sm64pc/include/model_ids.inc
2019-08-25 00:46:40 -04:00

577 lines
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SQL

# TODO: find a way to include this file in .c files.
.set ACT_1, (1 << 0)
.set ACT_2, (1 << 1)
.set ACT_3, (1 << 2)
.set ACT_4, (1 << 3)
.set ACT_5, (1 << 4)
.set ACT_6, (1 << 5)
# If an object is set as active for the first 5 acts only, it is treated as always active.
# It's possible that there were only planned to be 5 acts per level early in development.
# Hence, they added a macro so they wouldn't have to change the acts for every object.
.set ALL_ACTS_MACRO, ACT_1 | ACT_2 | ACT_3 | ACT_4 | ACT_5
.set ALL_ACTS, ACT_1 | ACT_2 | ACT_3 | ACT_4 | ACT_5 | ACT_6
.set COIN_FORMATION_FLAG_VERTICAL, (1 << 0)
.set COIN_FORMATION_FLAG_RING, (1 << 1)
.set COIN_FORMATION_FLAG_ARROW, (1 << 2)
.set COIN_FORMATION_FLAG_FLYING, (1 << 4)
# SAME CONTENT AS model_ids.h
.set MODEL_NONE, 0x00
# Global models that are loaded for every level
# player IDs
.set MODEL_MARIO, 0x01 # mario_geo
.set MODEL_LUIGI, 0x02 # unused
# level geometry IDs
.set MODEL_LEVEL_GEOMETRY_03, 0x03
.set MODEL_LEVEL_GEOMETRY_04, 0x04
.set MODEL_LEVEL_GEOMETRY_05, 0x05
.set MODEL_LEVEL_GEOMETRY_06, 0x06
.set MODEL_LEVEL_GEOMETRY_07, 0x07
.set MODEL_LEVEL_GEOMETRY_08, 0x08
.set MODEL_LEVEL_GEOMETRY_09, 0x09
.set MODEL_LEVEL_GEOMETRY_0A, 0x0A
.set MODEL_LEVEL_GEOMETRY_0B, 0x0B
.set MODEL_LEVEL_GEOMETRY_0C, 0x0C
.set MODEL_LEVEL_GEOMETRY_0D, 0x0D
.set MODEL_LEVEL_GEOMETRY_0E, 0x0E
.set MODEL_LEVEL_GEOMETRY_0F, 0x0F
.set MODEL_LEVEL_GEOMETRY_10, 0x10
.set MODEL_LEVEL_GEOMETRY_11, 0x11
.set MODEL_LEVEL_GEOMETRY_12, 0x12
.set MODEL_LEVEL_GEOMETRY_13, 0x13
.set MODEL_LEVEL_GEOMETRY_14, 0x14
.set MODEL_LEVEL_GEOMETRY_15, 0x15
.set MODEL_LEVEL_GEOMETRY_16, 0x16
# globals
.set MODEL_BOB_BUBBLY_TREE, 0x17 # bubbly_tree_geo
.set MODEL_WDW_BUBBLY_TREE, 0x17 # bubbly_tree_geo
.set MODEL_CASTLE_GROUNDS_BUBBLY_TREE, 0x17 # bubbly_tree_geo
.set MODEL_WF_BUBBLY_TREE, 0x17 # bubbly_tree_geo
.set MODEL_THI_BUBBLY_TREE, 0x17 # bubbly_tree_geo
.set MODEL_COURTYARD_SPIKY_TREE, 0x18 # spiky_tree_geo
.set MODEL_CCM_SNOW_TREE, 0x19 # snow_tree_geo
.set MODEL_SL_SNOW_TREE, 0x19 # snow_tree_geo
.set MODEL_UNKNOWN_TREE_1A, 0x1A # referenced in special presets, undefined
.set MODEL_SSL_PALM_TREE, 0x1B # palm_tree_geo
.set MODEL_CASTLE_CASTLE_DOOR_UNUSED, 0x1C # castle_door_geo - unused, original id
.set MODEL_CASTLE_WOODEN_DOOR_UNUSED, 0x1D # wooden_door_geo - unused, original id
.set MODEL_BBH_HAUNTED_DOOR, 0x1D # haunted_door_geo
.set MODEL_HMC_WOODEN_DOOR, 0x1D # wooden_door_geo
.set MODEL_UNKNOWN_DOOR_1E, 0x1E # referenced in special presets, undefined
.set MODEL_HMC_METAL_DOOR, 0x1F # metal_door_geo
.set MODEL_HMC_HAZY_MAZE_DOOR, 0x20 # hazy_maze_door_geo
.set MODEL_UNKNOWN_DOOR_21, 0x21 # referenced in special presets, undefined
.set MODEL_CASTLE_DOOR_0_STARS, 0x22 # castle_door_0_star_geo
.set MODEL_CASTLE_DOOR_1_STAR, 0x23 # castle_door_1_star_geo
.set MODEL_CASTLE_DOOR_3_STARS, 0x24 # castle_door_3_stars_geo
.set MODEL_CASTLE_KEY_DOOR, 0x25 # key_door_geo
.set MODEL_CASTLE_CASTLE_DOOR, 0x26 # castle_door_geo - used duplicate
.set MODEL_CASTLE_GROUNDS_CASTLE_DOOR, 0x26 # castle_door_geo - used duplicate
