13 lines
239 B
C
13 lines
239 B
C
#ifndef _MARIO_ACTIONS_MOVING
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#define _MARIO_ACTIONS_MOVING
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struct MarioState;
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void play_step_sound(struct MarioState *m, s16 arg1, s16 arg2);
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s32 mario_execute_moving_action(struct MarioState *m);
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#endif /* _MARIO_ACTIONS_MOVING */
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