422 lines
12 KiB
C
422 lines
12 KiB
C
// bobomb.c.inc
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static struct ObjectHitbox sBobombHitbox = {
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/* interactType: */ INTERACT_GRABBABLE,
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/* downOffset: */ 0,
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/* damageOrCoinValue: */ 0,
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/* health: */ 0,
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/* numLootCoins: */ 0,
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/* radius: */ 65,
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/* height: */ 113,
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/* hurtboxRadius: */ 0,
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/* hurtboxHeight: */ 0,
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};
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void bhv_bobomb_init(void) {
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o->oGravity = 2.5;
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o->oFriction = 0.8;
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o->oBuoyancy = 1.3;
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o->oInteractionSubtype = INT_SUBTYPE_KICKABLE;
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}
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void bobomb_spawn_coin(void) {
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if (((o->oBehParams >> 8) & 0x1) == 0) {
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obj_spawn_yellow_coins(o, 1);
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o->oBehParams = 0x100;
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set_object_respawn_info_bits(o, 1);
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}
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}
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void bobomb_act_explode(void) {
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struct Object *explosion;
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if (o->oTimer < 5)
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cur_obj_scale(1.0 + (f32) o->oTimer / 5.0);
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else {
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explosion = spawn_object(o, MODEL_EXPLOSION, bhvExplosion);
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explosion->oGraphYOffset += 100.0f;
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bobomb_spawn_coin();
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create_respawner(MODEL_BLACK_BOBOMB, bhvBobomb, 3000);
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o->activeFlags = 0;
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}
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}
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void bobomb_check_interactions(void) {
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obj_set_hitbox(o, &sBobombHitbox);
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if ((o->oInteractStatus & INT_STATUS_INTERACTED) != 0)
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{
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if ((o->oInteractStatus & INT_STATUS_MARIO_UNK1) != 0)
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{
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o->oMoveAngleYaw = gMarioObject->header.gfx.angle[1];
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o->oForwardVel = 25.0;
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o->oVelY = 30.0;
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o->oAction = BOBOMB_ACT_LAUNCHED;
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}
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if ((o->oInteractStatus & INT_STATUS_TOUCHED_BOB_OMB) != 0)
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o->oAction = BOBOMB_ACT_EXPLODE;
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o->oInteractStatus = 0;
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}
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if (obj_attack_collided_from_other_object(o) == 1)
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o->oAction = BOBOMB_ACT_EXPLODE;
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}
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void bobomb_act_patrol(void) {
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UNUSED s8 filler[4];
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UNUSED s16 sp22;
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s16 collisionFlags;
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sp22 = o->header.gfx.unk38.animFrame;
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o->oForwardVel = 5.0;
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collisionFlags = object_step();
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if ((obj_return_home_if_safe(o, o->oHomeX, o->oHomeY, o->oHomeZ, 400) == 1)
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&& (obj_check_if_facing_toward_angle(o->oMoveAngleYaw, o->oAngleToMario, 0x2000) == 1)) {
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o->oBobombFuseLit = 1;
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o->oAction = BOBOMB_ACT_CHASE_MARIO;
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}
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obj_check_floor_death(collisionFlags, sObjFloor);
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}
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void bobomb_act_chase_mario(void) {
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UNUSED u8 filler[4];
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s16 sp1a, collisionFlags;
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sp1a = ++o->header.gfx.unk38.animFrame;
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o->oForwardVel = 20.0;
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collisionFlags = object_step();
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if (sp1a == 5 || sp1a == 16)
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cur_obj_play_sound_2(SOUND_OBJ_BOBOMB_WALK);
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obj_turn_toward_object(o, gMarioObject, 16, 0x800);
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obj_check_floor_death(collisionFlags, sObjFloor);
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}
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void bobomb_act_launched(void) {
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s16 collisionFlags = 0;
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collisionFlags = object_step();
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if ((collisionFlags & OBJ_COL_FLAG_GROUNDED) == OBJ_COL_FLAG_GROUNDED)
