418 lines
8.2 KiB
ArmAsm
418 lines
8.2 KiB
ArmAsm
# act_name_ Names
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.balign 4
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act_name_00: # 0x0200E4C0
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.byte _("BIG BOB-OMB ON THE SUMMIT")
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.balign 4
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act_name_01: # 0x0200E4D0
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.byte _("FOOTRACE WITH KOOPA THE QUICK")
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.balign 4
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act_name_02: # 0x0200E4E0
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.byte _("SHOOT TO THE ISLAND IN THE SKY")
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.balign 4
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act_name_03: # 0x0200E4F0
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.byte _("FIND THE 8 RED COINS")
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.balign 4
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act_name_04: # 0x0200E4FC
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.byte _("MARIO WINGS TO THE SKY")
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.balign 4
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act_name_05: # 0x0200E50C
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.byte _("BEHIND CHAIN CHOMP'S GATE")
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.balign 4
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act_name_06: # 0x0200E51C
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.byte _("CHIP OFF WHOMP'S BLOCK")
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.balign 4
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act_name_07: # 0x0200E52C
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.byte _("TO THE TOP OF THE FORTRESS")
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.balign 4
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act_name_08: # 0x0200E53C
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.byte _("SHOOT INTO THE WILD BLUE")
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.balign 4
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act_name_09: # 0x0200E54C
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.byte _("RED COINS ON THE FLOATING ISLE")
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.balign 4
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act_name_10: # 0x0200E55C
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.byte _("FALL ONTO THE CAGED ISLAND")
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.balign 4
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act_name_11: # 0x0200E568
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.byte _("BLAST AWAY THE WALL")
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.balign 4
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act_name_12: # 0x0200E578
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.byte _("PLUNDER IN THE SUNKEN SHIP")
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.balign 4
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act_name_13: # 0x0200E588
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.byte _("CAN THE EEL COME OUT TO PLAY?")
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.balign 4
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act_name_14: # 0x0200E598
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.byte _("TREASURE OF THE OCEAN CAVE")
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.balign 4
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act_name_15: # 0x0200E5A8
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.byte _("RED COINS ON THE SHIP AFLOAT")
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.balign 4
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act_name_16: # 0x0200E5B8
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.byte _("BLAST TO THE STONE PILLAR")
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.balign 4
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act_name_17: # 0x0200E5C8
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.byte _("THROUGH THE JET STREAM")
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.balign 4
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act_name_18: # 0x0200E5D8
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.byte _("SLIP SLIDIN' AWAY")
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.balign 4
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act_name_19: # 0x0200E5E8
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.byte _("LI'L PENGUIN LOST")
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.balign 4
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act_name_20: # 0x0200E5F8
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.byte _("BIG PENGUIN RACE")
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.balign 4
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act_name_21: # 0x0200E60C
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.byte _("FROSTY SLIDE FOR 8 RED COINS")
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.balign 4
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act_name_22: # 0x0200E61C
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.byte _("SNOWMAN'S LOST HIS HEAD")
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.balign 4
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act_name_23: # 0x0200E62C
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.byte _("WALL KICKS WILL WORK")
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.balign 4
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act_name_24: # 0x0200E640
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.byte _("GO ON A GHOST HUNT")
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.balign 4
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act_name_25: # 0x0200E650
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.byte _("RIDE BIG BOO'S MERRY-GO-ROUND")
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.balign 4
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act_name_26: # 0x0200E660
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.byte _("SECRET OF THE HAUNTED BOOKS")
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.balign 4
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act_name_27: # 0x0200E670
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.byte _("SEEK THE 8 RED COINS")
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.balign 4
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act_name_28: # 0x0200E680
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.byte _("BIG BOO'S BALCONY")
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.balign 4
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act_name_29: # 0x0200E690
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.byte _("EYE TO EYE IN THE SECRET ROOM")
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.balign 4
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act_name_30: # 0x0200E6A0
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.byte _("SWIMMING BEAST IN THE CAVERN")
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.balign 4
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act_name_31: # 0x0200E6B0
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.byte _("ELEVATE FOR 8 RED COINS")
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.balign 4
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act_name_32: # 0x0200E6C0
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.byte _("METAL-HEAD MARIO CAN MOVE!")
