sm64pc/levels/castle_inside/areas/1/7/model.inc.c

44 lines
2.0 KiB
C

// 0x0702AA80 - 0x0702AA98
static const Lights1 inside_castle_seg7_lights_0702AA80 = gdSPDefLights1(
0x5f, 0x5f, 0x5f,
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
);
// 0x0702AA98 - 0x0702AAD8
static const Vtx inside_castle_seg7_vertex_0702AA98[] = {
{{{ -1330, 1690, 1526}, 0, { 0, 0}, {0x00, 0x00, 0x81, 0xff}}},
{{{ -716, 1690, 1526}, 0, { 990, 0}, {0x00, 0x00, 0x81, 0xff}}},
{{{ -716, 1075, 1526}, 0, { 990, 2012}, {0x00, 0x00, 0x81, 0xff}}},
{{{ -1330, 1075, 1526}, 0, { 0, 2012}, {0x00, 0x00, 0x81, 0xff}}},
};
// 0x0702AAD8 - 0x0702AB20
static const Gfx inside_castle_seg7_dl_0702AAD8[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, inside_castle_seg7_texture_07002000),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 64 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPLight(&inside_castle_seg7_lights_0702AA80.l, 1),
gsSPLight(&inside_castle_seg7_lights_0702AA80.a, 2),
gsSPVertex(inside_castle_seg7_vertex_0702AA98, 4, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSPEndDisplayList(),
};
// 0x0702AB20 - 0x0702AB90
const Gfx inside_castle_seg7_dl_0702AB20[] = {
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_MODULATERGBA, G_CC_MODULATERGBA),
gsSPClearGeometryMode(G_SHADING_SMOOTH),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
gsDPTileSync(),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 6, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (64 - 1) << G_TEXTURE_IMAGE_FRAC),
gsSPDisplayList(inside_castle_seg7_dl_0702AAD8),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsSPSetGeometryMode(G_SHADING_SMOOTH),
gsSPEndDisplayList(),
};