.set MODEL_CASTLE_WOODEN_DOOR, 0x27 # wooden_door_geo
.set MODEL_COURTYARD_WOODEN_DOOR, 0x27 # wooden_door_geo
.set MODEL_CCM_CABIN_DOOR, 0x27 # cabin_door_geo
.set MODEL_UNKNOWN_DOOR_28, 0x28 # referenced in special presets, undefined
.set MODEL_CASTLE_METAL_DOOR, 0x29 # metal_door_geo
.set MODEL_CASTLE_GROUNDS_METAL_DOOR, 0x29 # metal_door_geo
.set MODEL_UNKNOWN_DOOR_2A, 0x2A # referenced in special presets, undefined
.set MODEL_UNKNOWN_DOOR_2B, 0x2B # referenced in special presets, undefined
.set MODEL_WF_TOWER_TRAPEZOID_PLATORM, 0x2C # wf_geo_000AF8 - unused
.set MODEL_WF_TOWER_SQUARE_PLATORM, 0x2D # wf_geo_000B10
.set MODEL_WF_TOWER_SQUARE_PLATORM_UNUSED, 0x2E # wf_geo_000B38 - unused & duplicated
.set MODEL_WF_TOWER_SQUARE_PLATORM_ELEVATOR, 0x2F # wf_geo_000B60 - elevator platorm
# level model IDs
# BBH
.set MODEL_BBH_STAIRCASE_STEP, 0x35 # geo_bbh_0005B0
.set MODEL_BBH_TILTING_FLOOR_PLATFORM, 0x36 # geo_bbh_0005C8
.set MODEL_BBH_TUMBLING_PLATFORM, 0x37 # geo_bbh_0005E0
.set MODEL_BBH_TUMBLING_PLATFORM_PART, 0x38 # geo_bbh_0005F8
.set MODEL_BBH_MOVING_BOOKSHELF, 0x39 # geo_bbh_000610
.set MODEL_BBH_MESH_ELEVATOR, 0x3A # geo_bbh_000628
.set MODEL_BBH_MERRY_GO_ROUND, 0x3B # geo_bbh_000640
.set MODEL_BBH_WOODEN_TOMB, 0x3C # geo_bbh_000658
# ccm
.set MODEL_CCM_ROPEWAY_LIFT, 0x36 # ccm_geo_0003D0
.set MODEL_CCM_SNOWMAN_HEAD, 0x37 # ccm_geo_00040C
# castle
.set MODEL_CASTLE_BOWSER_TRAP, 0x35 # castle_geo_000F18
.set MODEL_CASTLE_WATER_LEVEL_PILLAR, 0x36 # castle_geo_001940
.set MODEL_CASTLE_CLOCK_MINUTE_HAND, 0x37 # castle_geo_001530
.set MODEL_CASTLE_CLOCK_HOUR_HAND, 0x38 # castle_geo_001548
.set MODEL_CASTLE_CLOCK_PENDULUM, 0x39 # castle_geo_001518
# hmc
.set MODEL_HMC_METAL_PLATFORM, 0x36 # hmc_geo_0005A0
.set MODEL_HMC_METAL_ARROW_PLATFORM, 0x37 # hmc_geo_0005B8
.set MODEL_HMC_ELEVATOR_PLATFORM, 0x38 # hmc_geo_0005D0
.set MODEL_HMC_ROLLING_ROCK, 0x39 # hmc_geo_000548
.set MODEL_HMC_ROCK_PIECE, 0x3A # hmc_geo_000570 - unused
.set MODEL_HMC_ROCK_SMALL_PIECE, 0x3B # hmc_geo_000588 - unused
.set MODEL_HMC_RED_GRILLS, 0x3C # hmc_geo_000530
# ssl
.set MODEL_SSL_PYRAMID_TOP, 0x3A # ssl_geo_000618
.set MODEL_SSL_GRINDEL, 0x36 # ssl_geo_000734
.set MODEL_SSL_SPINDEL, 0x37 # ssl_geo_000764
.set MODEL_SSL_MOVING_PYRAMID_WALL, 0x38 # ssl_geo_000794
.set MODEL_SSL_PYRAMID_ELEVATOR, 0x39 # ssl_geo_0007AC
# bob
.set MODEL_BOB_CHAIN_CHOMP_GATE, 0x36 # bob_geo_000440
.set MODEL_BOB_SEESAW_PLATFORM, 0x37 # bob_geo_000458
.set MODEL_BOB_BARS_GRILLS, 0x38 # bob_geo_000470
# sl
.set MODEL_SL_SNOW_TRIANGLE, 0x36 # sl_geo_000390
.set MODEL_SL_CRACKED_ICE, 0x37 # sl_geo_000360 - unused
.set MODEL_SL_CRACKED_ICE_CHUNK, 0x38 # sl_geo_000378 - unused
# wdw
.set MODEL_WDW_SQUARE_FLOATING_PLATFORM, 0x36 # wdw_geo_000580
.set MODEL_WDW_ARROW_LIFT, 0x37 # wdw_geo_000598
.set MODEL_WDW_WATER_LEVEL_DIAMOND, 0x38 # wdw_geo_0005C0
.set MODEL_WDW_HIDDEN_PLATFORM, 0x39 # wdw_geo_0005E8
.set MODEL_WDW_EXPRESS_ELEVATOR, 0x3A # wdw_geo_000610
.set MODEL_WDW_RECTANGULAR_FLOATING_PLATFORM, 0x3B # wdw_geo_000628
.set MODEL_WDW_ROTATING_PLATFORM, 0x3C # wdw_geo_000640
# jrb
.set MODEL_JRB_SHIP_LEFT_HALF_PART, 0x35 # jrb_geo_000978
