Super Mario 64 OpenGL port for PC. Mirror of https://github.com/sm64pc/sm64pc https://github.com/sm64pc/sm64pc
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Refresh #2a (hotfix)
Changes from Refresh #2:
1.) Fixed text Makefile dependencies"
Refresh #2
Changes from Refresh #1:
1.) Label src/game/behaviors/boo.inc.c
2.) Verify half of audio_defines.h
3.) Label ingame_menu.c and some dialog stuff
4.) Improve handle_dialog_text_and_pages EU non-matching
5.) Fix texture format for water splash/sparkle
6.) Merge ucode.bin and ucode_unk.bin
7.) 64-bit fixes
8.) [AUDIO] Match func_80316928
9.) Documented bug in Tuxie's mother's code
10.) [AUDIO] Slightly closer matching for process_level_music_dynamics
11.) Name channel scripts in sequence 0
12.) Nicer error message when sha1sum doesn't match
13.) Refactor object fields
14.) Document file_select.c
15.) Document star_select.c
16.) Add uncompressed string support to textconv
17.) Document main_menu geo and leveldata
18.) Document hud.c and rename char textures
19.) Correct gSPTextureRectangle values
20.) Linker script wildcard
- Fixes "undefined reference to x in discarded section y" linker errors.
- Also means that you no longer have to add linker script entries for source files.
21.) Reference qemu-irix package and add project structure
- Installing qemu-irix is as simple as installing the provided Debian package on the GitHub "Releases" tab
(https://github.com/n64decomp/qemu-irix).
- Old qemu-irix installs are unaffected by this change, and it is still possible to install qemu-irix with the older method.
Refresh #1
Changes from initial release:
1.) More README cleanups and documentation
2.) Fix .gitignore in tools/
3.) More README cleanups and corrections
4.) oUnk190 -> oInteractionSubtype
5.) Normalize line endings
6.) Replace bank_sets.s by sequences.json + build magic
7.) Fix tabledesign in .gitignore
8.) Cleaned and documented arrays in audio/
9.) Change minimum Python 3 requirement in README.md to 3.6
10.) Remove whitespace in ingame_menu.c, save_file.c, and star_select.c
11.) Documentation comment style fixed
12.) sm64.map -> sm64.version.map (ex: sm64.us.map)
13.) Decompile EU versions of HUD and obj behaviors
14.) Label ukiki.inc.c and ukiki_cage.inc.c
15.) Add missing OS header includes
16.) Fix alignment issue in model_ids.h
17.) A bunch of behavior changes:
a.) Made styles consistent with function names (ex: BehBehaviorLoop -> beh_behavior_loop)
b.) Split obj_behaviors_2.c into multiple .inc.c files in behaviors/
c.) bhvHauntedRoomCheck -> bhvCoffinManager
18.) Update README.md notes on WSL and add links
19.) Added tidy.sh and also bracing around single-line ifs and loops