MR_I_DIRS := mr_i_eyeball mr_i_iris swoop snufit dorrie scuttlebug
|
|
HOOT_DIRS := yellow_sphere_small hoot yoshi_egg thwomp bullet_bill heave_ho
|
|
COINS_DIRS := mist explosion butterfly coin warp_pipe door bowser_key flame blue_fish pebble leaves warp_collision mario_cap power_meter mushroom_1up star sand dirt transparent_star white_particle wooden_signpost tree
|
|
BUBBA_DIRS := bubba wiggler wiggler_body_part lakitu_enemy spiny_egg spiny
|
|
SKEETER_DIRS := skeeter seaweed water_mine cyan_fish bub water_ring treasure_chest
|
|
KLEPTO_DIRS := klepto eyerok pokey tornado
|
|
SEA_DIRS := clam_shell manta sushi unagi whirlpool
|
|
AMP_DIRS := blue_coin_switch amp cannon_lid cannon_base cannon_barrel chuckya purple_switch checkerboard_platform heart flyguy breakable_box exclamation_box goomba bobomb metal_box exclamation_box_outline test_platform koopa_shell
|
|
MOLE_DIRS := monty_mole_hole monty_mole smoke ukiki fwoosh
|
|
LAKITU_DIRS := lakitu_cameraman toad mips boo_castle
|
|
PEACH_DIRS := bird peach yoshi
|
|
BOWSER_DIRS := bowser_flame impact_ring yellow_sphere bowser bomb impact_smoke
|
|
MARIO_DIRS := mario bubble walk_smoke burn_smoke stomp_smoke water_waves sparkle water_splash white_particle_small sparkle_animation
|
|
|
|
# Actor Files
|
|
AMP_CHUCKYA_FILES := $(foreach dir,$(addprefix $(ACTOR_DIR)/,$(AMP_DIRS)),$(patsubst %.png,%.inc.c,$(wildcard $(dir)/*.png)))
|
|
BOBOMBS_BUBBLE_FILES := $(foreach dir,$(addprefix $(ACTOR_DIR)/,$(KING_BOBOMB_DIRS)),$(patsubst %.png,%.inc.c,$(wildcard $(dir)/*.png)))
|
|
BOO_BOOKEND_FILES := $(foreach dir,$(addprefix $(ACTOR_DIR)/,$(BOO_DIRS)),$(patsubst %.png,%.inc.c,$(wildcard $(dir)/*.png)))
|
|
CAPSWITCH_SPRINGBOARD_FILES := $(foreach dir,$(addprefix $(ACTOR_DIR)/,$(CAPSWITCH_DIRS)),$(patsubst %.png,%.inc.c,$(wildcard $(dir)/*.png)))
|
|
COINS_PIPE_FILES := $(foreach dir,$(addprefix $(ACTOR_DIR)/,$(COINS_DIRS)),$(patsubst %.png,%.inc.c,$(wildcard $(dir)/*.png)))
|
|
BOWSER_FLAMES_FILES := $(foreach dir,$(addprefix $(ACTOR_DIR)/,$(BOWSER_DIRS)),$(patsubst %.png,%.inc.c,$(wildcard $(dir)/*.png)))
|
|
BUBBA_WIGGLER_FILES := $(foreach dir,$(addprefix $(ACTOR_DIR)/,$(BUBBA_DIRS)),$(patsubst %.png,%.inc.c,$(wildcard $(dir)/*.png)))
|
|
BULLY_BLARGG_FILES := $(foreach dir,$(addprefix $(ACTOR_DIR)/,$(BULLY_DIRS)),$(patsubst %.png,%.inc.c,$(wildcard $(dir)/*.png)))
|
|
CHILLYCHIEF_FILES := $(foreach dir,$(addprefix $(ACTOR_DIR)/,$(CHILLYCHIEF_DIRS)),$(patsubst %.png,%.inc.c,$(wildcard $(dir)/*.png)))
