sm64pc/src/game/behaviors/king_bobomb.inc.c
2020-04-03 14:57:26 -04:00

325 lines
10 KiB
C

// king_bobomb.c.inc
// Copy of geo_update_projectile_pos_from_parent
Gfx *geo_update_held_mario_pos(s32 run, UNUSED struct GraphNode *node, Mat4 mtx) {
Mat4 sp20;
struct Object *sp1C;
if (run == TRUE) {
sp1C = (struct Object *) gCurGraphNodeObject;
if (sp1C->prevObj != NULL) {
create_transformation_from_matrices(sp20, mtx, gCurGraphNodeCamera->matrixPtr);
obj_update_pos_from_parent_transformation(sp20, sp1C->prevObj);
obj_set_gfx_pos_from_pos(sp1C->prevObj);
}
}
return NULL;
}
void bhv_bobomb_anchor_mario_loop(void) {
common_anchor_mario_behavior(50.0f, 50.0f, 64);
}
void king_bobomb_act_0(void) {
#ifndef VERSION_JP
o->oForwardVel = 0;
o->oVelY = 0;
#endif
if (o->oSubAction == 0) {
cur_obj_become_intangible();
gSecondCameraFocus = o;
cur_obj_init_animation_with_sound(5);
cur_obj_set_pos_to_home();
o->oHealth = 3;
if (cur_obj_can_mario_activate_textbox_2(500.0f, 100.0f)) {
o->oSubAction++;
func_8031FFB4(SEQ_PLAYER_LEVEL, 60, 40);
}
} else if (cur_obj_update_dialog_with_cutscene(2, 1, CUTSCENE_DIALOG, DIALOG_017)) {
o->oAction = 2;
o->oFlags |= OBJ_FLAG_HOLDABLE;
}
}
int mario_is_far_below_object(f32 arg0) {
if (arg0 < o->oPosY - gMarioObject->oPosY)
return 1;
else
return 0;
}
void king_bobomb_act_2(void) {
cur_obj_become_tangible();
if (o->oPosY - o->oHomeY < -100.0f) { // Thrown off hill
o->oAction = 5;
cur_obj_become_intangible();
}
if (o->oKingBobombUnk100 == 0) {
if (cur_obj_check_anim_frame(15))
cur_obj_shake_screen(SHAKE_POS_SMALL);
if (cur_obj_init_animation_and_check_if_near_end(4))
o->oKingBobombUnk100++;
} else {
if (o->oKingBobombUnk100 == 1) {
cur_obj_init_animation_and_anim_frame(11, 7);
o->oKingBobombUnk100 = 2;
} else
cur_obj_init_animation_with_sound(11);
if (o->oKingBobombUnk108 == 0) {
o->oForwardVel = 3.0f;
cur_obj_rotate_yaw_toward(o->oAngleToMario, 0x100);
} else {
o->oForwardVel = 0.0f;
o->oKingBobombUnk108--;
}
}
if (cur_obj_check_grabbed_mario())
o->oAction = 3;
if (mario_is_far_below_object(1200.0f)) {
o->oAction = 0;
stop_background_music(SEQUENCE_ARGS(4, SEQ_EVENT_BOSS));
}
}
void king_bobomb_act_3(void) {
if (o->oSubAction == 0) {
o->oForwardVel = 0;
o->oKingBobombUnk104 = 0;
o->oKingBobombUnkFC = 0;
if (o->oTimer == 0)
cur_obj_play_sound_2(SOUND_OBJ_UNKNOWN3);
if (cur_obj_init_animation_and_check_if_near_end(0)) {
o->oSubAction++;
cur_obj_init_animation_and_anim_frame(1, 0);
}
} else {
if (o->oSubAction == 1) {
cur_obj_init_animation_with_sound(1);
o->oKingBobombUnkFC += player_performed_grab_escape_action();
print_debug_bottom_up("%d", o->oKingBobombUnkFC);
if (o->oKingBobombUnkFC > 10) {
o->oKingBobombUnk88 = 3;
o->oAction = 2;
o->oKingBobombUnk108 = 35;
