46 lines
1.3 KiB
C
46 lines
1.3 KiB
C
// thi_top.c.inc
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struct SpawnParticlesInfo D_8032F134 = {
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0, 30, MODEL_WHITE_PARTICLE_SMALL, 0, 40, 0, 20, 40, 252, 30, 20.0f, 0.0f
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};
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UNUSED u8 unused8032F134[] = { 10, 11, 12 };
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void bhv_thi_huge_island_top_loop(void) {
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if (gTHIWaterDrained & 1) {
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if (o->oTimer == 0)
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gEnvironmentRegions[18] = 3000;
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obj_hide();
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} else
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load_object_collision_model();
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}
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void bhv_thi_tiny_island_top_loop(void) {
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if (!(gTHIWaterDrained & 1)) // last bit not set
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{
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if (o->oAction == 0) {
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if (o->oDistanceToMario < 500.0f)
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if (gMarioStates->action == ACT_GROUND_POUND_LAND) {
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o->oAction++;
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obj_spawn_particles(&D_8032F134);
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spawn_triangle_break_particles(20, 138, 0.3f, 3);
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PlaySound2(SOUND_GENERAL_EXPLOSION);
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obj_hide();
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}
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} else {
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if (o->oTimer < 50) {
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gEnvironmentRegions[18]--;
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PlaySound(SOUND_ENVIRONMENT_WATERDRAIN);
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} else {
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gTHIWaterDrained |= 1; // set last bit
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play_puzzle_jingle();
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o->oAction += 1;
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}
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}
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} else {
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if (o->oTimer == 0)
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gEnvironmentRegions[18] = 700;
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obj_hide();
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}
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}
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