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.balign 4
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act_name_33: # 0x0200E6CC
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.byte _("NAVIGATING THE TOXIC MAZE")
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.balign 4
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act_name_34: # 0x0200E6D8
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.byte _("A-MAZE-ING EMERGENCY EXIT")
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.balign 4
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act_name_35: # 0x0200E6EC
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.byte _("WATCH FOR ROLLING ROCKS")
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.balign 4
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act_name_36: # 0x0200E6FC
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.byte _("BOIL THE BIG BULLY")
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.balign 4
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act_name_37: # 0x0200E70C
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.byte _("BULLY THE BULLIES")
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.balign 4
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act_name_38: # 0x0200E71C
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.byte _("8-COIN PUZZLE WITH 15 PIECES")
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.balign 4
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act_name_39: # 0x0200E72C
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.byte _("RED-HOT LOG ROLLING")
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.balign 4
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act_name_40: # 0x0200E738
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.byte _("HOT-FOOT-IT INTO THE VOLCANO")
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.balign 4
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act_name_41: # 0x0200E748
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.byte _("ELEVATOR TOUR IN THE VOLCANO")
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.balign 4
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act_name_42: # 0x0200E758
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.byte _("IN THE TALONS OF THE BIG BIRD")
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.balign 4
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act_name_43: # 0x0200E76C
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.byte _("SHINING ATOP THE PYRAMID")
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.balign 4
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act_name_44: # 0x0200E780
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.byte _("INSIDE THE ANCIENT PYRAMID")
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.balign 4
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act_name_45: # 0x0200E794
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.byte _("STAND TALL ON THE FOUR PILLARS")
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.balign 4
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act_name_46: # 0x0200E7A4
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.byte _("FREE FLYING FOR 8 RED COINS")
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.balign 4
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act_name_47: # 0x0200E7B4
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.byte _("PYRAMID PUZZLE")
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.balign 4
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act_name_48: # 0x0200E7C8
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.byte _("BOARD BOWSER'S SUB")
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.balign 4
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act_name_49: # 0x0200E7D8
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.byte _("CHESTS IN THE CURRENT")
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.balign 4
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act_name_50: # 0x0200E7E8
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.byte _("POLE-JUMPING FOR RED COINS")
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.balign 4
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act_name_51: # 0x0200E7F8
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.byte _("THROUGH THE JET STREAM")
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.balign 4
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act_name_52: # 0x0200E808
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.byte _("THE MANTA RAY'S REWARD")
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.balign 4
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act_name_53: # 0x0200E814
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.byte _("COLLECT THE CAPS...")
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.balign 4
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act_name_54: # 0x0200E824
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.byte _("SNOWMAN'S BIG HEAD")
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.balign 4
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act_name_55: # 0x0200E834
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.byte _("CHILL WITH THE BULLY")
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.balign 4
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act_name_56: # 0x0200E844
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.byte _("IN THE DEEP FREEZE")
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.balign 4
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act_name_57: # 0x0200E850
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.byte _("WHIRL FROM THE FREEZING POND")
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.balign 4
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act_name_58: # 0x0200E860
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.byte _("SHELL SHREDDIN' FOR RED COINS")
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.balign 4
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act_name_59: # 0x0200E870
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.byte _("INTO THE IGLOO")
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.balign 4
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act_name_60: # 0x0200E87C
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.byte _("SHOCKING ARROW LIFTS!")
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.balign 4
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act_name_61: # 0x0200E88C
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.byte _("TOP O' THE TOWN")
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.balign 4
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act_name_62: # 0x0200E89C
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.byte _("SECRETS IN THE SHALLOWS & SKY")
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.balign 4
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act_name_63: # 0x0200E8AC
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.byte _("EXPRESS ELEVATOR--HURRY UP!")
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.balign 4
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act_name_64: # 0x0200E8C0
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.byte _("GO TO TOWN FOR RED COINS")
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.balign 4
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act_name_65: # 0x0200E8D0
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.byte _("QUICK RACE THROUGH DOWNTOWN!")