o->oInteractStatus &= ~(INT_STATUS_GRABBED_MARIO);
} else {
o->oForwardVel = 3.0f;
if (o->oKingBobombUnk104 > 20 && cur_obj_rotate_yaw_toward(0, 0x400)) {
o->oSubAction++;
cur_obj_init_animation_and_anim_frame(9, 22);
}
}
o->oKingBobombUnk104++;
} else {
cur_obj_init_animation_with_sound(9);
if (cur_obj_check_anim_frame(31)) {
o->oKingBobombUnk88 = 2;
cur_obj_play_sound_2(SOUND_OBJ_UNKNOWN4);
} else if (cur_obj_check_if_near_animation_end()) {
o->oAction = 1;
o->oInteractStatus &= ~(INT_STATUS_GRABBED_MARIO);
}
}
}
}
void king_bobomb_act_1(void) {
o->oForwardVel = 0;
o->oVelY = 0;
cur_obj_init_animation_with_sound(11);
o->oMoveAngleYaw = approach_s16_symmetric(o->oMoveAngleYaw, o->oAngleToMario, 512);
if (o->oDistanceToMario < 2500.0f)
o->oAction = 2;
if (mario_is_far_below_object(1200.0f)) {
o->oAction = 0;
stop_background_music(SEQUENCE_ARGS(4, SEQ_EVENT_BOSS));
}
}
void king_bobomb_act_6(void) {
if (o->oSubAction == 0) {
if (o->oTimer == 0) {
o->oKingBobombUnk104 = 0;
cur_obj_play_sound_2(SOUND_OBJ_KING_BOBOMB);
cur_obj_play_sound_2(SOUND_OBJ2_KING_BOBOMB_DAMAGE);
cur_obj_shake_screen(SHAKE_POS_SMALL);
spawn_mist_particles_variable(0, 0, 100.0f);
o->oInteractType = 8;
cur_obj_become_tangible();
}
if (cur_obj_init_animation_and_check_if_near_end(2))
o->oKingBobombUnk104++;
if (o->oKingBobombUnk104 > 3) {
o->oSubAction++;
; // Needed to match
}
} else {
if (o->oSubAction == 1) {
if (cur_obj_init_animation_and_check_if_near_end(10)) {
o->oSubAction++;
o->oInteractType = 2;
cur_obj_become_intangible();
}
} else {
cur_obj_init_animation_with_sound(11);
if (cur_obj_rotate_yaw_toward(o->oAngleToMario, 0x800) == 1)
o->oAction = 2;
}
}
}
void king_bobomb_act_7(void) {
cur_obj_init_animation_with_sound(2);
if (cur_obj_update_dialog_with_cutscene(2, 2, CUTSCENE_DIALOG, DIALOG_116)) {
create_sound_spawner(SOUND_OBJ_KING_WHOMP_DEATH);
cur_obj_hide();
cur_obj_become_intangible();
spawn_mist_particles_variable(0, 0, 200.0f);
spawn_triangle_break_particles(20, 138, 3.0f, 4);
cur_obj_shake_screen(SHAKE_POS_SMALL);
#ifndef VERSION_JP
cur_obj_spawn_star_at_y_offset(2000.0f, 4500.0f, -4500.0f, 200.0f);
#else
o->oPosY += 100.0f;
spawn_default_star(2000.0f, 4500.0f, -4500.0f);
#endif
o->oAction = 8;
}
}
void king_bobomb_act_8(void) {
if (o->oTimer == 60)
stop_background_music(SEQUENCE_ARGS(4, SEQ_EVENT_BOSS));
}
void king_bobomb_act_4() { // bobomb been thrown
if (o->oPosY - o->oHomeY > -100.0f) { // not thrown off hill
if (o->oMoveFlags & 1) {
o->oHealth--;
o->oForwardVel = 0;
o->oVelY = 0;
cur_obj_play_sound_2(SOUND_OBJ_KING_BOBOMB);
if (o->oHealth)
o->oAction = 6;
else
o->oAction = 7;
}
} else {
if (o->oSubAction == 0) {
if (o->oMoveFlags & 2) {
o->oForwardVel = 0;
o->oVelY = 0;
o->oSubAction++;
} else if (o->oMoveFlags & 1)
