24 lines
687 B
ArmAsm
24 lines
687 B
ArmAsm
# This is a weird file where it cross-references another actor.
|
|
# Most likely, it was a compile time optimization due to the
|
|
# exact same DL being referenced.
|
|
|
|
glabel bowling_ball_geo # 0x0F000640
|
|
geo_shadow SHADOW_CIRCLE_4_VERTS, 0xC8, 280
|
|
geo_open_node
|
|
geo_scale 0x00, 170393
|
|
geo_open_node
|
|
geo_display_list LAYER_ALPHA, bobomb_seg8_dl_08022D08
|
|
geo_close_node
|
|
geo_close_node
|
|
geo_end
|
|
|
|
glabel bowling_ball_track_geo # 0x0F00066C
|
|
geo_node_start
|
|
geo_open_node
|
|
geo_scale 0x00, 170393
|
|
geo_open_node
|
|
geo_display_list LAYER_ALPHA, bobomb_seg8_dl_08022D08
|
|
geo_close_node
|
|
geo_close_node
|
|
geo_end
|