|
|
HOOT_THWOMP_FILES := $(foreach dir,$(addprefix $(ACTOR_DIR)/,$(HOOT_DIRS)),$(patsubst %.png,%.inc.c,$(wildcard $(dir)/*.png)))
|
|
KOOPA_LOG_FILES := $(foreach dir,$(addprefix $(ACTOR_DIR)/,$(KOOPA_DIRS)),$(patsubst %.png,%.inc.c,$(wildcard $(dir)/*.png)))
|
|
KLEPTO_EYEROK_FILES := $(foreach dir,$(addprefix $(ACTOR_DIR)/,$(KLEPTO_DIRS)),$(patsubst %.png,%.inc.c,$(wildcard $(dir)/*.png)))
|
|
LAKITU_TOAD_FILES := $(foreach dir,$(addprefix $(ACTOR_DIR)/,$(LAKITU_DIRS)),$(patsubst %.png,%.inc.c,$(wildcard $(dir)/*.png)))
|
|
MARIO_WATER_FILES := $(foreach dir,$(addprefix $(ACTOR_DIR)/,$(MARIO_DIRS)),$(patsubst %.png,%.inc.c,$(wildcard $(dir)/*.png)))
|
|
MOLE_UKIKI_FILES := $(foreach dir,$(addprefix $(ACTOR_DIR)/,$(MOLE_DIRS)),$(patsubst %.png,%.inc.c,$(wildcard $(dir)/*.png)))
|
|
MR_I_SWOOP_FILES := $(foreach dir,$(addprefix $(ACTOR_DIR)/,$(MR_I_DIRS)),$(patsubst %.png,%.inc.c,$(wildcard $(dir)/*.png)))
|
|
PEACH_TOADSTOOL_FILES := $(foreach dir,$(addprefix $(ACTOR_DIR)/,$(PEACH_DIRS)),$(patsubst %.png,%.inc.c,$(wildcard $(dir)/*.png)))
|
|
SEA_CREATURES_FILES := $(foreach dir,$(addprefix $(ACTOR_DIR)/,$(SEA_DIRS)),$(patsubst %.png,%.inc.c,$(wildcard $(dir)/*.png)))
|
|
SKEETER_FISH_FILES := $(foreach dir,$(addprefix $(ACTOR_DIR)/,$(SKEETER_DIRS)),$(patsubst %.png,%.inc.c,$(wildcard $(dir)/*.png)))
|
|
SPINDRIFT_PENGUIN_FILES := $(foreach dir,$(addprefix $(ACTOR_DIR)/,$(SPINDRIFT_DIRS)),$(patsubst %.png,%.inc.c,$(wildcard $(dir)/*.png)))
|
|
|
|
# Actor dependencies
|
|
$(BUILD_DIR)/actors/group0.o: $(addprefix $(BUILD_DIR)/,$(MARIO_WATER_FILES)) $(foreach dir,$(addprefix $(ACTOR_DIR)/,$(MARIO_DIRS)),$(wildcard $(dir)/*.c))
|
|
$(BUILD_DIR)/actors/group1.o: $(addprefix $(BUILD_DIR)/,$(HOOT_THWOMP_FILES)) $(foreach dir,$(addprefix $(ACTOR_DIR)/,$(HOOT_DIRS)),$(wildcard $(dir)/*.c))
|
|
$(BUILD_DIR)/actors/group2.o: $(addprefix $(BUILD_DIR)/,$(BULLY_BLARGG_FILES)) $(foreach dir,$(addprefix $(ACTOR_DIR)/,$(BULLY_DIRS)),$(wildcard $(dir)/*.c))
|
|
$(BUILD_DIR)/actors/group3.o: $(addprefix $(BUILD_DIR)/,$(BOBOMBS_BUBBLE_FILES)) $(foreach dir,$(addprefix $(ACTOR_DIR)/,$(KING_BOBOMB_DIRS)),$(wildcard $(dir)/*.c))
|
|
$(BUILD_DIR)/actors/group4.o: $(addprefix $(BUILD_DIR)/,$(SEA_CREATURES_FILES)) $(foreach dir,$(addprefix $(ACTOR_DIR)/,$(SEA_DIRS)),$(wildcard $(dir)/*.c))
|
|