cur_obj_play_sound_2(SOUND_OBJ_KING_BOBOMB);
} else {
if (cur_obj_init_animation_and_check_if_near_end(10))
o->oAction = 5; // Go back to top of hill
o->oSubAction++;
}
}
}
void king_bobomb_act_5() { // bobomb returns home
switch (o->oSubAction) {
case 0:
if (o->oTimer == 0)
cur_obj_play_sound_2(SOUND_OBJ_KING_BOBOMB_JUMP);
o->oKingBobombUnkF8 = 1;
cur_obj_init_animation_and_extend_if_at_end(8);
o->oMoveAngleYaw = cur_obj_angle_to_home();
if (o->oPosY < o->oHomeY)
o->oVelY = 100.0f;
else {
arc_to_goal_pos(&o->oHomeX, &o->oPosX, 100.0f, -4.0f);
o->oSubAction++;
}
break;
case 1:
cur_obj_init_animation_and_extend_if_at_end(8);
if (o->oVelY < 0 && o->oPosY < o->oHomeY) {
o->oPosY = o->oHomeY;
o->oVelY = 0;
o->oForwardVel = 0;
o->oGravity = -4.0f;
o->oKingBobombUnkF8 = 0;
cur_obj_init_animation_with_sound(7);
cur_obj_play_sound_2(SOUND_OBJ_KING_BOBOMB);
cur_obj_shake_screen(SHAKE_POS_SMALL);
o->oSubAction++;
}
break;
case 2:
if (cur_obj_init_animation_and_check_if_near_end(7))
o->oSubAction++;
break;
case 3:
if (mario_is_far_below_object(1200.0f)) {
o->oAction = 0;
stop_background_music(SEQUENCE_ARGS(4, SEQ_EVENT_BOSS));
}
if (cur_obj_can_mario_activate_textbox_2(500.0f, 100.0f))
o->oSubAction++;
break;
case 4:
if (cur_obj_update_dialog_with_cutscene(2, 1, CUTSCENE_DIALOG, DIALOG_128))
o->oAction = 2;
break;
}
}
void (*sKingBobombActions[])(void) = {
king_bobomb_act_0, king_bobomb_act_1, king_bobomb_act_2, king_bobomb_act_3, king_bobomb_act_4,
king_bobomb_act_5, king_bobomb_act_6, king_bobomb_act_7, king_bobomb_act_8,
};
struct SoundState sKingBobombSoundStates[] = {
{ 0, 0, 0, NO_SOUND },
{ 1, 1, 20, SOUND_OBJ_POUNDING1_HIGHPRIO },
{ 0, 0, 0, NO_SOUND },
{ 0, 0, 0, NO_SOUND },
{ 1, 15, -1, SOUND_OBJ_POUNDING1_HIGHPRIO },
{ 0, 0, 0, NO_SOUND },
{ 0, 0, 0, NO_SOUND },
{ 0, 0, 0, NO_SOUND },
{ 0, 0, 0, NO_SOUND },
{ 1, 33, -1, SOUND_OBJ_POUNDING1_HIGHPRIO },
{ 0, 0, 0, NO_SOUND },
{ 1, 1, 15, SOUND_OBJ_POUNDING1_HIGHPRIO },
};
void king_bobomb_move(void) {
cur_obj_update_floor_and_walls();
if (o->oKingBobombUnkF8 == 0)
cur_obj_move_standard(-78);
else
cur_obj_move_using_fvel_and_gravity();
cur_obj_call_action_function(sKingBobombActions);
exec_anim_sound_state(sKingBobombSoundStates);
if (o->oDistanceToMario < 5000.0f)
cur_obj_enable_rendering();
else
cur_obj_disable_rendering();
}
void bhv_king_bobomb_loop(void) {
f32 sp34 = 20.0f;
f32 sp30 = 50.0f;
UNUSED u8 pad[8];
o->oInteractionSubtype |= INT_SUBTYPE_GRABS_MARIO;
switch (o->oHeldState) {
case HELD_FREE:
king_bobomb_move();
break;
case HELD_HELD:
cur_obj_unrender_and_reset_state(6, 1);
break;
case HELD_THROWN:
case HELD_DROPPED:
cur_obj_get_thrown_or_placed(sp34, sp30, 4);
cur_obj_become_intangible();
o->oPosY += 20.0f;
break;
}
o->oInteractStatus = 0;
}