41 lines
1.4 KiB
C
41 lines
1.4 KiB
C
#ifndef _SOUND_INIT_H
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#define _SOUND_INIT_H
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#include "types.h"
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#define SOUND_MENU_FLAG_HANDAPPEAR 0x01
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#define SOUND_MENU_FLAG_HANDISAPPEAR 0x02
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#define SOUND_MENU_FLAG_UNKNOWN1 0x04
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#define SOUND_MENU_FLAG_PINCHMARIOFACE 0x08
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#define SOUND_MENU_FLAG_PINCHMARIOFACE2 0x10
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#define SOUND_MENU_FLAG_LETGOMARIOFACE 0x20
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#define SOUND_MENU_FLAG_CAMERAZOOMIN 0x40
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#define SOUND_MENU_FLAG_CAMERAZOOMOUT 0x80
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#define SOUND_MENU_MODE_STEREO 0
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#define SOUND_MENU_MODE_MONO 1
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#define SOUND_MENU_MODE_HEADSET 2
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extern void reset_volume(void);
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extern void raise_background_noise(s32);
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extern void lower_background_noise(s32);
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extern void disable_background_sound(void);
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extern void enable_background_sound(void);
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extern void set_sound_mode(u16);
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extern void play_menu_sounds(s16 a);
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extern void play_painting_eject_sound(void);
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extern void play_infinite_stairs_music(void);
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extern void set_background_music(u16, u16, s16);
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extern void fadeout_music(s16);
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extern void fadeout_level_music(s16 fadeTimer);
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extern void play_cutscene_music(u16);
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extern void play_shell_music(void);
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extern void stop_shell_music(void);
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extern void play_cap_music(u16);
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extern void fadeout_cap_music(void);
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extern void stop_cap_music(void);
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extern void audio_game_loop_tick(void);
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extern void thread4_sound(void *);
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#endif /* _SOUND_INIT_H */
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