sm64pc/include/PR/gbi_old.h

1615 lines
56 KiB
C

#ifndef _ULTRA64_GBI_H_
#define _ULTRA64_GBI_H_
#include <PR/ultratypes.h>
/* Types */
/* Vertex (set up for use with colors) */
typedef struct
{
short ob[3]; /* x, y, z */
unsigned short flag;
short tc[2]; /* texture coord */
unsigned char cn[4]; /* color & alpha */
} Vtx_t;
/* Vertex (set up for use with normals) */
typedef struct
{
short ob[3]; /* x, y, z */
unsigned short flag;
short tc[2]; /* texture coord */
signed char n[3]; /* normal */
unsigned char a; /* alpha */
} Vtx_tn;
typedef union
{
Vtx_t v; /* Use this one for colors */
Vtx_tn n; /* Use this one for normals */
long long int force_structure_alignment;
} Vtx;
typedef struct
{
short vscale[4]; /* scale, 2 bits fraction */
short vtrans[4]; /* translate, 2 bits fraction */
} Vp_t;
typedef union
{
Vp_t vp;
long long int force_structure_alignment;
} Vp;
typedef long int Mtx_t[4][4];
typedef union
{
Mtx_t m;
long long int force_structure_alignment;
} Mtx;
typedef struct
{
unsigned int w0;
unsigned int w1;
} Gwords;
/* TODO: fill in the rest of the members */
typedef union
{
Gwords words;
long long int force_structure_alignment;
} Gfx;
#define GPACK_RGBA5551(r, g, b, a) \
((((r) << 8) & 0xF800) | \
(((g) << 3) & 0x07C0) | \
(((b) >> 2) & 0x003E) | \
((a) & 0x0001))
#define GPACK_ZDZ(z, dz) ((z) << 2 | (dz))
#define G_SPNOOP 0x00
#define G_MTX 0x01
#define G_MOVEMEM 0x03
#define G_VTX 0x04
#define G_DL 0x06
#define G_LOAD_UCODE 0xAF
#define G_BRANCH_Z 0xB0
#ifdef F3DEX_GBI
#define G_TRI2 0xB1
#endif
#ifndef F3DEX_GBI
#define G_RDPHALF_CONT 0xB2
#else
#define G_MODIFYVTX 0xB2
#endif
#define G_RDPHALF_2 0xB3
#define G_RDPHALF_1 0xB4
#define G_QUAD 0xB5
#define G_CLEARGEOMETRYMODE 0xB6
#define G_SETGEOMETRYMODE 0xB7
#define G_ENDDL 0xB8
#define G_TEXTURE 0xBB
#define G_MOVEWORD 0xBC
#define G_POPMTX 0xBD
#define G_CULLDL 0xBE
#define G_TRI1 0xBF
#define G_NOOP 0xC0
#define G_TEXRECT 0xE4
#define G_TEXRECTFLIP 0xE5
#define G_RDPLOADSYNC 0xE6
#define G_RDPPIPESYNC 0xE7
#define G_RDPTILESYNC 0xE8
#define G_RDPFULLSYNC 0xE9
#define G_SETKEYGB 0xEA
#define G_SETKEYR 0xEB
#define G_SETCONVERT 0xEC
#define G_SETSCISSOR 0xED
#define G_SETPRIMDEPTH 0xEE
#define G_RDPSETOTHERMODE 0xEF
#define G_LOADTLUT 0xF0
#define G_SETTILESIZE 0xF2
#define G_LOADBLOCK 0xF3
#define G_LOADTILE 0xF4
#define G_SETTILE 0xF5
#define G_FILLRECT 0xF6
#define G_SETFILLCOLOR 0xF7
#define G_SETFOGCOLOR 0xF8
#define G_SETBLENDCOLOR 0xF9
#define G_SETPRIMCOLOR 0xFA
#define G_SETENVCOLOR 0xFB
#define G_SETCOMBINE 0xFC
#define G_SETTIMG 0xFD
#define G_SETZIMG 0xFE
#define G_SETCIMG 0xFF
#define G_DL_PUSH 0x00
#define G_DL_NOPUSH 0x01
/* SETOTHERMODE_L SHIFTS */
#define G_MDSFT_ALPHACOMPARE 0
#define G_MDSFT_ZSRCSEL 2
#define G_MDSFT_RENDERMODE 3
#define G_MDSFT_BLENDER 16
/* SETOTHERMODE_H SHIFTS */
#define G_MDSFT_ALPHADITHER 4
#define G_MDSFT_RGBDITHER 6