$(BUILD_DIR)/actors/group5.o: $(addprefix $(BUILD_DIR)/,$(KLEPTO_EYEROK_FILES)) $(foreach dir,$(addprefix $(ACTOR_DIR)/,$(KLEPTO_DIRS)),$(wildcard $(dir)/*.c))
|
|
$(BUILD_DIR)/actors/group6.o: $(addprefix $(BUILD_DIR)/,$(MOLE_UKIKI_FILES)) $(foreach dir,$(addprefix $(ACTOR_DIR)/,$(MOLE_DIRS)),$(wildcard $(dir)/*.c))
|
|
$(BUILD_DIR)/actors/group7.o: $(addprefix $(BUILD_DIR)/,$(SPINDRIFT_PENGUIN_FILES)) $(foreach dir,$(addprefix $(ACTOR_DIR)/,$(SPINDRIFT_DIRS)),$(wildcard $(dir)/*.c))
|
|
$(BUILD_DIR)/actors/group8.o: $(addprefix $(BUILD_DIR)/,$(CAPSWITCH_SPRINGBOARD_FILES)) $(foreach dir,$(addprefix $(ACTOR_DIR)/,$(CAPSWITCH_DIRS)),$(wildcard $(dir)/*.c))
|
|
$(BUILD_DIR)/actors/group9.o: $(addprefix $(BUILD_DIR)/,$(BOO_BOOKEND_FILES)) $(foreach dir,$(addprefix $(ACTOR_DIR)/,$(BOO_DIRS)),$(wildcard $(dir)/*.c))
|
|
$(BUILD_DIR)/actors/group10.o: $(addprefix $(BUILD_DIR)/,$(PEACH_TOADSTOOL_FILES)) $(foreach dir,$(addprefix $(ACTOR_DIR)/,$(PEACH_DIRS)),$(wildcard $(dir)/*.c))
|
|
$(BUILD_DIR)/actors/group11.o: $(addprefix $(BUILD_DIR)/,$(BUBBA_WIGGLER_FILES)) $(foreach dir,$(addprefix $(ACTOR_DIR)/,$(BUBBA_DIRS)),$(wildcard $(dir)/*.c))
|
|
$(BUILD_DIR)/actors/group12.o: $(addprefix $(BUILD_DIR)/,$(BOWSER_FLAMES_FILES)) $(foreach dir,$(addprefix $(ACTOR_DIR)/,$(BOWSER_DIRS)),$(wildcard $(dir)/*.c))
|
|
$(BUILD_DIR)/actors/group13.o: $(addprefix $(BUILD_DIR)/,$(SKEETER_FISH_FILES)) $(foreach dir,$(addprefix $(ACTOR_DIR)/,$(SKEETER_DIRS)),$(wildcard $(dir)/*.c))
|
|
$(BUILD_DIR)/actors/group14.o: $(addprefix $(BUILD_DIR)/,$(KOOPA_LOG_FILES)) $(foreach dir,$(addprefix $(ACTOR_DIR)/,$(KOOPA_DIRS)),$(wildcard $(dir)/*.c))
|
|
$(BUILD_DIR)/actors/group15.o: $(addprefix $(BUILD_DIR)/,$(LAKITU_TOAD_FILES)) $(foreach dir,$(addprefix $(ACTOR_DIR)/,$(LAKITU_DIRS)),$(wildcard $(dir)/*.c))
|
|
$(BUILD_DIR)/actors/group16.o: $(addprefix $(BUILD_DIR)/,$(CHILLYCHIEF_FILES)) $(foreach dir,$(addprefix $(ACTOR_DIR)/,$(CHILLYCHIEF_DIRS)),$(wildcard $(dir)/*.c))
|
|
$(BUILD_DIR)/actors/group17.o: $(addprefix $(BUILD_DIR)/,$(MR_I_SWOOP_FILES)) $(foreach dir,$(addprefix $(ACTOR_DIR)/,$(MR_I_DIRS)),$(wildcard $(dir)/*.c))
|
|
$(BUILD_DIR)/actors/common0.o: $(addprefix $(BUILD_DIR)/,$(AMP_CHUCKYA_FILES)) $(foreach dir,$(addprefix $(ACTOR_DIR)/,$(AMP_DIRS)),$(wildcard $(dir)/*.c))
|
|
$(BUILD_DIR)/actors/common1.o: $(addprefix $(BUILD_DIR)/,$(COINS_PIPE_FILES)) $(foreach dir,$(addprefix $(ACTOR_DIR)/,$(COINS_DIRS)),$(wildcard $(dir)/*.c))
|
|
|
|
# Actor Elf Files
|
|
$(BUILD_DIR)/actors/group0.elf: SEGMENT_ADDRESS := 0x04000000
