46 lines
1.5 KiB
C
46 lines
1.5 KiB
C
// seaweed.c.inc
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void bhv_seaweed_init(void) {
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o->header.gfx.unk38.animFrame = random_float() * 80.0f;
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}
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void bhv_seaweed_bundle_init(void) {
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struct Object *seaweed;
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seaweed = spawn_object(o, MODEL_SEAWEED, bhvSeaweed);
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seaweed->oFaceAngleYaw = 14523;
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seaweed->oFaceAnglePitch = 5500;
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seaweed->oFaceAngleRoll = 9600;
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seaweed->header.gfx.scale[0] = 1.0;
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seaweed->header.gfx.scale[1] = 1.0;
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seaweed->header.gfx.scale[2] = 1.0;
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//! gfx.animFrame uninitialized
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seaweed = spawn_object(o, MODEL_SEAWEED, bhvSeaweed);
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seaweed->oFaceAngleYaw = 41800;
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seaweed->oFaceAnglePitch = 6102;
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seaweed->oFaceAngleRoll = 0;
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seaweed->header.gfx.scale[0] = 0.8;
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seaweed->header.gfx.scale[1] = 0.9;
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seaweed->header.gfx.scale[2] = 0.8;
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seaweed->header.gfx.unk38.animFrame = random_float() * 80.0f;
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seaweed = spawn_object(o, MODEL_SEAWEED, bhvSeaweed);
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seaweed->oFaceAngleYaw = 40500;
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seaweed->oFaceAnglePitch = 8700;
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seaweed->oFaceAngleRoll = 4100;
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seaweed->header.gfx.scale[0] = 0.8;
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seaweed->header.gfx.scale[1] = 0.8;
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seaweed->header.gfx.scale[2] = 0.8;
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seaweed->header.gfx.unk38.animFrame = random_float() * 80.0f;
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seaweed = spawn_object(o, MODEL_SEAWEED, bhvSeaweed);
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seaweed->oFaceAngleYaw = 57236;
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seaweed->oFaceAnglePitch = 9500;
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seaweed->oFaceAngleRoll = 0;
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seaweed->header.gfx.scale[0] = 1.2;
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seaweed->header.gfx.scale[1] = 1.2;
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seaweed->header.gfx.scale[2] = 1.2;
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seaweed->header.gfx.unk38.animFrame = random_float() * 80.0f;
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}
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