#define G_MDSFT_COMBKEY 8
#define G_MDSFT_TEXTCONV 9
#define G_MDSFT_TEXTFILT 12
#define G_MDSFT_TEXTLUT 14
#define G_MDSFT_TEXTLOD 16
#define G_MDSFT_TEXTDETAIL 17
#define G_MDSFT_TEXTPERSP 19
#define G_MDSFT_CYCLETYPE 20
#define G_MDSFT_PIPELINE 23
#define G_ZBUFFER 0x00000001
#define G_TEXTURE_ENABLE 0x00000002
#define G_SHADE 0x00000004
#define G_SHADING_SMOOTH 0x00000200
#define G_CULL_FRONT 0x00001000
#define G_CULL_BACK 0x00002000
#define G_CULL_BOTH 0x00003000
#define G_FOG 0x00010000
#define G_LIGHTING 0x00020000
#define G_TEXTURE_GEN 0x00040000
#define G_TEXTURE_GEN_LINEAR 0x00080000
#define G_LOD 0x00100000
#define G_CLIPPING 0x00800000
#define G_IM_FMT_RGBA 0
#define G_IM_FMT_YUV 1
#define G_IM_FMT_CI 2
#define G_IM_FMT_IA 3
#define G_IM_FMT_I 4
#define G_IM_SIZ_4b 0
#define G_IM_SIZ_8b 1
#define G_IM_SIZ_16b 2
#define G_IM_SIZ_32b 3
#define G_IM_SIZ_DD 5
#define G_AC_NONE (0 << 0)
#define G_AC_THRESHOLD (1 << 0)
#define G_AC_DITHER (3 << 0)
#define G_ZS_PIXEL (0 << 2)
#define G_ZS_PRIM (1 << 2)
#define G_CD_MAGICSQ (0 << 6)
#define G_CD_BAYER (1 << 6)
#define G_CD_NOISE (2 << 6)
#define G_CK_NONE (0 << 8)
#define G_CK_KEY (1 << 8)
#define G_TC_CONV (0 << 9)
#define G_TC_FILTCONV (5 << 9)
#define G_TC_FILT (6 << 9)
#define G_TF_POINT (0 << 12)
#define G_TF_BILERP (2 << 12)
#define G_TF_AVERAGE (3 << 12)
#define G_TT_NONE (0 << 14)
#define G_TT_RGBA16 (2 << 14)
#define G_TT_IA16 (3 << 14)
#define G_TL_TILE (0 << 16)
#define G_TL_LOD (1 << 16)
#define G_TD_CLAMP (0 << 17)
#define G_TD_SHARPEN (1 << 17)
#define G_TD_DETAIL (2 << 17)
#define G_TP_NONE (0 << 19)
#define G_TP_PERSP (1 << 19)
#define G_CYC_1CYCLE (0 << 20)
#define G_CYC_2CYCLE (1 << 20)
#define G_CYC_COPY (2 << 20)
#define G_CYC_FILL (3 << 20)
#define G_PM_NPRIMITIVE (0 << 23)
#define G_PM_1PRIMITIVE (1 << 23)
#define G_SC_NON_INTERLACE 0
#define G_SC_ODD_INTERLACE 3
#define G_SC_EVEN_INTERLACE 2
#define G_TX_LOADTILE 7
#define G_TX_RENDERTILE 0
#define G_TX_NOMIRROR 0
#define G_TX_WRAP 0
#define G_TX_MIRROR 1
#define G_TX_CLAMP 2
#define G_TX_NOMASK 0
#define G_TX_NOLOD 0
#define G_TX_LDBLK_MAX_TXL 2047
#define G_MV_VIEWPORT 0x80
#define G_MV_LOOKATY 0x82
#define G_MV_LOOKATX 0x84
#define G_MV_L0 0x86
#define G_MV_L1 0x88
#define G_MV_L2 0x8A
#define G_MV_L3 0x8C
#define G_MV_L4 0x8E
#define G_MV_L5 0x90
#define G_MV_L6 0x92
#define G_MV_L7 0x94
#define G_MV_TXTATT 0x96
#define G_MV_MATRIX_1 0x9E
#define G_MV_MATRIX_2 0x98
#define G_MV_MATRIX_3 0x9A
#define G_MV_MATRIX_4 0x9C
#define G_SETOTHERMODE_L 0xB9
#define G_SETOTHERMODE_H 0xBA
/* G_SETOTHERMODE_L render modes */
#define AA_EN 0x8
#define Z_CMP 0x10
#define Z_UPD 0x20
#define IM_RD 0x40
#define CLR_ON_CVG 0x80
#define CVG_DST_CLAMP 0
#define CVG_DST_WRAP 0x100
#define CVG_DST_FULL 0x200
#define CVG_DST_SAVE 0x300
#define ZMODE_OPA 0
#define ZMODE_INTER 0x400
#define ZMODE_XLU 0x800
#define ZMODE_DEC 0xc00
