445 lines
12 KiB
PHP
445 lines
12 KiB
PHP
# drawing layers
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.set LAYER_FORCE, 0
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.set LAYER_OPAQUE, 1
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.set LAYER_OPAQUE_DECAL, 2
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.set LAYER_OPAQUE_INTER, 3
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.set LAYER_ALPHA, 4
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.set LAYER_TRANSPARENT, 5
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.set LAYER_TRANSPARENT_DECAL, 6
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.set LAYER_TRANSPARENT_INTER, 7
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# sky background params
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.set BACKGROUND_OCEAN_SKY, 0
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.set BACKGROUND_FLAMING_SKY, 1
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.set BACKGROUND_UNDERWATER_CITY, 2
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.set BACKGROUND_BELOW_CLOUDS, 3
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.set BACKGROUND_SNOW_MOUNTAINS, 4
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.set BACKGROUND_DESERT, 5
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.set BACKGROUND_HAUNTED, 6
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.set BACKGROUND_GREEN_SKY, 7
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.set BACKGROUND_ABOVE_CLOUDS, 8
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.set BACKGROUND_PURPLE_SKY, 9
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# geo layout macros
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# 0x00: Branch and store return address
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# 0x04: scriptTarget, segment address of geo layout
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.macro geo_branch_and_link scriptTarget
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.byte 0x00, 0x00, 0x00, 0x00
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.word \scriptTarget
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.endm
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# 0x01: Terminate geo layout
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# 0x01-0x03: unused
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.macro geo_end
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.byte 0x01, 0x00, 0x00, 0x00
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.endm
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# 0x02: Branch
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# 0x01: if 1, store next geo layout address on stack
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# 0x02-0x03: unused
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# 0x04: scriptTarget, segment address of geo layout
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.macro geo_branch type, scriptTarget
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.byte 0x02, \type, 0x00, 0x00
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.word \scriptTarget
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.endm
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# 0x03: Return from branch
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# 0x01-0x03: unused
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.macro geo_return
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.byte 0x03, 0x00, 0x00, 0x00
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.endm
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# 0x04: Open node
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# 0x01-0x03: unused
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.macro geo_open_node
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.byte 0x04, 0x00, 0x00, 0x00
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.endm
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# 0x05: Close node
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# 0x01-0x03: unused
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.macro geo_close_node
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.byte 0x05, 0x00, 0x00, 0x00
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.endm
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# 0x06: Register the current node at the given index in the gGeoViews array
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# 0x01: unused
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# 0x02: s16 index
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.macro geo_assign_as_view param
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.byte 0x06, 0x00
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.hword \param
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.endm
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# 0x07: Update current scene graph node flags
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# 0x01: u8 operation (0 = reset, 1 = set, 2 = clear)
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# 0x02: s16 bits
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.macro geo_update_node_flags operation, flagBits
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.byte 0x07, \operation
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.hword \flagBits
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.endm
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# 0x08: Create screen area scene graph node
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# 0x01: unused
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# 0x02: s16 num entries (+2) to allocate
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# 0x04: s16 x
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# 0x06: s16 y
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# 0x08: s16 width
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# 0x0A: s16 height
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.macro geo_node_screen_area numEntries, x, y, width, height
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.byte 0x08, 0x00
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.hword \numEntries
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.hword \x, \y, \width, \height
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.endm
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# 0x09: Create orthographic projection scene graph node
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# 0x02: s16 scale as percentage
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.macro geo_node_ortho param
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.byte 0x09, 0x00
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.hword \param
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.endm
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# 0x0A: Create camera frustum scene graph node
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# 0x01: u8 if nonzero, enable function field
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# 0x02: s16 field of view
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# 0x04: s16 near
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# 0x06: s16 far
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# 0x08: [GraphNodeFunc function]
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.macro geo_camera_frustum fov, near, far, function=0
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.byte 0x0A
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.if (\function != 0)
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.byte 0x01
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.else
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.byte 0x00
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.endif
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.hword \fov, \near, \far
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.if (\function != 0)
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.word \function
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.endif
