sm64pc/levels/ddd/submarine/2.inc.c

49 lines
2.3 KiB
C

// 0x0700AF78 - 0x0700AF90
static const Lights1 ddd_seg7_lights_0700AF78 = gdSPDefLights1(
0x3f, 0x3f, 0x3f,
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
);
// 0x0700AF90 - 0x0700B010
static const Vtx ddd_seg7_vertex_0700AF90[] = {
{{{ 3804, 776, 61}, 0, { 990, 2012}, {0x81, 0x00, 0x00, 0xff}}},
{{{ 3804, 1134, -296}, 0, { 0, 0}, {0x81, 0x00, 0x00, 0xff}}},
{{{ 3804, 776, -296}, 0, { 0, 2012}, {0x81, 0x00, 0x00, 0xff}}},
{{{ 3804, 1134, 61}, 0, { 990, 0}, {0x81, 0x00, 0x00, 0xff}}},
{{{ 4029, 776, -296}, 0, { 0, 2012}, {0x7f, 0x00, 0x00, 0xff}}},
{{{ 4029, 1134, 61}, 0, { 990, 0}, {0x7f, 0x00, 0x00, 0xff}}},
{{{ 4029, 776, 61}, 0, { 990, 2012}, {0x7f, 0x00, 0x00, 0xff}}},
{{{ 4029, 1134, -296}, 0, { 0, 0}, {0x7f, 0x00, 0x00, 0xff}}},
};
// 0x0700B010 - 0x0700B068
static const Gfx ddd_seg7_dl_0700B010[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, ddd_seg7_texture_07000000),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 64 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPLight(&ddd_seg7_lights_0700AF78.l, 1),
gsSPLight(&ddd_seg7_lights_0700AF78.a, 2),
gsSPVertex(ddd_seg7_vertex_0700AF90, 8, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0),
gsSP2Triangles( 4, 5, 6, 0x0, 4, 7, 5, 0x0),
gsSPEndDisplayList(),
};
// 0x0700B068 - 0x0700B0D8
const Gfx ddd_seg7_dl_0700B068[] = {
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_MODULATERGBA, G_CC_MODULATERGBA),
gsSPClearGeometryMode(G_SHADING_SMOOTH),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
gsDPTileSync(),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 6, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (64 - 1) << G_TEXTURE_IMAGE_FRAC),
gsSPDisplayList(ddd_seg7_dl_0700B010),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsSPSetGeometryMode(G_SHADING_SMOOTH),
gsSPEndDisplayList(),
};