#define CVG_X_ALPHA 0x1000
#define ALPHA_CVG_SEL 0x2000
#define FORCE_BL 0x4000
#define TEX_EDGE 0x0000
#define G_BL_CLR_IN 0
#define G_BL_CLR_MEM 1
#define G_BL_CLR_BL 2
#define G_BL_CLR_FOG 3
#define G_BL_1MA 0
#define G_BL_A_MEM 1
#define G_BL_A_IN 0
#define G_BL_A_FOG 1
#define G_BL_A_SHADE 2
#define G_BL_1 2
#define G_BL_0 3
#define GBL_c1(m1a, m1b, m2a, m2b) \
(m1a) << 30 | (m1b) << 26 | (m2a) << 22 | (m2b) << 18
#define GBL_c2(m1a, m1b, m2a, m2b) \
(m1a) << 28 | (m1b) << 24 | (m2a) << 20 | (m2b) << 16
#define RM_AA_ZB_OPA_SURF(clk) \
AA_EN | Z_CMP | Z_UPD | IM_RD | CVG_DST_CLAMP | \
ZMODE_OPA | ALPHA_CVG_SEL | \
GBL_c##clk(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_A_MEM)
#define RM_RA_ZB_OPA_SURF(clk) \
AA_EN | Z_CMP | Z_UPD | CVG_DST_CLAMP | \
ZMODE_OPA | ALPHA_CVG_SEL | \
GBL_c##clk(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_A_MEM)
#define RM_AA_ZB_XLU_SURF(clk) \
AA_EN | Z_CMP | IM_RD | CVG_DST_WRAP | CLR_ON_CVG | \
FORCE_BL | ZMODE_XLU | \
GBL_c##clk(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_1MA)
#define RM_AA_ZB_OPA_DECAL(clk) \
AA_EN | Z_CMP | IM_RD | CVG_DST_WRAP | ALPHA_CVG_SEL | \
ZMODE_DEC | \
GBL_c##clk(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_A_MEM)
#define RM_RA_ZB_OPA_DECAL(clk) \
AA_EN | Z_CMP | CVG_DST_WRAP | ALPHA_CVG_SEL | \
ZMODE_DEC | \
GBL_c##clk(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_A_MEM)
#define RM_AA_ZB_XLU_DECAL(clk) \
AA_EN | Z_CMP | IM_RD | CVG_DST_WRAP | CLR_ON_CVG | \
FORCE_BL | ZMODE_DEC | \
GBL_c##clk(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_1MA)
#define RM_AA_ZB_OPA_INTER(clk) \
AA_EN | Z_CMP | Z_UPD | IM_RD | CVG_DST_CLAMP | \
ALPHA_CVG_SEL | ZMODE_INTER | \
GBL_c##clk(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_A_MEM)
#define RM_RA_ZB_OPA_INTER(clk) \
AA_EN | Z_CMP | Z_UPD | CVG_DST_CLAMP | \
ALPHA_CVG_SEL | ZMODE_INTER | \
GBL_c##clk(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_A_MEM)
#define RM_AA_ZB_XLU_INTER(clk) \
AA_EN | Z_CMP | IM_RD | CVG_DST_WRAP | CLR_ON_CVG | \
FORCE_BL | ZMODE_INTER | \
GBL_c##clk(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_1MA)
#define RM_AA_ZB_XLU_LINE(clk) \
AA_EN | Z_CMP | IM_RD | CVG_DST_CLAMP | CVG_X_ALPHA | \
ALPHA_CVG_SEL | FORCE_BL | ZMODE_XLU | \
GBL_c##clk(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_1MA)
#define RM_AA_ZB_DEC_LINE(clk) \
AA_EN | Z_CMP | IM_RD | CVG_DST_SAVE | CVG_X_ALPHA | \
ALPHA_CVG_SEL | FORCE_BL | ZMODE_DEC | \
GBL_c##clk(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_1MA)
#define RM_AA_ZB_TEX_EDGE(clk) \
AA_EN | Z_CMP | Z_UPD | IM_RD | CVG_DST_CLAMP | \
CVG_X_ALPHA | ALPHA_CVG_SEL | ZMODE_OPA | TEX_EDGE | \
GBL_c##clk(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_A_MEM)
#define RM_AA_ZB_TEX_INTER(clk) \
AA_EN | Z_CMP | Z_UPD | IM_RD | CVG_DST_CLAMP | \
CVG_X_ALPHA | ALPHA_CVG_SEL | ZMODE_INTER | TEX_EDGE | \