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.endm
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# 0x0B: Create a root scene graph node
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# 0x01-0x03: unused
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.macro geo_node_start
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.byte 0x0B, 0x00, 0x00, 0x00
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.endm
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# 0x0C: Create zbuffer-toggling scene graph node
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# 0x01: u8 enableZBuffer (1 = on, 0 = off)
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# 0x02-0x03: unused
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.macro geo_zbuffer enable
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.byte 0x0C, \enable, 0x00, 0x00
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.endm
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# 0x0D: Create render range scene graph node
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# 0x01-0x03: unused
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# 0x04: s16 minDistance
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# 0x06: s16 maxDistance
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.macro geo_render_range minDistance, maxDistance
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.byte 0x0D, 0x00, 0x00, 0x00
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.hword \minDistance, \maxDistance
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.endm
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# 0x0E: Create switch-case scene graph node
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# 0x01: unused
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# 0x02: s16 numCases
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# 0x04: GraphNodeFunc caseSelectorFunc
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.macro geo_switch_case count, function
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.byte 0x0E, 0x00
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.hword \count
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.word \function
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.endm
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# 0x0F: Create a camera scene graph node.
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# 0x01: unused
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# 0x02: s16 camera type
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# 0x04: s16 fromX
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# 0x06: s16 fromY
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# 0x08: s16 fromZ
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# 0x0A: s16 toX
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# 0x0C: s16 toY
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# 0x0E: s16 toZ
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# 0x10: GraphNodeFunc function
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.macro geo_camera type, x1, y1, z1, x2, y2, z2, function
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.byte 0x0F, 0x00
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.hword \type, \x1, \y1, \z1, \x2, \y2, \z2
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.word \function
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.endm
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# 0x10: Create translation & rotation scene graph node with optional display list
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# Four different versions of 0x10
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# cmd+0x01: u8 params
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# 0b1000_0000: if set, enable displayList field and drawingLayer
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# 0b0111_0000: fieldLayout (determines how rest of data is formatted
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# 0b0000_1111: drawingLayer
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#
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# fieldLayout = 0: Translate & Rotate
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# 0x04: s16 xTranslation
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# 0x06: s16 xTranslation
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# 0x08: s16 xTranslation
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# 0x0A: s16 xRotation
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# 0x0C: s16 xRotation
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# 0x0E: s16 xRotation
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# 0x10: [u32 displayList: if MSbit of params set, display list segmented address]
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.macro geo_translate_rotate layer, tx, ty, tz, rx, ry, rz, displayList=0
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.byte 0x10
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.if (\displayList != 0)
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.byte 0x00 | \layer | 0x80
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.else
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.byte 0x00 | \layer
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.endif
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.hword 0x0000
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.hword \tx, \ty, \tz
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.hword \rx, \ry, \rz
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.if (\displayList != 0)
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.word \displayList
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.endif
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.endm
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# fieldLayout = 1: Translate
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# 0x02: s16 xTranslation
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# 0x04: s16 yTranslation
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# 0x06: s16 zTranslation
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# 0x08: [u32 displayList: if MSbit of params set, display list segmented address]
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.macro geo_translate layer, tx, ty, tz, displayList=0
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.byte 0x10
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.if (\displayList != 0)
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.byte 0x10 | \layer | 0x80
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.else
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.byte 0x10 | \layer
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.endif
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.hword \tx, \ty, \tz
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.if (\displayList != 0)
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.word \displayList
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.endif
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.endm
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# fieldLayout = 2: Rotate
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# 0x02: s16 xRotation
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# 0x04: s16 yRotation
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# 0x06: s16 zRotation
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# 0x08: [u32 displayList: if MSbit of params set, display list segmented address]
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.macro geo_rotate layer, rx, ry, rz, displayList=0
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.byte 0x10
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.if (\displayList != 0)
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.byte 0x20 | \layer | 0x80
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.else
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.byte 0x20 | \layer
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.endif
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.hword \rx, \ry, \rz