.set MODEL_JRB_SHIP_BACK_LEFT_PART, 0x36 # jrb_geo_0009B0
.set MODEL_JRB_SHIP_RIGHT_HALF_PART, 0x37 # jrb_geo_0009E8
.set MODEL_JRB_SHIP_BACK_RIGHT_PART, 0x38 # jrb_geo_000A00
.set MODEL_JRB_SUNKEN_SHIP, 0x39 # jrb_geo_000990
.set MODEL_JRB_SUNKEN_SHIP_BACK, 0x3A # jrb_geo_0009C8
.set MODEL_JRB_ROCK, 0x3B # jrb_geo_000930
.set MODEL_JRB_SLIDING_BOX, 0x3C # jrb_geo_000960
.set MODEL_JRB_FALLING_PILLAR, 0x3D # jrb_geo_000900
.set MODEL_JRB_FALLING_PILLAR_BASE, 0x3E # jrb_geo_000918
.set MODEL_JRB_FLOATING_PLATFORM, 0x3F # jrb_geo_000948
# thi
.set MODEL_THI_HUGE_ISLAND_TOP, 0x36 # thi_geo_0005B0
.set MODEL_THI_TINY_ISLAND_TOP, 0x37 # thi_geo_0005C8
# ttc
.set MODEL_TTC_ROTATING_CUBE, 0x36 # ttc_geo_000240
.set MODEL_TTC_ROTATING_PRISM, 0x37 # ttc_geo_000258
.set MODEL_TTC_PENDULUM, 0x38 # ttc_geo_000270
.set MODEL_TTC_LARGE_TREADMILL, 0x39 # ttc_geo_000288
.set MODEL_TTC_SMALL_TREADMILL, 0x3A # ttc_geo_0002A8
.set MODEL_TTC_PUSH_BLOCK, 0x3B # ttc_geo_0002C8
.set MODEL_TTC_ROTATING_HEXAGON, 0x3C # ttc_geo_0002E0
.set MODEL_TTC_ROTATING_TRIANGLE, 0x3D # ttc_geo_0002F8
.set MODEL_TTC_PIT_BLOCK, 0x3E # ttc_geo_000310 - has 2 vertical stripes
.set MODEL_TTC_PIT_BLOCK_UNUSED, 0x3F # ttc_geo_000328 - has 3 vertical stripes, unused
.set MODEL_TTC_ELEVATOR_PLATFORM, 0x40 # ttc_geo_000340
.set MODEL_TTC_CLOCK_HAND, 0x41 # ttc_geo_000358
.set MODEL_TTC_SPINNER, 0x42 # ttc_geo_000370
.set MODEL_TTC_SMALL_GEAR, 0x43 # ttc_geo_000388
.set MODEL_TTC_LARGE_GEAR, 0x44 # ttc_geo_0003A0
# rr
.set MODEL_RR_SLIDING_PLATFORM, 0x36 # rr_geo_0008C0
.set MODEL_RR_FLYING_CARPET, 0x37 # rr_geo_000848
.set MODEL_RR_OCTAGONAL_PLATFORM, 0x38 # rr_geo_0008A8
.set MODEL_RR_ROTATING_BRIDGE_PLATFORM, 0x39 # rr_geo_000878
.set MODEL_RR_TRIANGLE_PLATFORM, 0x3A # rr_geo_0008D8 - unused
.set MODEL_RR_CRUISER_WING, 0x3B # rr_geo_000890
.set MODEL_RR_SEESAW_PLATFORM, 0x3C # rr_geo_000908
.set MODEL_RR_L_SHAPED_PLATFORM, 0x3D # rr_geo_000940 - unused
.set MODEL_RR_SWINGING_PLATFORM, 0x3E # rr_geo_000860
.set MODEL_RR_DONUT_PLATFORM, 0x3F # rr_geo_000920
.set MODEL_RR_ELEVATOR_PLATFORM, 0x40 # rr_geo_0008F0
.set MODEL_RR_TRICKY_TRIANGLES, 0x41 # rr_geo_000958
.set MODEL_RR_TRICKY_TRIANGLES_FRAME1, 0x42 # rr_geo_000970
.set MODEL_RR_TRICKY_TRIANGLES_FRAME2, 0x43 # rr_geo_000988
.set MODEL_RR_TRICKY_TRIANGLES_FRAME3, 0x44 # rr_geo_0009A0
.set MODEL_RR_TRICKY_TRIANGLES_FRAME4, 0x45 # rr_geo_0009B8
# bitdw
.set MODEL_BITDW_SQUARE_PLATFORM, 0x36 # geo_bitdw_000558
.set MODEL_BITDW_SEESAW_PLATFORM, 0x37 # geo_bitdw_000540
.set MODEL_BITDW_SLIDING_PLATFORM, 0x38 # geo_bitdw_000528
.set MODEL_BITDW_FERRIS_WHEEL_AXLE, 0x39 # geo_bitdw_000570
.set MODEL_BITDW_BLUE_PLATFORM, 0x3A # geo_bitdw_000588
.set MODEL_BITDW_STAIRCASE_FRAME4, 0x3B # geo_bitdw_0005A0
.set MODEL_BITDW_STAIRCASE_FRAME3, 0x3C # geo_bitdw_0005B8
.set MODEL_BITDW_STAIRCASE_FRAME2, 0x3D # geo_bitdw_0005D0
.set MODEL_BITDW_STAIRCASE_FRAME1, 0x3E # geo_bitdw_0005E8
.set MODEL_BITDW_STAIRCASE, 0x3F # geo_bitdw_000600
# vcutm
.set MODEL_VCUTM_SEESAW_PLATFORM, 0x36 # vcutm_geo_0001F0
.set MODEL_VCUTM_CHECKERBOARD_PLATFORM_SPAWNER, 0x37 #! this object doesn't have a geo associated with it, yet is placed in vcutm.
