sm64pc/tools/audiofile-0.3.6/libaudiofile/modules/ModuleState.h
2020-05-07 20:21:22 +02:00

78 lines
2.3 KiB
C++

/*
Audio File Library
Copyright (C) 2000, Silicon Graphics, Inc.
Copyright (C) 2010, Michael Pruett <michael@68k.org>
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the
Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
Boston, MA 02110-1301 USA
*/
#ifndef MODULESTATE_H
#define MODULESTATE_H
#include "Module.h"
#include "Shared.h"
#include "afinternal.h"
#include <vector>
class FileModule;
class Module;
class ModuleState : public Shared<ModuleState>
{
public:
ModuleState();
virtual ~ModuleState();
bool isDirty() const { return m_isDirty; }
void setDirty() { m_isDirty = true; }
status init(AFfilehandle file, Track *track);
status setup(AFfilehandle file, Track *track);
status reset(AFfilehandle file, Track *track);
status sync(AFfilehandle file, Track *track);
int numModules() const { return m_modules.size(); }
const std::vector<SharedPtr<Module> > &modules() const;
const std::vector<SharedPtr<Chunk> > &chunks() const;
bool mustUseAtomicNVFrames() const { return true; }
void print();
bool fileModuleHandlesSeeking() const;
private:
std::vector<SharedPtr<Module> > m_modules;
std::vector<SharedPtr<Chunk> > m_chunks;
bool m_isDirty;
SharedPtr<FileModule> m_fileModule;
SharedPtr<Module> m_fileRebufferModule;
status initFileModule(AFfilehandle file, Track *track);
status arrange(AFfilehandle file, Track *track);
void addModule(Module *module);
void addConvertIntToInt(FormatCode input, FormatCode output);
void addConvertIntToFloat(FormatCode input, FormatCode output);
void addConvertFloatToInt(FormatCode input, FormatCode output,
const PCMInfo &inputMapping, const PCMInfo &outputMapping);
void addConvertFloatToFloat(FormatCode input, FormatCode output);
};
#endif