|
|
$(BUILD_DIR)/actors/group1.elf: SEGMENT_ADDRESS := 0x05000000
|
|
$(BUILD_DIR)/actors/group2.elf: SEGMENT_ADDRESS := 0x05000000
|
|
$(BUILD_DIR)/actors/group3.elf: SEGMENT_ADDRESS := 0x05000000
|
|
$(BUILD_DIR)/actors/group4.elf: SEGMENT_ADDRESS := 0x05000000
|
|
$(BUILD_DIR)/actors/group5.elf: SEGMENT_ADDRESS := 0x05000000
|
|
$(BUILD_DIR)/actors/group6.elf: SEGMENT_ADDRESS := 0x05000000
|
|
$(BUILD_DIR)/actors/group7.elf: SEGMENT_ADDRESS := 0x05000000
|
|
$(BUILD_DIR)/actors/group8.elf: SEGMENT_ADDRESS := 0x05000000
|
|
$(BUILD_DIR)/actors/group9.elf: SEGMENT_ADDRESS := 0x05000000
|
|
$(BUILD_DIR)/actors/group10.elf: SEGMENT_ADDRESS := 0x05000000
|
|
$(BUILD_DIR)/actors/group11.elf: SEGMENT_ADDRESS := 0x05000000
|
|
$(BUILD_DIR)/actors/group12.elf: SEGMENT_ADDRESS := 0x06000000
|
|
$(BUILD_DIR)/actors/group13.elf: SEGMENT_ADDRESS := 0x06000000
|
|
$(BUILD_DIR)/actors/group14.elf: SEGMENT_ADDRESS := 0x06000000
|
|
$(BUILD_DIR)/actors/group15.elf: SEGMENT_ADDRESS := 0x06000000
|
|
$(BUILD_DIR)/actors/group16.elf: SEGMENT_ADDRESS := 0x06000000
|
|
$(BUILD_DIR)/actors/group17.elf: SEGMENT_ADDRESS := 0x06000000
|
|
$(BUILD_DIR)/actors/common0.elf: SEGMENT_ADDRESS := 0x08000000
|
|
$(BUILD_DIR)/actors/common1.elf: SEGMENT_ADDRESS := 0x03000000
|
|
|
|
# --------------------------------------
|
|
# Level Rules
|
|
# --------------------------------------
|
|
|
|
$(BUILD_DIR)/levels/%/leveldata.elf: SEGMENT_ADDRESS := 0x07000000
|
|
|
|
# TODO: Generate these rules from the level configs?
|
|
|
|
define level_rules =
|
|
$(1)_SEG7_FILES := $$(patsubst %.png,%.inc.c,$$(wildcard levels/$(1)/*.png))
|
|
$$(BUILD_DIR)/levels/$(1)/leveldata.o: $$(addprefix $$(BUILD_DIR)/,$$($(1)_SEG7_FILES))
|
|
$$(BUILD_DIR)/levels/$(1)/leveldata.elf: TEXTURE_BIN := $(2)
|
|
endef
|
|
|
|
ifneq ($(MAKECMDGOALS),clean)
|
|
ifneq ($(MAKECMDGOALS),distclean)
|
|
$(BUILD_DIR)/level_rules.mk: levels/level_rules.mk levels/level_defines.h
|
|
$(CPP) $(VERSION_CFLAGS) -I . -o $@ $<
|
|
include $(BUILD_DIR)/level_rules.mk
|
|
endif
|
|
endif
|
|
|
|
# --------------------------------------
|
|
# Extra Level Rules
|
|
# --------------------------------------
|
|
$(eval $(call level_rules,intro,generic)) # Intro (Super Mario 64 Logo)
|
|
$(eval $(call level_rules,menu,generic)) # Menu (File Select)
|
|
|
|
# --------------------------------------
|
|
# Cake Texture Rules
|
|
# --------------------------------------
|
