37 lines
1.1 KiB
C
37 lines
1.1 KiB
C
// rotating_platform.c.inc
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#include "levels/wf/header.h"
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#include "levels/wdw/header.h"
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struct WFRotatingPlatformData sWFRotatingPlatformData[] = {
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{ 0, 100, wf_seg7_collision_rotating_platform, 2000 },
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{ 0, 150, wdw_seg7_collision_070186B4, 1000 }
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};
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void bhv_wf_rotating_wooden_platform_loop(void) {
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if (o->oAction == 0) {
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o->oAngleVelYaw = 0;
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if (o->oTimer > 60) {
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o->oAction++;
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; // needed to match
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}
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} else {
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o->oAngleVelYaw = 0x100;
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if (o->oTimer > 126)
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o->oAction = 0;
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cur_obj_play_sound_1(SOUND_ENV_ELEVATOR2);
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}
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cur_obj_rotate_face_angle_using_vel();
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}
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void bhv_rotating_platform_loop(void) {
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s8 sp1F = o->oBehParams >> 24;
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if (o->oTimer == 0) {
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obj_set_collision_data(o, sWFRotatingPlatformData[o->oBehParams2ndByte].collisionData);
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o->oCollisionDistance = sWFRotatingPlatformData[o->oBehParams2ndByte].collisionDistance;
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cur_obj_scale(sWFRotatingPlatformData[o->oBehParams2ndByte].scale * 0.01f);
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}
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o->oAngleVelYaw = sp1F << 4;
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o->oFaceAngleYaw += o->oAngleVelYaw;
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}
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