# This causes a crash when the player quickly looks towards the
# checkerboard platforms after spawning but before it is unloaded.
# bitfs
.set MODEL_BITFS_PLATFORM_ON_TRACK, 0x36 # bitfs_geo_000758
.set MODEL_BITFS_TILTING_SQUARE_PLATFORM, 0x37 # bitfs_geo_0006C0
.set MODEL_BITFS_SINKING_PLATFORMS, 0x38 # bitfs_geo_000770
.set MODEL_BITFS_BLUE_POLE, 0x39 # bitfs_geo_0006A8
.set MODEL_BITFS_SINKING_CAGE_PLATFORM, 0x3A # bitfs_geo_000690
.set MODEL_BITFS_ELEVATOR, 0x3B # bitfs_geo_000678
.set MODEL_BITFS_STRETCHING_PLATFORMS, 0x3C # bitfs_geo_000708
.set MODEL_BITFS_SEESAW_PLATFORM, 0x3D # bitfs_geo_000788
.set MODEL_BITFS_MOVING_SQUARE_PLATFORM, 0x3E # bitfs_geo_000728
.set MODEL_BITFS_SLIDING_PLATFORM, 0x3F # bitfs_geo_000740
.set MODEL_BITFS_TUMBLING_PLATFORM_PART, 0x40 # bitfs_geo_0006D8
.set MODEL_BITFS_TUMBLING_PLATFORM, 0x41 # bitfs_geo_0006F0
# bits
.set MODEL_BITS_SLIDING_PLATFORM, 0x36 # bits_geo_0005E0
.set MODEL_BITS_TWIN_SLIDING_PLATFORMS, 0x37 # bits_geo_0005F8
.set MODEL_BITS_OCTAGONAL_PLATFORM, 0x39 # bits_geo_000610
.set MODEL_BITS_BLUE_PLATFORM, 0x3C # bits_geo_000628
.set MODEL_BITS_FERRIS_WHEEL_AXLE, 0x3D # bits_geo_000640
.set MODEL_BITS_ARROW_PLATFORM, 0x3E # bits_geo_000658
.set MODEL_BITS_SEESAW_PLATFORM, 0x3F # bits_geo_000670
.set MODEL_BITS_TILTING_W_PLATFORM, 0x40 # bits_geo_000688
.set MODEL_BITS_STAIRCASE, 0x41 # bits_geo_0006A0
.set MODEL_BITS_STAIRCASE_FRAME1, 0x42 # bits_geo_0006B8
.set MODEL_BITS_STAIRCASE_FRAME2, 0x43 # bits_geo_0006D0
.set MODEL_BITS_STAIRCASE_FRAME3, 0x44 # bits_geo_0006E8
.set MODEL_BITS_STAIRCASE_FRAME4, 0x45 # bits_geo_000700
.set MODEL_BITS_WARP_PIPE, 0x49 # warp_pipe_geo
# lll
.set MODEL_LLL_DRAWBRIDGE_PART, 0x38 # lll_geo_000B20
.set MODEL_LLL_ROTATING_BLOCK_FIRE_BARS, 0x3A # lll_geo_000B38
.set MODEL_LLL_ROTATING_HEXAGONAL_RING, 0x3E # lll_geo_000BB0
.set MODEL_LLL_SINKING_RECTANGULAR_PLATFORM, 0x3F # lll_geo_000BC8
.set MODEL_LLL_SINKING_SQUARE_PLATFORMS, 0x40 # lll_geo_000BE0
.set MODEL_LLL_TILTING_SQUARE_PLATFORM, 0x41 # lll_geo_000BF8
.set MODEL_LLL_BOWSER_PIECE_1, 0x43 # lll_geo_000C10
.set MODEL_LLL_BOWSER_PIECE_2, 0x44 # lll_geo_000C30
.set MODEL_LLL_BOWSER_PIECE_3, 0x45 # lll_geo_000C50
.set MODEL_LLL_BOWSER_PIECE_4, 0x46 # lll_geo_000C70
.set MODEL_LLL_BOWSER_PIECE_5, 0x47 # lll_geo_000C90
.set MODEL_LLL_BOWSER_PIECE_6, 0x48 # lll_geo_000CB0
.set MODEL_LLL_BOWSER_PIECE_7, 0x49 # lll_geo_000CD0
.set MODEL_LLL_BOWSER_PIECE_8, 0x4A # lll_geo_000CF0
.set MODEL_LLL_BOWSER_PIECE_9, 0x4B # lll_geo_000D10
.set MODEL_LLL_BOWSER_PIECE_10, 0x4C # lll_geo_000D30
.set MODEL_LLL_BOWSER_PIECE_11, 0x4D # lll_geo_000D50
.set MODEL_LLL_BOWSER_PIECE_12, 0x4E # lll_geo_000D70
