99 lines
4.2 KiB
ArmAsm
99 lines
4.2 KiB
ArmAsm
.section .rodata
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.include "macros.inc"
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.include "PR/gbi.inc"
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title_screen_bg_vertex_0A000000: # 0x0A000000 - 0x0A000100
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vertex 0, 60, -1, 0, 608, 0xFF, 0xFF, 0xFF, 0xFF
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vertex 80, 60, -1, 2528, 608, 0xFF, 0xFF, 0xFF, 0xFF
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vertex 80, 80, -1, 2528, 0, 0xFF, 0xFF, 0xFF, 0xFF
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vertex 0, 80, -1, 0, 0, 0xFF, 0xFF, 0xFF, 0xFF
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vertex 0, 40, -1, 0, 608, 0xFF, 0xFF, 0xFF, 0xFF
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vertex 80, 40, -1, 2528, 608, 0xFF, 0xFF, 0xFF, 0xFF
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vertex 80, 60, -1, 2528, 0, 0xFF, 0xFF, 0xFF, 0xFF
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vertex 0, 60, -1, 0, 0, 0xFF, 0xFF, 0xFF, 0xFF
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vertex 0, 20, -1, 0, 608, 0xFF, 0xFF, 0xFF, 0xFF
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vertex 80, 20, -1, 2528, 608, 0xFF, 0xFF, 0xFF, 0xFF
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vertex 80, 40, -1, 2528, 0, 0xFF, 0xFF, 0xFF, 0xFF
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vertex 0, 40, -1, 0, 0, 0xFF, 0xFF, 0xFF, 0xFF
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vertex 0, 0, -1, 0, 608, 0xFF, 0xFF, 0xFF, 0xFF
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vertex 80, 0, -1, 2528, 608, 0xFF, 0xFF, 0xFF, 0xFF
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vertex 80, 20, -1, 2528, 0, 0xFF, 0xFF, 0xFF, 0xFF
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vertex 0, 20, -1, 0, 0, 0xFF, 0xFF, 0xFF, 0xFF
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glabel title_screen_bg_dl_0A000100 # 0x0A000100 - 0x0A000118
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gsDPSetCombineModeLERP1Cycle G_CCMUX_0, G_CCMUX_0, G_CCMUX_0, G_CCMUX_TEXEL0, G_ACMUX_0, G_ACMUX_0, G_ACMUX_0, G_ACMUX_SHADE
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# There were multiple matching pairs, so I don't know if this is correct or not.
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gsDPSetRenderMode G_RM_AA_OPA_SURF, G_RM_AA_OPA_SURF2
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# It could also be one of these:
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# G_RM_AA_OPA_SURF, G_RM_RA_OPA_SURF2; G_RM_RA_OPA_SURF, G_RM_AA_OPA_SURF2
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gsSPEndDisplayList
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glabel title_screen_bg_dl_0A000118 # 0x0A000118 - 0x0A000130
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gsSPTexture -1, -1, 0, 0, 1
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gsSPVertex title_screen_bg_vertex_0A000000, 16, 0
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gsSPEndDisplayList
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glabel title_screen_bg_dl_0A000130 # 0x0A000130 - 0x0A000148
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gsSP2Triangles 0, 1, 2, 0x0, 0, 2, 3, 0x0
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gsSPEndDisplayList
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glabel title_screen_bg_dl_0A000148 # 0x0A000148 - 0x0A000160
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gsSP2Triangles 4, 5, 6, 0x0, 4, 6, 7, 0x0
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gsSPEndDisplayList
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glabel title_screen_bg_dl_0A000160 # 0x0A000160 - 0x0A000178
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gsSP2Triangles 8, 9, 10, 0x0, 8, 10, 11, 0x0
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gsSPEndDisplayList
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glabel title_screen_bg_dl_0A000178 # 0x0A000178 - 0x0A000190
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gsSP2Triangles 12, 13, 14, 0x0, 12, 14, 15, 0x0
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gsSPEndDisplayList
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glabel title_screen_bg_dl_0A000190 # 0x0A000190 - 0x0A0001C0
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gsDPPipeSync
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gsSPTexture -1, -1, 0, 0, 0
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gsSPSetGeometryMode G_LIGHTING
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gsDPSetCombineModeLERP1Cycle G_CCMUX_0, G_CCMUX_0, G_CCMUX_0, G_CCMUX_SHADE, G_ACMUX_0, G_ACMUX_0, G_ACMUX_0, G_ACMUX_SHADE
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# There were multiple matching pairs, so I don't know if this is correct or not.
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gsDPSetRenderMode G_RM_AA_ZB_OPA_SURF, G_RM_AA_ZB_OPA_SURF2
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# It could also be one of these:
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# G_RM_AA_ZB_OPA_SURF, G_RM_RA_ZB_OPA_SURF2; G_RM_AA_ZB_OPA_SURF, G_RM_AA_OPA_SURF2; G_RM_AA_ZB_OPA_SURF, G_RM_RA_OPA_SURF2;
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# G_RM_RA_ZB_OPA_SURF, G_RM_AA_ZB_OPA_SURF2; G_RM_RA_ZB_OPA_SURF, G_RM_AA_OPA_SURF2; G_RM_AA_OPA_SURF, G_RM_AA_ZB_OPA_SURF2;
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# G_RM_AA_OPA_SURF, G_RM_RA_ZB_OPA_SURF2; G_RM_RA_OPA_SURF, G_RM_AA_ZB_OPA_SURF2
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gsSPEndDisplayList
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title_texture_0A0001C0: # 0x0A0001C0
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.incbin "textures/title_screen_bg/title_screen_bg.001C0.rgba16"
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title_texture_0A000E40: # 0x0A000E40
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.incbin "textures/title_screen_bg/title_screen_bg.00E40.rgba16"
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title_texture_0A001AC0: # 0x0A001AC0
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.incbin "textures/title_screen_bg/title_screen_bg.01AC0.rgba16"
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title_texture_0A002740: # 0x0A002740
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.incbin "textures/title_screen_bg/title_screen_bg.02740.rgba16"
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title_texture_0A0033C0: # 0x0A0033C0
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.incbin "textures/title_screen_bg/title_screen_bg.033C0.rgba16"
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title_texture_0A004040: # 0x0A004040
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.incbin "textures/title_screen_bg/title_screen_bg.04040.rgba16"
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title_texture_0A004CC0: # 0x0A004CC0
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.incbin "textures/title_screen_bg/title_screen_bg.04CC0.rgba16"
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title_texture_0A005940: # 0x0A005940
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.incbin "textures/title_screen_bg/title_screen_bg.05940.rgba16"
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glabel mario_title_texture_table # 0x0A0065C0
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.word title_texture_0A0001C0, title_texture_0A000E40, title_texture_0A001AC0, title_texture_0A002740
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glabel game_over_texture_table # 0x0A0065D0
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.word title_texture_0A0033C0, title_texture_0A004040, title_texture_0A004CC0, title_texture_0A005940
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.word 0x0, 0x0
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