|
|
|
# Ending cake textures are generated in a special way
|
|
$(BUILD_DIR)/levels/ending/cake_eu.inc.c: levels/ending/cake_eu.png
|
|
$(SKYCONV) --type cake-eu --split $^ $(BUILD_DIR)/levels/ending
|
|
$(BUILD_DIR)/levels/ending/cake.inc.c: levels/ending/cake.png
|
|
$(SKYCONV) --type cake --split $^ $(BUILD_DIR)/levels/ending
|
|
|
|
# --------------------------------------
|
|
# Texture Bin Rules
|
|
# --------------------------------------
|
|
|
|
# Others
|
|
SEGMENT2_FILES := $(patsubst %.png,%.inc.c,$(wildcard $(TEXTURE_DIR)/segment2/*.png))
|
|
TITLE_SCREEN_BG_FILES := $(patsubst %.png,%.inc.c,$(wildcard $(TEXTURE_DIR)/title_screen_bg/*.png))
|
|
SPOOKY_FILES := $(patsubst %.png,%.inc.c,$(wildcard $(TEXTURE_DIR)/spooky/*.png))
|
|
GENERIC_FILES := $(patsubst %.png,%.inc.c,$(wildcard $(TEXTURE_DIR)/generic/*.png))
|
|
OUTSIDE_FILES := $(patsubst %.png,%.inc.c,$(wildcard $(TEXTURE_DIR)/outside/*.png))
|
|
SNOW_FILES := $(patsubst %.png,%.inc.c,$(wildcard $(TEXTURE_DIR)/snow/*.png))
|
|
EFFECT_FILES := $(patsubst %.png,%.inc.c,$(wildcard $(TEXTURE_DIR)/effect/*.png))
|
|
CAVE_FILES := $(patsubst %.png,%.inc.c,$(wildcard $(TEXTURE_DIR)/cave/*.png))
|
|
INSIDE_FILES := $(patsubst %.png,%.inc.c,$(wildcard $(TEXTURE_DIR)/inside/*.png))
|
|
WATER_FILES := $(patsubst %.png,%.inc.c,$(wildcard $(TEXTURE_DIR)/water/*.png))
|
|
FIRE_TEXTURES_FILES := $(patsubst %.png,%.inc.c,$(wildcard $(TEXTURE_DIR)/fire/*.png))
|
|
SKY_FILES := $(patsubst %.png,%.inc.c,$(wildcard $(TEXTURE_DIR)/sky/*.png))
|
|
MACHINE_FILES := $(patsubst %.png,%.inc.c,$(wildcard $(TEXTURE_DIR)/machine/*.png))
|
|
MOUNTAIN_FILES := $(patsubst %.png,%.inc.c,$(wildcard $(TEXTURE_DIR)/mountain/*.png))
|
|
GRASS_FILES := $(patsubst %.png,%.inc.c,$(wildcard $(TEXTURE_DIR)/grass/*.png))
|
|
|
|
# Texture Files
|
|
$(BUILD_DIR)/bin/segment2.o: $(addprefix $(BUILD_DIR)/,$(SEGMENT2_FILES))
|
|
$(BUILD_DIR)/bin/title_screen_bg.o: $(addprefix $(BUILD_DIR)/,$(TITLE_SCREEN_BG_FILES))
|
|
$(BUILD_DIR)/bin/spooky.o: $(addprefix $(BUILD_DIR)/,$(SPOOKY_FILES))
|
|
$(BUILD_DIR)/bin/generic.o: $(addprefix $(BUILD_DIR)/,$(GENERIC_FILES))
|
|
$(BUILD_DIR)/bin/outside.o: $(addprefix $(BUILD_DIR)/,$(OUTSIDE_FILES))
|
|
$(BUILD_DIR)/bin/snow.o: $(addprefix $(BUILD_DIR)/,$(SNOW_FILES))
|
|
$(BUILD_DIR)/bin/effect.o: $(addprefix $(BUILD_DIR)/,$(EFFECT_FILES))
|
|
$(BUILD_DIR)/bin/cave.o: $(addprefix $(BUILD_DIR)/,$(CAVE_FILES))
|
|