.set MODEL_LLL_BOWSER_PIECE_13, 0x4F # lll_geo_000D90
.set MODEL_LLL_BOWSER_PIECE_14, 0x50 # lll_geo_000DB0
.set MODEL_LLL_MOVING_OCTAGONAL_MESH_PLATFORM, 0x36 # lll_geo_000B08
.set MODEL_LLL_SINKING_ROCK_BLOCK, 0x37 # lll_geo_000DD0
.set MODEL_LLL_ROLLING_LOG, 0x39 # lll_geo_000DE8
.set MODEL_LLL_WOOD_BRIDGE, 0x35 # lll_geo_000B50
.set MODEL_LLL_LARGE_WOOD_BRIDGE, 0x3B # lll_geo_000B68
.set MODEL_LLL_FALLING_PLATFORM, 0x3C # lll_geo_000B80
.set MODEL_LLL_LARGE_FALLING_PLATFORM, 0x3D # lll_geo_000B98
.set MODEL_LLL_VOLCANO_FALLING_TRAP, 0x53 # lll_geo_000EA8
# ddd
.set MODEL_DDD_BOWSER_SUB_DOOR, 0x36 # ddd_geo_000478
.set MODEL_DDD_BOWSER_SUB, 0x37 # ddd_geo_0004A0
.set MODEL_DDD_POLE, 0x38 # ddd_geo_000450
# wf
.set MODEL_WF_BREAKABLE_WALL_RIGHT, 0x36 # wf_geo_000B78
.set MODEL_WF_BREAKABLE_WALL_LEFT, 0x37 # wf_geo_000B90
.set MODEL_WF_KICKABLE_BOARD, 0x38 # wf_geo_000BA8
.set MODEL_WF_TOWER_DOOR, 0x39 # wf_geo_000BE0
.set MODEL_WF_KICKABLE_BOARD_FELLED, 0x3A # wf_geo_000BC8
# castle grounds
.set MODEL_CASTLE_GROUNDS_VCUTM_GRILL, 0x36 # castle_grounds_geo_00070C
.set MODEL_CASTLE_GROUNDS_FLAG, 0x37 # castle_grounds_geo_000660
.set MODEL_CASTLE_GROUNDS_CANNON_GRILL, 0x38 # castle_grounds_geo_000724
# bowser 2
.set MODEL_BOWSER_2_TILTING_ARENA, 0x36 # bowser_2_geo_000170
# bowser 3
.set MODEL_BOWSER_3_FALLING_PLATFORM_1, 0x36 # bowser_3_geo_000290
.set MODEL_BOWSER_3_FALLING_PLATFORM_2, 0x37 # bowser_3_geo_0002A8
.set MODEL_BOWSER_3_FALLING_PLATFORM_3, 0x38 # bowser_3_geo_0002C0
.set MODEL_BOWSER_3_FALLING_PLATFORM_4, 0x39 # bowser_3_geo_0002D8
.set MODEL_BOWSER_3_FALLING_PLATFORM_5, 0x3A # bowser_3_geo_0002F0
.set MODEL_BOWSER_3_FALLING_PLATFORM_6, 0x3B # bowser_3_geo_000308
.set MODEL_BOWSER_3_FALLING_PLATFORM_7, 0x3C # bowser_3_geo_000320
.set MODEL_BOWSER_3_FALLING_PLATFORM_8, 0x3D # bowser_3_geo_000338
.set MODEL_BOWSER_3_FALLING_PLATFORM_9, 0x3E # bowser_3_geo_000350
.set MODEL_BOWSER_3_FALLING_PLATFORM_10, 0x3F # bowser_3_geo_000368
# ttm
.set MODEL_TTM_ROLLING_LOG, 0x35 # ttm_geo_000730
.set MODEL_TTM_STAR_CAGE, 0x36 # ttm_geo_000710
.set MODEL_TTM_BLUE_SMILEY, 0x37 # ttm_geo_000D14
.set MODEL_TTM_YELLOW_SMILEY, 0x38 # ttm_geo_000D4C
.set MODEL_TTM_STAR_SMILEY, 0x39 # ttm_geo_000D84
.set MODEL_TTM_MOON_SMILEY, 0x3A # ttm_geo_000DBC
# actor model IDs
# first set of actor bins (0x54-0x63)
# group 1
.set MODEL_BULLET_BILL, 0x54 # bullet_bill_geo
.set MODEL_YELLOW_SPHERE, 0x55 # yellow_sphere_geo
.set MODEL_HOOT, 0x56 # hoot_geo
.set MODEL_YOSHI_EGG, 0x57 # yoshi_egg_geo
.set MODEL_THWOMP, 0x58 # thwomp_geo
.set MODEL_HEAVE_HO, 0x59 # heave_ho_geo
# group 2
.set MODEL_BLARGG, 0x54 # blargg_geo
.set MODEL_BULLY, 0x56 # bully_geo
.set MODEL_BULLY_BOSS, 0x57 # bully_boss_geo