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.if (\displayList != 0)
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.word \displayList
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.endif
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.endm
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# fieldLayout = 3: Rotate Y
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# 0x02: s16 yRotation
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# 0x04: [u32 displayList: if MSbit of params set, display list segmented address]
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.macro geo_rotate_y layer, ry, displayList=0
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.byte 0x10
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.if (\displayList != 0)
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.byte 0x30 | \layer | 0x80
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.else
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.byte 0x30 | \layer
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.endif
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.hword \ry
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.if (\displayList != 0)
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.word \displayList
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.endif
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.endm
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# 0x11: Create translation scene graph node with optional display list
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# 0x01: u8 params
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# 0b1000_0000: if set, enable displayList field and drawingLayer
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# 0b0000_1111: drawingLayer
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# 0x02: s16 translationX
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# 0x04: s16 translationY
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# 0x06: s16 translationZ
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# 0x08: [u32 displayList: if MSbit of params set, display list segmented address]
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.macro geo_translate_node layer, ux, uy, uz, displayList=0
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.byte 0x11
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.if (\displayList != 0)
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.byte 0x80 | \layer
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.else
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.byte 0x00
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.endif
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.hword \ux, \uy, \uz
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.if (\displayList != 0)
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.word \displayList
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.endif
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.endm
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# 0x12: Create rotation scene graph node with optional display list
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# 0x01: u8 params
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# 0b1000_0000: if set, enable displayList field and drawingLayer
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# 0b0000_1111: drawingLayer
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# 0x02: s16 rotationX
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# 0x04: s16 rotationY
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# 0x06: s16 rotationZ
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# 0x08: [u32 displayList: if MSbit of params set, display list segmented address]
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.macro geo_rotation_node layer, ux, uy, uz, displayList=0
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.byte 0x12
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.if (\displayList != 0)
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.byte 0x80 | \layer
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.else
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.byte 0x00
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.endif
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.hword \ux, \uy, \uz
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.if (\displayList != 0)
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.word \displayList
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.endif
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.endm
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# 0x13: Create a scene graph node that is rotated by the object's animation.
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# 0x01: u8 drawingLayer
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# 0x02: s16 xTranslation
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# 0x04: s16 yTranslation
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# 0x06: s16 zTranslation
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# 0x08: u32 displayList: dislay list segmented address
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.macro geo_animated_part layer, x, y, z, displayList=0
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.byte 0x13, \layer
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.hword \x, \y, \z
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.word \displayList
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.endm
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# 0x14: Create billboarding node with optional display list
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# 0x01: u8 params
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# 0b1000_0000: if set, enable displayList field and drawingLayer
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# 0b0000_1111: drawingLayer
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# 0x02: s16 xTranslation
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# 0x04: s16 yTranslation
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# 0x06: s16 zTranslation
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# 0x08: [u32 displayList: if MSbit of params is set, display list segmented address]
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.macro geo_billboard layer=0, tx=0, ty=0, tz=0, displayList=0
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.byte 0x14
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.if (\displayList != 0)
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.byte 0x80 | \layer
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.else
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.byte 0x00
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.endif
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.hword \tx, \ty, \tz
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.if (\displayList != 0)
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.word \displayList
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.endif
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.endm
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# 0x15: Create plain display list scene graph node
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# 0x01: u8 drawingLayer
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# 0x02=0x03: unused
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# 0x04: u32 displayList: display list segmented address
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.macro geo_display_list layer, displayList
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.byte 0x15, \layer, 0x00, 0x00
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.word \displayList
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.endm
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# 0x16: Create shadow scene graph node
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# 0x01: unused
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# 0x02: s16 shadowType (cast to u8)
