sm64pc/levels/bowser_3/script.s

57 lines
4.9 KiB
ArmAsm

script_func_local_1:
object /*model*/ MODEL_BOWSER_3_FALLING_PLATFORM_1, /*pos*/ 0, 0, 0, /*angle*/ 0, 0, 0, /*behParam*/ 0x00010000, /*beh*/ bhvFallingBowserPlatform
object /*model*/ MODEL_BOWSER_3_FALLING_PLATFORM_2, /*pos*/ 0, 0, 0, /*angle*/ 0, 0, 0, /*behParam*/ 0x00020000, /*beh*/ bhvFallingBowserPlatform
object /*model*/ MODEL_BOWSER_3_FALLING_PLATFORM_3, /*pos*/ 0, 0, 0, /*angle*/ 0, 0, 0, /*behParam*/ 0x00030000, /*beh*/ bhvFallingBowserPlatform
object /*model*/ MODEL_BOWSER_3_FALLING_PLATFORM_4, /*pos*/ 0, 0, 0, /*angle*/ 0, 0, 0, /*behParam*/ 0x00040000, /*beh*/ bhvFallingBowserPlatform
object /*model*/ MODEL_BOWSER_3_FALLING_PLATFORM_5, /*pos*/ 0, 0, 0, /*angle*/ 0, 0, 0, /*behParam*/ 0x00050000, /*beh*/ bhvFallingBowserPlatform
object /*model*/ MODEL_BOWSER_3_FALLING_PLATFORM_6, /*pos*/ 0, 0, 0, /*angle*/ 0, 0, 0, /*behParam*/ 0x00060000, /*beh*/ bhvFallingBowserPlatform
object /*model*/ MODEL_BOWSER_3_FALLING_PLATFORM_7, /*pos*/ 0, 0, 0, /*angle*/ 0, 0, 0, /*behParam*/ 0x00070000, /*beh*/ bhvFallingBowserPlatform
object /*model*/ MODEL_BOWSER_3_FALLING_PLATFORM_8, /*pos*/ 0, 0, 0, /*angle*/ 0, 0, 0, /*behParam*/ 0x00080000, /*beh*/ bhvFallingBowserPlatform
object /*model*/ MODEL_BOWSER_3_FALLING_PLATFORM_9, /*pos*/ 0, 0, 0, /*angle*/ 0, 0, 0, /*behParam*/ 0x00090000, /*beh*/ bhvFallingBowserPlatform
object /*model*/ MODEL_BOWSER_3_FALLING_PLATFORM_10, /*pos*/ 0, 0, 0, /*angle*/ 0, 0, 0, /*behParam*/ 0x000A0000, /*beh*/ bhvFallingBowserPlatform
object /*model*/ MODEL_BOWSER_BOMB, /*pos*/ -2122, 512, -2912, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvBowserBomb
object /*model*/ MODEL_BOWSER_BOMB, /*pos*/ -3362, 512, 1121, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvBowserBomb
object /*model*/ MODEL_BOWSER_BOMB, /*pos*/ 0, 512, 3584, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvBowserBomb
object /*model*/ MODEL_BOWSER_BOMB, /*pos*/ 3363, 512, 1121, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvBowserBomb
object /*model*/ MODEL_BOWSER_BOMB, /*pos*/ 2123, 512, -2912, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvBowserBomb
return
glabel level_bowser_3_entry
init_level
load_mio0 /*seg*/ 0x07, /*romStart*/ _bowser_3_segment_7SegmentRomStart, /*romEnd*/ _bowser_3_segment_7SegmentRomEnd
load_mio0 /*seg*/ 0x06, /*romStart*/ _group12_mio0SegmentRomStart, /*romEnd*/ _group12_mio0SegmentRomEnd
load_raw /*seg*/ 0x0D, /*romStart*/ _group12_geoSegmentRomStart, /*romEnd*/ _group12_geoSegmentRomEnd
load_mio0 /*seg*/ 0x0A, /*romStart*/ _bits_skybox_mio0SegmentRomStart, /*romEnd*/ _bits_skybox_mio0SegmentRomEnd
alloc_level_pool
mario /*model*/ MODEL_MARIO, /*behParam*/ 0x00000001, /*beh*/ bhvMario
jump_link /*target*/ script_func_global_13
load_model_from_geo /*model*/ MODEL_BOWSER_3_FALLING_PLATFORM_1, /*geo*/ bowser_3_geo_000290
load_model_from_geo /*model*/ MODEL_BOWSER_3_FALLING_PLATFORM_2, /*geo*/ bowser_3_geo_0002A8
load_model_from_geo /*model*/ MODEL_BOWSER_3_FALLING_PLATFORM_3, /*geo*/ bowser_3_geo_0002C0
load_model_from_geo /*model*/ MODEL_BOWSER_3_FALLING_PLATFORM_4, /*geo*/ bowser_3_geo_0002D8
load_model_from_geo /*model*/ MODEL_BOWSER_3_FALLING_PLATFORM_5, /*geo*/ bowser_3_geo_0002F0
load_model_from_geo /*model*/ MODEL_BOWSER_3_FALLING_PLATFORM_6, /*geo*/ bowser_3_geo_000308
load_model_from_geo /*model*/ MODEL_BOWSER_3_FALLING_PLATFORM_7, /*geo*/ bowser_3_geo_000320
load_model_from_geo /*model*/ MODEL_BOWSER_3_FALLING_PLATFORM_8, /*geo*/ bowser_3_geo_000338
load_model_from_geo /*model*/ MODEL_BOWSER_3_FALLING_PLATFORM_9, /*geo*/ bowser_3_geo_000350
load_model_from_geo /*model*/ MODEL_BOWSER_3_FALLING_PLATFORM_10, /*geo*/ bowser_3_geo_000368
load_model_from_geo /*model*/ MODEL_LEVEL_GEOMETRY_03, /*geo*/ bowser_3_geo_000380
area /*index*/ 1, /*geo*/ bowser_3_geo_000398
object /*model*/ MODEL_NONE, /*pos*/ 0, 1307, 0, /*angle*/ 0, 183, 0, /*behParam*/ 0x000A0000, /*beh*/ bhvWarps6C
warp_node /*id*/ 0x0A, /*destLevel*/ 0x22, /*destArea*/ 0x01, /*destNode*/ 0x0A, /*unk6*/ 0x0000
jump_link /*target*/ script_func_local_1
warp_node /*id*/ 0xF1, /*destLevel*/ 0x15, /*destArea*/ 0x01, /*destNode*/ 0x0C, /*unk6*/ 0x0000
terrain /*terrainData*/ bowser_3_seg7_collision_level
set_background_music /*unk2*/ 0x0002, /*seq*/ SEQ_LEVEL_BOSS_KOOPA_FINAL
terrain_type /*terrainType*/ TERRAIN_STONE
end_area
free_level_pool
mario_pos /*area*/ 1, /*yaw*/ 183, /*pos*/ 0, 307, 0
call /*arg*/ 0, /*func*/ lvl_init_or_update
call_loop /*arg*/ 1, /*func*/ lvl_init_or_update
clear_level
sleep_before_exit /*frames*/ 1
exit