# group 3
.set MODEL_WATER_BOMB, 0x54 # water_bomb_geo
.set MODEL_WATER_BOMB_SHADOW, 0x55 # water_bomb_shadow_geo
.set MODEL_KING_BOBOMB, 0x56 # king_bobomb_geo
# group 4
.set MODEL_MANTA_RAY, 0x54 # manta_seg5_geo_05008D14
.set MODEL_UNAGI, 0x55 # unagi_geo
.set MODEL_SUSHI, 0x56 # sushi_geo
.set MODEL_DL_WHIRLPOOL, 0x57 # whirlpool_seg5_dl_05013CB8
.set MODEL_CLAM_SHELL, 0x58 # clam_shell_geo
# group 5
.set MODEL_POKEY_HEAD, 0x54 # pokey_head_geo
.set MODEL_POKEY_BODY_PART, 0x55 # pokey_body_part_geo
.set MODEL_TORNADO, 0x56 # tornado_seg5_geo_05014630
.set MODEL_KLEPTO, 0x57 # klepto_geo
.set MODEL_EYEROK_LEFT_HAND, 0x58 # eyerok_left_hand_geo
.set MODEL_EYEROK_RIGHT_HAND, 0x59 # eyerok_right_hand_geo
# group 6
.set MODEL_DL_MONTY_MOLE_HOLE, 0x54 # monty_mole_hole_seg5_dl_05000840
.set MODEL_MONTY_MOLE, 0x55 # monty_mole_geo
.set MODEL_UKIKI, 0x56 # ukiki_geo
.set MODEL_FWOOSH, 0x57 # fwoosh_geo
# group 7
.set MODEL_SPINDRIFT, 0x54 # spindrift_geo
.set MODEL_MR_BLIZZARD_HIDDEN, 0x55 # mr_blizzard_hidden_geo
.set MODEL_MR_BLIZZARD, 0x56 # mr_blizzard_geo
.set MODEL_PENGUIN, 0x57 # penguin_geo
# group 8
.set MODEL_CAP_SWITCH_EXCLAMATION, 0x54 # cap_switch_exclamation_seg5_dl_05002E00
.set MODEL_CAP_SWITCH, 0x55 # cap_switch_geo
.set MODEL_CAP_SWITCH_BASE, 0x56 # cap_switch_base_seg5_dl_05003120
# group 9
.set MODEL_BOO, 0x54 # boo_geo
.set MODEL_BETA_BOO_KEY, 0x55 # small_key_geo
.set MODEL_HAUNTED_CHAIR, 0x56 # haunted_chair_geo
.set MODEL_MAD_PIANO, 0x57 # mad_piano_geo
.set MODEL_BOOKEND_PART, 0x58 # bookend_part_geo
.set MODEL_BOOKEND, 0x59 # bookend_geo
.set MODEL_HAUNTED_CAGE, 0x5A # haunted_cage_geo
# group 10
.set MODEL_BIRDS, 0x54 # birds_geo
.set MODEL_YOSHI, 0x55 # yoshi_geo
# group 11
.set MODEL_ENEMY_LAKITU, 0x54 # enemy_lakitu_geo
.set MODEL_SPINY_BALL, 0x55 # spiny_ball_geo
.set MODEL_SPINY, 0x56 # spiny_geo
.set MODEL_WIGGLER, 0x57 # wiggler_geo
.set MODEL_WIGGLER_BODY_PART, 0x58 # wiggler_body_part_geo
.set MODEL_BUBBA, 0x59 # bubba_geo
# referenced in macro presets. Unknown usage.
.set MODEL_UNKNOWN_54, 0x54
.set MODEL_UNKNOWN_58, 0x58
# second set of actor bins, (0x64-0x73)
# group 12
.set MODEL_BOWSER, 0x64 # bowser_geo - 2nd geo loaded is bowser_geo_000424, starts with shadow command
.set MODEL_BOWSER_BOMB_CHILD_OBJ, 0x65 # bowser_bomb_geo - Spawns as a chill object in bowser's behavior command, causing an explosion if it touches a bomb
.set MODEL_BOWSER_SMOKE, 0x66 # bowser_impact_smoke_geo
.set MODEL_BOWSER_FLAMES, 0x67 # bowser_flames_geo
.set MODEL_BOWSER_WAVE, 0x68 # invisible_bowser_accessory_geo
.set MODEL_BOWSER2, 0x69 # bowser2_geo - 2nd geo loaded is bowser_geo_000770, starts with node command, only difference