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.balign 4
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act_name_66: # 0x0200E8E0
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.byte _("SCALE THE MOUNTAIN")
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.balign 4
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act_name_67: # 0x0200E8F0
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.byte _("MYSTERY OF THE MONKEY CAGE")
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.balign 4
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act_name_68: # 0x0200E904
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.byte _("SCARY 'SHROOMS, RED COINS")
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.balign 4
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act_name_69: # 0x0200E914
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.byte _("MYSTERIOUS MOUNTAINSIDE")
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.balign 4
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act_name_70: # 0x0200E924
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.byte _("BREATHTAKING VIEW FROM BRIDGE")
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.balign 4
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act_name_71: # 0x0200E934
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.byte _("BLAST TO THE LONELY MUSHROOM")
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.balign 4
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act_name_72: # 0x0200E944
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.byte _("PLUCK THE PIRANHA FLOWER")
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.balign 4
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act_name_73: # 0x0200E954
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.byte _("THE TIP TOP OF THE HUGE ISLAND")
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.balign 4
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act_name_74: # 0x0200E964
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.byte _("REMATCH WITH KOOPA THE QUICK")
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.balign 4
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act_name_75: # 0x0200E974
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.byte _("FIVE ITTY BITTY SECRETS")
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.balign 4
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act_name_76: # 0x0200E984
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.byte _("WIGGLER'S RED COINS")
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.balign 4
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act_name_77: # 0x0200E994
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.byte _("MAKE WIGGLER SQUIRM")
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.balign 4
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act_name_78: # 0x0200E9A0
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.byte _("ROLL INTO THE CAGE")
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.balign 4
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act_name_79: # 0x0200E9B0
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.byte _("THE PIT AND THE PENDULUMS")
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.balign 4
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act_name_80: # 0x0200E9B8
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.byte _("GET A HAND")
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.balign 4
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act_name_81: # 0x0200E9C8
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.byte _("STOMP ON THE THWOMP")
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.balign 4
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act_name_82: # 0x0200E9DC
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.byte _("TIMED JUMPS ON MOVING BARS")
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.balign 4
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act_name_83: # 0x0200E9EC
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.byte _("STOP TIME FOR RED COINS")
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.balign 4
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act_name_84: # 0x0200E9F8
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.byte _("CRUISER CROSSING THE RAINBOW")
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.balign 4
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act_name_85: # 0x0200EA04
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.byte _("THE BIG HOUSE IN THE SKY")
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.balign 4
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act_name_86: # 0x0200EA10
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.byte _("COINS AMASSED IN A MAZE")
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.balign 4
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act_name_87: # 0x0200EA20
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.byte _("SWINGIN' IN THE BREEZE")
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.balign 4
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act_name_88: # 0x0200EA34
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.byte _("TRICKY TRIANGLES!")
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.balign 4
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act_name_89: # 0x0200EA44
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.byte _("SOMEWHERE OVER THE RAINBOW")
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.balign 4
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act_name_90: # 0x0200EA54
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.byte _("ONE OF THE CASTLE'S SECRET STARS!")
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.balign 4
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act_name_91: # 0x0200EA60
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.byte _("")
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.balign 4
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act_name_92: # 0x0200EA70
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.byte _("")
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.balign 4
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act_name_93: # 0x0200EA80
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.byte _("")
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.balign 4
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act_name_94: # 0x0200EA94
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.byte _("")
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.balign 4
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act_name_95: # 0x0200EAA8
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.byte _("")
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.balign 4
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act_name_96: # 0x0200EABC
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.byte _("")
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# act names table 0x0200EAD0
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.balign 4
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glabel seg2_act_name_table
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.word act_name_00, act_name_01, act_name_02, act_name_03
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.word act_name_04, act_name_05, act_name_06, act_name_07
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.word act_name_08, act_name_09, act_name_10, act_name_11
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.word act_name_12, act_name_13, act_name_14, act_name_15
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.word act_name_16, act_name_17, act_name_18, act_name_19
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.word act_name_20, act_name_21, act_name_22, act_name_23
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.word act_name_24, act_name_25, act_name_26, act_name_27
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.word act_name_28, act_name_29, act_name_30, act_name_31
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.word act_name_32, act_name_33, act_name_34, act_name_35
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.word act_name_36, act_name_37, act_name_38, act_name_39
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.word act_name_40, act_name_41, act_name_42, act_name_43
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.word act_name_44, act_name_45, act_name_46, act_name_47
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.word act_name_48, act_name_49, act_name_50, act_name_51
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.word act_name_52, act_name_53, act_name_54, act_name_55
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.word act_name_56, act_name_57, act_name_58, act_name_59
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.word act_name_60, act_name_61, act_name_62, act_name_63
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.word act_name_64, act_name_65, act_name_66, act_name_67
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.word act_name_68, act_name_69, act_name_70, act_name_71
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.word act_name_72, act_name_73, act_name_74, act_name_75
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.word act_name_76, act_name_77, act_name_78, act_name_79
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.word act_name_80, act_name_81, act_name_82, act_name_83
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.word act_name_84, act_name_85, act_name_86, act_name_87
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.word act_name_88, act_name_89, act_name_90, act_name_91
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.word act_name_92, act_name_93, act_name_94, act_name_95
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.word act_name_96, 0x0
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