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o->oAction = BOBOMB_ACT_EXPLODE; /* bit 0 */
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}
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void generic_bobomb_free_loop(void) {
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switch (o->oAction) {
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case BOBOMB_ACT_PATROL:
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bobomb_act_patrol();
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break;
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case BOBOMB_ACT_LAUNCHED:
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bobomb_act_launched();
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break;
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case BOBOMB_ACT_CHASE_MARIO:
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bobomb_act_chase_mario();
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break;
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case BOBOMB_ACT_EXPLODE:
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bobomb_act_explode();
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break;
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case BOBOMB_ACT_LAVA_DEATH:
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if (obj_lava_death() == 1)
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create_respawner(MODEL_BLACK_BOBOMB, bhvBobomb, 3000);
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break;
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case BOBOMB_ACT_DEATH_PLANE_DEATH:
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o->activeFlags = 0;
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create_respawner(MODEL_BLACK_BOBOMB, bhvBobomb, 3000);
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break;
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}
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bobomb_check_interactions();
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if (o->oBobombFuseTimer >= 151)
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o->oAction = 3;
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}
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void stationary_bobomb_free_loop(void) {
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switch (o->oAction) {
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case BOBOMB_ACT_LAUNCHED:
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bobomb_act_launched();
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break;
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case BOBOMB_ACT_EXPLODE:
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bobomb_act_explode();
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break;
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case BOBOMB_ACT_LAVA_DEATH:
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if (obj_lava_death() == 1)
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create_respawner(MODEL_BLACK_BOBOMB, bhvBobomb, 3000);
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break;
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case BOBOMB_ACT_DEATH_PLANE_DEATH:
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o->activeFlags = 0;
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create_respawner(MODEL_BLACK_BOBOMB, bhvBobomb, 3000);
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break;
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}
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bobomb_check_interactions();
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if (o->oBobombFuseTimer >= 151)
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o->oAction = 3;
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}
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void bobomb_free_loop(void) {
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if (o->oBehParams2ndByte == BOBOMB_BP_STYPE_GENERIC)
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generic_bobomb_free_loop();
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else
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stationary_bobomb_free_loop();
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}
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void bobomb_held_loop(void) {
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o->header.gfx.node.flags |= GRAPH_RENDER_INVISIBLE;
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cur_obj_init_animation(1);
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cur_obj_set_pos_relative(gMarioObject, 0, 60.0f, 100.0);
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o->oBobombFuseLit = 1;
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if (o->oBobombFuseTimer >= 151) {
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//! Although the Bob-omb's action is set to explode when the fuse timer expires,
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// bobomb_act_explode() will not execute until the bob-omb's held state changes.
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// This allows the Bob-omb to be regrabbed indefinitely.
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gMarioObject->oInteractStatus |= INT_STATUS_MARIO_DROP_OBJECT;
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o->oAction = BOBOMB_ACT_EXPLODE;
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}
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}
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void bobomb_dropped_loop(void) {
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cur_obj_get_dropped();
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o->header.gfx.node.flags &= ~GRAPH_RENDER_INVISIBLE;
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cur_obj_init_animation(0);
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o->oHeldState = 0;
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o->oAction = BOBOMB_ACT_PATROL;
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}
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void bobomb_thrown_loop(void) {
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cur_obj_enable_rendering_2();
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o->header.gfx.node.flags &= ~GRAPH_RENDER_INVISIBLE;
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o->oHeldState = 0;
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o->oFlags &= ~0x8; /* bit 3 */
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o->oForwardVel = 25.0;
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o->oVelY = 20.0;
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o->oAction = BOBOMB_ACT_LAUNCHED;
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}