# group 13
.set MODEL_BUB, 0x64 # bub_geo
.set MODEL_TREASURE_CHEST_BASE, 0x65 # treasure_chest_base_geo
.set MODEL_TREASURE_CHEST_LID, 0x66 # treasure_chest_lid_geo
.set MODEL_CYAN_FISH, 0x67 # cyan_fish_geo
.set MODEL_WATER_RING, 0x68 # water_ring_geo
.set MODEL_SKEETER, 0x69 # skeeter_geo
# group 14
.set MODEL_PIRANHA_PLANT, 0x64 # piranha_plant_geo
.set MODEL_WHOMP, 0x67 # whomp_geo
.set MODEL_KOOPA_WITH_SHELL, 0x68 # koopa_with_shell_geo
.set MODEL_METALLIC_BALL, 0x65 # metallic_ball_geo
.set MODEL_CHAIN_CHOMP, 0x66 # chain_chomp
.set MODEL_KOOPA_FLAG, 0x6A # koopa_flag_geo
.set MODEL_WOODEN_POST, 0x6B # wooden_post_geo
# group 15
.set MODEL_MIPS, 0x64 # mips_geo
.set MODEL_BOO_CASTLE, 0x65 # boo_castle_geo
.set MODEL_LAKITU, 0x66 # lakitu_geo
# group 16
.set MODEL_CHILL_BULLY, 0x64 # chilly_chief_geo
.set MODEL_BIG_CHILL_BULLY, 0x65 # chilly_chief_big_geo
.set MODEL_MONEYBAG, 0x66 # moneybag_geo
# group 17
.set MODEL_SWOOP, 0x64 # swoop_geo
.set MODEL_SCUTTLEBUG, 0x65 # scuttlebug_geo
.set MODEL_MR_I_IRIS, 0x66 # mr_i_iris_geo
.set MODEL_MR_I, 0x67 # mr_i_geo
.set MODEL_DORRIE, 0x68 # dorrie_geo
# shared models are (0x30 - 0x53 and 0x54 - 0x73) and are below the list.
.set MODEL_YELLOW_COIN, 0x74 # yellow_coin_geo
.set MODEL_YELLOW_COIN_NO_SHADOW, 0x75 # yellow_coin_no_shadow_geo
.set MODEL_BLUE_COIN, 0x76 # blue_coin_geo
.set MODEL_BLUE_COIN_NO_SHADOW, 0x77 # blue_coin_no_shadow_geo
.set MODEL_HEART, 0x78 # heart_geo
.set MODEL_TRANSPARENT_STAR, 0x79 # transparent_star_geo
.set MODEL_STAR, 0x7A # star_geo
.set MODEL_TTM_SLIDE_EXIT_PODIUM, 0x7B # ttm_geo_000DF4
.set MODEL_WOODEN_SIGNPOST, 0x7C # wooden_signpost_geo
.set MODEL_UNKNOWN_7D, 0x7D # referenced in macro presets. Unknown usage
# find me
.set MODEL_CANNON_BARREL, 0x7F # cannon_barrel_geo
.set MODEL_CANNON_BASE, 0x80 # cannon_base_geo
.set MODEL_BREAKABLE_BOX, 0x81 # breakable_box_geo
.set MODEL_BREAKABLE_BOX_SMALL, 0x82 # breakable_box_small_geo
.set MODEL_EXCLAMATION_BOX_OUTLINE, 0x83 # exclamation_box_outline_geo
.set MODEL_EXCLAMATION_POINT, 0x84 # exclamation_point_seg8_dl_08025F08
.set MODEL_MARIOS_WINGED_METAL_CAP, 0x85 # marios_winged_metal_cap_geo
.set MODEL_MARIOS_METAL_CAP, 0x86 # marios_metal_cap_geo
.set MODEL_MARIOS_WING_CAP, 0x87 # marios_wing_cap_geo
.set MODEL_MARIOS_CAP, 0x88 # marios_cap_geo
.set MODEL_EXCLAMATION_BOX, 0x89 # exclamation_box_geo
.set MODEL_DIRT_ANIMATION, 0x8A # dirt_animation_geo
.set MODEL_CARTOON_STAR, 0x8B # cartoon_star_geo
.set MODEL_BLUE_COIN_SWITCH, 0x8C # blue_coin_switch_geo
# find me
.set MODEL_MIST, 0x8E # mist_geo
.set MODEL_SPARKLES_ANIMATION, 0x8F # sparkles_animation_geo
.set MODEL_RED_FLAME, 0x90 # red_flame_geo
.set MODEL_BLUE_FLAME, 0x91 # blue_flame_geo
# find me
# find me
.set MODEL_BURN_SMOKE, 0x94 # burn_smoke_geo
.set MODEL_SPARKLES, 0x95 # sparkles_geo
.set MODEL_SMOKE, 0x96 # smoke_geo
# find me
# find me
# find me
# find me
# find me
.set MODEL_BURN_SMOKE_UNUSED, 0x9C # burn_smoke_geo - unused & duplicated
# find me
.set MODEL_WHITE_PARTICLE_DL, 0x9E # white_particle_dl
.set MODEL_SAND_DUST, 0x9F # sand_seg3_dl_0302BCD0
.set MODEL_WHITE_PARTICLE, 0xA0 # white_particle_geo
.set MODEL_PEBBLE, 0xA1 # pebble_seg3_dl_0301CB00
.set MODEL_LEAVES, 0xA2 # leaves_geo
.set MODEL_WATER_WAVES, 0xA3 # water_waves_geo
.set MODEL_WHITE_PARTICLE_SMALL, 0xA4 # white_particle_small_dl
.set MODEL_SPOT_ON_GROUND, 0xA5 # spot_on_ground_geo
.set MODEL_WATER_WAVES_SURF, 0xA6 # water_waves_surface_geo
.set MODEL_WATER_SPLASH, 0xA7 # water_splash_geo
.set MODEL_BUBBLE, 0xA8 # bubble_geo
# find me
.set MODEL_PURPLE_MARBLE, 0xAA # purple_marble_geo
# find me
.set MODEL_WF_SLIDING_PLATFORM, 0xAD # wf_geo_000A98
.set MODEL_WF_SMALL_BOMP, 0xAE # wf_geo_000A00
.set MODEL_WF_ROTATING_WOODEN_PLATFORM, 0xAF # wf_geo_000A58
.set MODEL_WF_TUMBLING_BRIDGE_PART, 0xB0 # wf_geo_000AB0
.set MODEL_WF_LARGE_BOMP, 0xB1 # wf_geo_000A40
.set MODEL_WF_TUMBLING_BRIDGE, 0xB2 # wf_geo_000AC8