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# 0x04: s16 shadowSolidity (cast to u8)
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# 0x06: s16 shadowScale
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.set SHADOW_CIRCLE_9_VERTS, 0x00
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.set SHADOW_CIRCLE_4_VERTS, 0x01
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.set SHADOW_CIRCLE_4_VERTS_FLAT_UNUSED, 0x02 # unused shadow type
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.set SHADOW_SQUARE_PERMANENT, 0x0A # square shadow that never disappears
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.set SHADOW_SQUARE_SCALABLE, 0x0B # square shadow, shrinks with distance
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.set SHADOW_SQUARE_TOGGLABLE, 0x0C # square shadow, disappears with distance
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.set SHADOW_CIRCLE_PLAYER, 0x63 # player (Mario) shadow
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.set SHADOW_RECTANGLE_HARDCODED_OFFSET, 0x32 # offset of hard-coded shadows
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.macro geo_shadow type, solidity, scale
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.byte 0x16, 0x00
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.hword \type, \solidity, \scale
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.endm
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# 0x17: TODO Create render object scene graph node
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# 0x01-0x03: unused
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.macro geo_render_obj
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.byte 0x17, 0x00, 0x00, 0x00
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.endm
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# 0x18: Create dynamically generated displaylist scene graph node
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# 0x01: unused
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# 0x02: s16 parameter
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# 0x04: GraphNodeFunc function
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.macro geo_asm param, function
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.byte 0x18, 0x00
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.hword \param
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.word \function
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.endm
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# 0x19: Create background scene graph node
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# 0x02: s16 background: background ID, or RGBA5551 color if backgroundFunc is null
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# 0x04: GraphNodeFunc backgroundFunc
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.macro geo_background param, function=0
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.byte 0x19, 0x00
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.hword \param
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.word \function
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.endm
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# 0x1A: No operation
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.macro geo_nop_1A
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.byte 0x1A, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
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.endm
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# 0x1B: Copy the shared children from an object parent node from a specific view
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# to a newly created object parent.
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# 0x02: s16 index of array
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.macro geo_copy_view param
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.byte 0x1B, 0x00
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.hword \param
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.endm
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# 0x1C: Create a held object scene graph node
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# cmd+0x01: u8 unused
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# cmd+0x02: s16 offsetX
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# cmd+0x04: s16 offsetY
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# cmd+0x06: s16 offsetZ
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# cmd+0x08: GraphNodeFunc nodeFunc
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.macro geo_held_object param, ux, uy, uz, nodeFunc
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.byte 0x1C, \param
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.hword \ux, \uy, \uz
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.word \nodeFunc
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.endm
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# 0x1D: Create scale scene graph node with optional display list
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# 0x01: u8 params
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# 0b1000_0000: if set, enable displayList field and drawingLayer
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# 0b0000_1111: drawingLayer
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# 0x02-0x03: unused
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# 0x04: u32 scale (0x10000 = 1.0)
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# 0x08: [u32 displayList: if MSbit of params is set, display list segment address]
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.macro geo_scale layer, scale, displayList=0
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.byte 0x1D
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.if (\displayList != 0)
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.byte 0x80 | \layer
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.else
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.byte 0x00
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.endif
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.byte 0x00, 0x00
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.word \scale
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.if (\displayList != 0)
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.word \displayList
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.endif
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.endm
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# 0x1E: No operation
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.macro geo_nop_1E
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.byte 0x1E, 0x00, 0x00, 0x00
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.byte 0x00, 0x00, 0x00, 0x00
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.endm
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# 0x1F: No operation
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.macro geo_nop_1F
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.byte 0x1F, 0x00, 0x00, 0x00
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.byte 0x00, 0x00, 0x00, 0x00
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.byte 0x00, 0x00, 0x00, 0x00
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.byte 0x00, 0x00, 0x00, 0x00
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.endm
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# 0x20: Create a scene graph node that specifies for an object the radius that
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# is used for frustum culling.
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# 0x01: unused
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# 0x02: s16 cullingRadius
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.macro geo_culling_radius cullingRadius
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.byte 0x20, 0x00
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.hword \cullingRadius
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.endm
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