Super Mario 64 OpenGL port for PC. Mirror of https://github.com/sm64pc/sm64pc
https://github.com/sm64pc/sm64pc
31bb068358
remove unnecessary dependencies |
||
---|---|---|
actors | ||
asm | ||
assets | ||
bin | ||
data | ||
doxygen | ||
enhancements | ||
include | ||
levels | ||
lib | ||
sound | ||
src | ||
text | ||
tools | ||
.clang-format | ||
.clang-tidy | ||
.gitattributes | ||
.gitignore | ||
asmdiff.jp.sh | ||
asmdiff.us.sh | ||
assets.json | ||
CHANGES | ||
charmap_menu.txt | ||
charmap.txt | ||
diff_settings.py | ||
diff.py | ||
Dockerfile | ||
Doxyfile | ||
extract_assets.py | ||
first-diff.py | ||
format.sh | ||
Jenkinsfile | ||
Makefile | ||
Makefile.split | ||
README.md | ||
readme2.txt | ||
rename_sym.sh | ||
sm64.eu.sha1 | ||
sm64.jp.sha1 | ||
sm64.ld | ||
sm64.sh.sha1 | ||
sm64.us.sha1 | ||
undefined_syms.txt |
sm64pc
OpenGL adaptation of n64decomp/sm64.
Building
On Linux
1. Copy baserom(s) for asset extraction
For each version (jp/us/eu) that you want to build a ROM for, put an existing ROM at
./baserom.<version>.z64
for asset extraction.
2. Install build dependencies
The build system has the following package requirements:
- python3 >= 3.6
- libsdl2-dev
- audiofile
- libglew-dev
- git
Debian / Ubuntu - targeting 32 bits
sudo apt install build-essential git python3 libaudiofile-dev libglew-dev:i386 libsdl2-dev:i386
Debian / Ubuntu - targeting 64 bits
sudo apt install build-essential git python3 libaudiofile-dev libglew-dev libsdl2-dev
Current issues
- Support for the EU version is still experimental.
- There seems to be savedata-related problems on some 64-bits builds.