$(BUILD_DIR)/bin/inside.o: $(addprefix $(BUILD_DIR)/,$(INSIDE_FILES))
|
|
$(BUILD_DIR)/bin/water.o: $(addprefix $(BUILD_DIR)/,$(WATER_FILES))
|
|
$(BUILD_DIR)/bin/fire.o: $(addprefix $(BUILD_DIR)/,$(FIRE_TEXTURES_FILES))
|
|
$(BUILD_DIR)/bin/sky.o: $(addprefix $(BUILD_DIR)/,$(SKY_FILES))
|
|
$(BUILD_DIR)/bin/machine.o: $(addprefix $(BUILD_DIR)/,$(MACHINE_FILES))
|
|
$(BUILD_DIR)/bin/mountain.o: $(addprefix $(BUILD_DIR)/,$(MOUNTAIN_FILES))
|
|
$(BUILD_DIR)/bin/grass.o: $(addprefix $(BUILD_DIR)/,$(GRASS_FILES))
|
|
|
|
# Others
|
|
$(BUILD_DIR)/bin/segment2.elf: SEGMENT_ADDRESS := 0x02000000
|
|
$(BUILD_DIR)/bin/title_screen_bg.elf: SEGMENT_ADDRESS := 0x0A000000
|
|
$(BUILD_DIR)/bin/debug_level_select.elf: SEGMENT_ADDRESS := 0x07000000
|
|
$(BUILD_DIR)/bin/effect.elf: SEGMENT_ADDRESS := 0x0B000000
|
|
$(BUILD_DIR)/bin/spooky.elf: SEGMENT_ADDRESS := 0x09000000
|
|
$(BUILD_DIR)/bin/generic.elf: SEGMENT_ADDRESS := 0x09000000
|
|
$(BUILD_DIR)/bin/outside.elf: SEGMENT_ADDRESS := 0x09000000
|
|
$(BUILD_DIR)/bin/snow.elf: SEGMENT_ADDRESS := 0x09000000
|
|
$(BUILD_DIR)/bin/cave.elf: SEGMENT_ADDRESS := 0x09000000
|
|
$(BUILD_DIR)/bin/inside.elf: SEGMENT_ADDRESS := 0x09000000
|
|
$(BUILD_DIR)/bin/water.elf: SEGMENT_ADDRESS := 0x09000000
|
|
$(BUILD_DIR)/bin/fire.elf: SEGMENT_ADDRESS := 0x09000000
|
|
$(BUILD_DIR)/bin/sky.elf: SEGMENT_ADDRESS := 0x09000000
|
|
$(BUILD_DIR)/bin/machine.elf: SEGMENT_ADDRESS := 0x09000000
|
|
$(BUILD_DIR)/bin/mountain.elf: SEGMENT_ADDRESS := 0x09000000
|
|
$(BUILD_DIR)/bin/grass.elf: SEGMENT_ADDRESS := 0x09000000
|
|
|
|
# EU segment 19 translations
|
|
$(BUILD_DIR)/bin/eu/translation_de.elf: SEGMENT_ADDRESS := 0x19000000
|
|
$(BUILD_DIR)/bin/eu/translation_en.elf: SEGMENT_ADDRESS := 0x19000000
|
|
$(BUILD_DIR)/bin/eu/translation_fr.elf: SEGMENT_ADDRESS := 0x19000000
|
|
|
|
# --------------------------------------
|
|
# Skybox Rules
|
|
# --------------------------------------
|
|
|
|
$(BUILD_DIR)/bin/%_skybox.c: textures/skyboxes/%.png
|
|
$(SKYCONV) --type sky --split $^ $(BUILD_DIR)/bin
|
|
|
|
$(BUILD_DIR)/bin/%_skybox.elf: SEGMENT_ADDRESS := 0x0A000000
|
|
|
|
# --------------------------------------
|
|
# Misc Rules
|
|
# --------------------------------------
|
|
|
|
# intro_raw textures are not compressed
|
|
INTRO_RAW_FILES := $(wildcard $(TEXTURE_DIR)/intro_raw/*.png)
|
|
$(BUILD_DIR)/src/goddard/renderer.o: $(addprefix $(BUILD_DIR)/,$(patsubst %.png,%.inc.c,$(INTRO_RAW_FILES)))
|