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// sp18 = blinkTimer
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void curr_obj_random_blink(s32 *blinkTimer) {
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if (*blinkTimer == 0) {
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if ((s16)(random_float() * 100.0f) == 0) {
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o->oAnimState = 1;
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*blinkTimer = 1;
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}
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} else {
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(*blinkTimer)++;
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if (*blinkTimer >= 6)
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o->oAnimState = 0;
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if (*blinkTimer >= 11)
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o->oAnimState = 1;
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if (*blinkTimer >= 16) {
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o->oAnimState = 0;
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*blinkTimer = 0;
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}
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}
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}
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void bhv_bobomb_loop(void) {
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s8 dustPeriodMinus1;
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if (is_point_within_radius_of_mario(o->oPosX, o->oPosY, o->oPosZ, 4000) != 0) {
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switch (o->oHeldState) {
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case HELD_FREE:
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bobomb_free_loop();
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break;
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case HELD_HELD:
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bobomb_held_loop();
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break;
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case HELD_THROWN:
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bobomb_thrown_loop();
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break;
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case HELD_DROPPED:
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bobomb_dropped_loop();
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break;
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}
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curr_obj_random_blink(&o->oBobombBlinkTimer);
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if (o->oBobombFuseLit == 1) {
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if (o->oBobombFuseTimer >= 121)
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dustPeriodMinus1 = 1;
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else
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dustPeriodMinus1 = 7;
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if ((dustPeriodMinus1 & o->oBobombFuseTimer)
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== 0) /* oBobombFuseTimer % 2 or oBobombFuseTimer % 8 */
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spawn_object(o, MODEL_SMOKE, bhvBobombFuseSmoke);
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cur_obj_play_sound_1(SOUND_AIR_BOBOMB_LIT_FUSE);
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o->oBobombFuseTimer++;
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}
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}
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}
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void bhv_bobomb_fuse_smoke_init(void) {
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o->oPosX += (s32)(random_float() * 80.0f) - 40;
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o->oPosY += (s32)(random_float() * 80.0f) + 60;
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o->oPosZ += (s32)(random_float() * 80.0f) - 40;
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cur_obj_scale(1.2f);
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}
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void bhv_bobomb_buddy_init(void) {
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o->oGravity = 2.5;
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o->oFriction = 0.8;
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o->oBuoyancy = 1.3;
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o->oInteractionSubtype = INT_SUBTYPE_NPC;
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}
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void bobomb_buddy_act_idle(void) {
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UNUSED u8 filler[4];
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s16 sp1a = o->header.gfx.unk38.animFrame;
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UNUSED s16 collisionFlags = 0;
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o->oBobombBuddyPosXCopy = o->oPosX;
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o->oBobombBuddyPosYCopy = o->oPosY;
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o->oBobombBuddyPosZCopy = o->oPosZ;
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collisionFlags = object_step();
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if ((sp1a == 5) || (sp1a == 16))
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cur_obj_play_sound_2(SOUND_OBJ_BOBOMB_WALK);
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if (o->oDistanceToMario < 1000.0f)
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o->oMoveAngleYaw = approach_s16_symmetric(o->oMoveAngleYaw, o->oAngleToMario, 0x140);
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if (o->oInteractStatus == INT_STATUS_INTERACTED)
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o->oAction = BOBOMB_BUDDY_ACT_TURN_TO_TALK;
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}
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/**
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* Function for the Bob-omb Buddy cannon guy.
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* dialogFirstText is the first dialogID called when Bob-omb Buddy
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* starts to talk to Mario to prepare the cannon(s) for him.
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* Then the camera goes to the nearest cannon, to play the "prepare cannon" cutscene
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* dialogSecondText is called after Bob-omb Buddy has the cannon(s) ready and
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* then tells Mario that is "Ready for blastoff".