.set MODEL_BOWSER_BOMB, 0xB3 # bowser_bomb_geo
.set MODEL_WATER_MINE, 0xB3 # water_mine_geo
.set MODEL_BOWLING_BALL, 0xB4 # bowling_ball_geo
.set MODEL_TRAMPOLINE, 0xB5 # springboard_top_geo (unused)
.set MODEL_TRAMPOLINE_CENTER, 0xB6 # springboard_spring_geo (unused)
.set MODEL_TRAMPOLINE_BASE, 0xB7 # springboard_bottom_geo (unused)
.set MODEL_UNKNOWN_B8, 0xB8 # referenced in special presets as a static object. Unknown usage
.set MODEL_FISH, 0xB9 # fish_geo - fish without shadow, used
.set MODEL_FISH_SHADOW, 0xBA # fish_shadow_geo - fish with shadow, unused
.set MODEL_BUTTERFLY, 0xBB # butterfly_geo
.set MODEL_BLACK_BOBOMB, 0xBC # black_bobomb_geo
# find me
.set MODEL_KOOPA_SHELL, 0xBE # koopa_shell_geo
.set MODEL_KOOPA_WITHOUT_SHELL, 0xBF # koopa_without_shell_geo
.set MODEL_GOOMBA, 0xC0 # goomba_geo
.set MODEL_SEAWEED, 0xC1 # seaweed_geo
.set MODEL_AMP, 0xC2 # amp_geo
.set MODEL_BOBOMB_BUDDY, 0xC3 # bobomb_buddy_geo
# find me
# find me
# find me
.set MODEL_SSL_TOX_BOX, 0xC7 # ssl_geo_000630
.set MODEL_BOWSER_KEY_CUTSCENE, 0xC8 # bowser_key_cutscene_geo
.set MODEL_DL_CANNON_LID, 0xC9 # cannon_closed_seg8_dl_080048E0
.set MODEL_CHECKERBOARD_PLATFORM, 0xCA # checkerboard_platform_geo
.set MODEL_RED_FLAME_SHADOW, 0xCB # red_flame_shadow_geo
.set MODEL_BOWSER_KEY, 0xCC # bowser_key_geo
.set MODEL_EXPLOSION, 0xCD # explosion_geo
.set MODEL_SNUFIT, 0xCE # snufit_geo
.set MODEL_PURPLE_SWITCH, 0xCF # purple_switch_geo
.set MODEL_CASTLE_STAR_DOOR_30_STARS, 0xD0 # castle_geo_000F00
.set MODEL_CASTLE_STAR_DOOR_50_STARS, 0xD1 # castle_geo_000F00
.set MODEL_CCM_SNOWMAN_BASE, 0xD2 # ccm_geo_0003F0
# find me
.set MODEL_1UP, 0xD4 # mushroom_1up_geo
.set MODEL_CASTLE_STAR_DOOR_8_STARS, 0xD5 # castle_geo_000F00
.set MODEL_CASTLE_STAR_DOOR_70_STARS, 0xD6 # castle_geo_000F00
.set MODEL_RED_COIN, 0xD7 # red_coin_geo
.set MODEL_RED_COIN_NO_SHADOW, 0xD8 # red_coin_no_shadow_geo
.set MODEL_METAL_BOX, 0xD9 # metal_box_geo
.set MODEL_METAL_BOX_DL, 0xDA # metal_box_dl
.set MODEL_NUMBER, 0xDB # number_geo
.set MODEL_FLYGUY, 0xDC # shyguy_geo
.set MODEL_TOAD, 0xDD # toad_geo
.set MODEL_PEACH, 0xDE # peach_geo
.set MODEL_CHUCKYA, 0xDF # chuckya_geo
.set MODEL_WHITE_PUFF, 0xE0 # white_puff_geo
.set MODEL_TRAJECTORY_MARKER_BALL, 0xE1 # bowling_ball_track_geo - duplicate used in SSL Pyramid small sized and as a track ball
# Menu Models (overwrites Level Geometry IDs)
.set MODEL_MAIN_MENU_MARIO_SAVE_BUTTON, MODEL_LEVEL_GEOMETRY_03 # main_menu_geo_0001D0
.set MODEL_MAIN_MENU_RED_ERASE_BUTTON, MODEL_LEVEL_GEOMETRY_04 # main_menu_geo_000290
.set MODEL_MAIN_MENU_BLUE_COPY_BUTTON, MODEL_LEVEL_GEOMETRY_05 # main_menu_geo_0002B8
.set MODEL_MAIN_MENU_YELLOW_FILE_BUTTON, MODEL_LEVEL_GEOMETRY_06 # main_menu_geo_0002E0
.set MODEL_MAIN_MENU_GREEN_SCORE_BUTTON, MODEL_LEVEL_GEOMETRY_07 # main_menu_geo_000308
.set MODEL_MAIN_MENU_MARIO_SAVE_BUTTON_FADE, MODEL_LEVEL_GEOMETRY_08 # main_menu_geo_000200
.set MODEL_MAIN_MENU_MARIO_NEW_BUTTON, MODEL_LEVEL_GEOMETRY_09 # main_menu_geo_000230
.set MODEL_MAIN_MENU_MARIO_NEW_BUTTON_FADE, MODEL_LEVEL_GEOMETRY_0A # main_menu_geo_000260
.set MODEL_MAIN_MENU_PURPLE_SOUND_BUTTON, MODEL_LEVEL_GEOMETRY_0B # main_menu_geo_000330
.set MODEL_MAIN_MENU_GENERIC_BUTTON, MODEL_LEVEL_GEOMETRY_0C # main_menu_geo_000358
# level model aliases to level geometry IDs. Possibly a relic from an older level
# format that used to rely on level geometry objects. (seen in WF, LLL, etc)
.set MODEL_LLL_ROTATING_HEXAGONAL_PLATFORM, MODEL_LEVEL_GEOMETRY_09 # lll_geo_000A78
.set MODEL_WF_GIANT_POLE, MODEL_LEVEL_GEOMETRY_0D # wf_geo_000AE0
.set MODEL_WF_ROTATING_PLATFORM, MODEL_LEVEL_GEOMETRY_10 # wf_geo_0009B8
.set MODEL_BITDW_WARP_PIPE, MODEL_LEVEL_GEOMETRY_12 # warp_pipe_geo
.set MODEL_THI_WARP_PIPE, MODEL_LEVEL_GEOMETRY_16 # warp_pipe_geo
.set MODEL_VCUTM_WARP_PIPE, MODEL_LEVEL_GEOMETRY_16 # warp_pipe_geo
.set MODEL_CASTLE_GROUNDS_WARP_PIPE, MODEL_LEVEL_GEOMETRY_16 # warp_pipe_geo