sm64pc/levels/castle_inside/areas/1/23/model.inc.c

44 lines
2.0 KiB
C

// 0x070382B0 - 0x070382C8
static const Lights1 inside_castle_seg7_lights_070382B0 = gdSPDefLights1(
0x5f, 0x5f, 0x5f,
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
);
// 0x070382C8 - 0x07038308
static const Vtx inside_castle_seg7_vertex_070382C8[] = {
{{{ 1616, 512, -1089}, 0, { 0, 0}, {0x59, 0x00, 0x5a, 0xff}}},
{{{ 1616, 358, -1089}, 0, { 0, 990}, {0x59, 0x00, 0x5a, 0xff}}},
{{{ 1725, 358, -1197}, 0, { 990, 990}, {0x59, 0x00, 0x5a, 0xff}}},
{{{ 1725, 512, -1197}, 0, { 990, 0}, {0x59, 0x00, 0x5a, 0xff}}},
};
// 0x07038308 - 0x07038350
static const Gfx inside_castle_seg7_dl_07038308[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, inside_castle_seg7_texture_07003000),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPLight(&inside_castle_seg7_lights_070382B0.l, 1),
gsSPLight(&inside_castle_seg7_lights_070382B0.a, 2),
gsSPVertex(inside_castle_seg7_vertex_070382C8, 4, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 0, 2, 0x0),
gsSPEndDisplayList(),
};
// 0x07038350 - 0x070383C0
const Gfx inside_castle_seg7_dl_07038350[] = {
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_MODULATERGBA, G_CC_MODULATERGBA),
gsSPClearGeometryMode(G_SHADING_SMOOTH),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
gsDPTileSync(),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
gsSPDisplayList(inside_castle_seg7_dl_07038308),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsSPSetGeometryMode(G_SHADING_SMOOTH),
gsSPEndDisplayList(),
};