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*/
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void bobomb_buddy_cannon_dialog(s16 dialogFirstText, s16 dialogSecondText) {
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struct Object *cannonClosed;
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s16 buddyText, cutscene;
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switch (o->oBobombBuddyCannonStatus) {
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case BOBOMB_BUDDY_CANNON_UNOPENED:
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buddyText = cutscene_object_with_dialog(CUTSCENE_DIALOG, o, dialogFirstText);
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if (buddyText != 0) {
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save_file_set_cannon_unlocked();
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cannonClosed = cur_obj_nearest_object_with_behavior(bhvCannonClosed);
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if (cannonClosed != 0)
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o->oBobombBuddyCannonStatus = BOBOMB_BUDDY_CANNON_OPENING;
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else
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o->oBobombBuddyCannonStatus = BOBOMB_BUDDY_CANNON_STOP_TALKING;
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}
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break;
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case BOBOMB_BUDDY_CANNON_OPENING:
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cannonClosed = cur_obj_nearest_object_with_behavior(bhvCannonClosed);
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cutscene = cutscene_object(CUTSCENE_PREPARE_CANNON, cannonClosed);
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if (cutscene == -1)
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o->oBobombBuddyCannonStatus = BOBOMB_BUDDY_CANNON_OPENED;
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break;
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case BOBOMB_BUDDY_CANNON_OPENED:
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buddyText = cutscene_object_with_dialog(CUTSCENE_DIALOG, o, dialogSecondText);
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if (buddyText != 0)
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o->oBobombBuddyCannonStatus = BOBOMB_BUDDY_CANNON_STOP_TALKING;
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break;
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case BOBOMB_BUDDY_CANNON_STOP_TALKING:
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set_mario_npc_dialog(0);
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o->activeFlags &= ~0x20; /* bit 5 */
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o->oBobombBuddyHasTalkedToMario = BOBOMB_BUDDY_HAS_TALKED;
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o->oInteractStatus = 0;
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o->oAction = BOBOMB_BUDDY_ACT_IDLE;
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o->oBobombBuddyCannonStatus = BOBOMB_BUDDY_CANNON_OPENED;
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break;
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}
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}
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void bobomb_buddy_act_talk(void) {
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if (set_mario_npc_dialog(1) == 2) {
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o->activeFlags |= 0x20; /* bit 5 */
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switch (o->oBobombBuddyRole) {
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case BOBOMB_BUDDY_ROLE_ADVICE:
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if (cutscene_object_with_dialog(CUTSCENE_DIALOG, o, o->oBehParams2ndByte)
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!= BOBOMB_BUDDY_BP_STYPE_GENERIC) {
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set_mario_npc_dialog(0);
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o->activeFlags &= ~0x20; /* bit 5 */
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o->oBobombBuddyHasTalkedToMario = BOBOMB_BUDDY_HAS_TALKED;
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o->oInteractStatus = 0;
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o->oAction = BOBOMB_BUDDY_ACT_IDLE;
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}
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break;
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case BOBOMB_BUDDY_ROLE_CANNON:
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if (gCurrCourseNum == COURSE_BOB)
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bobomb_buddy_cannon_dialog(DIALOG_004, DIALOG_105);
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else
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bobomb_buddy_cannon_dialog(DIALOG_047, DIALOG_106);
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break;
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}
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}
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}
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void bobomb_buddy_act_turn_to_talk(void) {
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s16 sp1e = o->header.gfx.unk38.animFrame;
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if ((sp1e == 5) || (sp1e == 16))
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cur_obj_play_sound_2(SOUND_OBJ_BOBOMB_WALK);
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o->oMoveAngleYaw = approach_s16_symmetric(o->oMoveAngleYaw, o->oAngleToMario, 0x1000);
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if ((s16) o->oMoveAngleYaw == (s16) o->oAngleToMario)
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o->oAction = BOBOMB_BUDDY_ACT_TALK;
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cur_obj_play_sound_2(SOUND_ACTION_READ_SIGN);
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}
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void bobomb_buddy_actions(void) {
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switch (o->oAction) {
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case BOBOMB_BUDDY_ACT_IDLE:
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bobomb_buddy_act_idle();
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break;
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case BOBOMB_BUDDY_ACT_TURN_TO_TALK:
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bobomb_buddy_act_turn_to_talk();
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break;
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case BOBOMB_BUDDY_ACT_TALK:
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bobomb_buddy_act_talk();
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break;
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}
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set_object_visibility(o, 3000);
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}
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void bhv_bobomb_buddy_loop(void) {
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bobomb_buddy_actions();
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curr_obj_random_blink(&o->oBobombBuddyBlinkTimer);
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o->oInteractStatus = 0;
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}
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