GBL_c##clk(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_A_MEM)
#define RM_AA_ZB_SUB_SURF(clk) \
AA_EN | Z_CMP | Z_UPD | IM_RD | CVG_DST_FULL | \
ZMODE_OPA | ALPHA_CVG_SEL | \
GBL_c##clk(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_A_MEM)
#define RM_AA_ZB_PCL_SURF(clk) \
AA_EN | Z_CMP | Z_UPD | IM_RD | CVG_DST_CLAMP | \
ZMODE_OPA | G_AC_DITHER | \
GBL_c##clk(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_1MA)
#define RM_AA_ZB_OPA_TERR(clk) \
AA_EN | Z_CMP | Z_UPD | IM_RD | CVG_DST_CLAMP | \
ZMODE_OPA | ALPHA_CVG_SEL | \
GBL_c##clk(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_1MA)
#define RM_AA_ZB_TEX_TERR(clk) \
AA_EN | Z_CMP | Z_UPD | IM_RD | CVG_DST_CLAMP | \
CVG_X_ALPHA | ALPHA_CVG_SEL | ZMODE_OPA | TEX_EDGE | \
GBL_c##clk(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_1MA)
#define RM_AA_ZB_SUB_TERR(clk) \
AA_EN | Z_CMP | Z_UPD | IM_RD | CVG_DST_FULL | \
ZMODE_OPA | ALPHA_CVG_SEL | \
GBL_c##clk(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_1MA)
#define RM_AA_OPA_SURF(clk) \
AA_EN | IM_RD | CVG_DST_CLAMP | \
ZMODE_OPA | ALPHA_CVG_SEL | \
GBL_c##clk(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_A_MEM)
#define RM_RA_OPA_SURF(clk) \
AA_EN | CVG_DST_CLAMP | \
ZMODE_OPA | ALPHA_CVG_SEL | \
GBL_c##clk(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_A_MEM)
#define RM_AA_XLU_SURF(clk) \
AA_EN | IM_RD | CVG_DST_WRAP | CLR_ON_CVG | FORCE_BL | \
ZMODE_OPA | \
GBL_c##clk(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_1MA)
#define RM_AA_XLU_LINE(clk) \
AA_EN | IM_RD | CVG_DST_CLAMP | CVG_X_ALPHA | \
ALPHA_CVG_SEL | FORCE_BL | ZMODE_OPA | \
GBL_c##clk(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_1MA)
#define RM_AA_DEC_LINE(clk) \
AA_EN | IM_RD | CVG_DST_FULL | CVG_X_ALPHA | \
ALPHA_CVG_SEL | FORCE_BL | ZMODE_OPA | \
GBL_c##clk(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_1MA)
#define RM_AA_TEX_EDGE(clk) \
AA_EN | IM_RD | CVG_DST_CLAMP | \
CVG_X_ALPHA | ALPHA_CVG_SEL | ZMODE_OPA | TEX_EDGE | \
GBL_c##clk(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_A_MEM)
#define RM_AA_SUB_SURF(clk) \
AA_EN | IM_RD | CVG_DST_FULL | \
ZMODE_OPA | ALPHA_CVG_SEL | \
GBL_c##clk(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_A_MEM)
#define RM_AA_PCL_SURF(clk) \
AA_EN | IM_RD | CVG_DST_CLAMP | \
ZMODE_OPA | G_AC_DITHER | \
GBL_c##clk(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_1MA)
#define RM_AA_OPA_TERR(clk) \
AA_EN | IM_RD | CVG_DST_CLAMP | \
ZMODE_OPA | ALPHA_CVG_SEL | \
GBL_c##clk(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_1MA)
#define RM_AA_TEX_TERR(clk) \
AA_EN | IM_RD | CVG_DST_CLAMP | \
CVG_X_ALPHA | ALPHA_CVG_SEL | ZMODE_OPA | TEX_EDGE | \
GBL_c##clk(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_1MA)
#define RM_AA_SUB_TERR(clk) \
AA_EN | IM_RD | CVG_DST_FULL | \
ZMODE_OPA | ALPHA_CVG_SEL | \
GBL_c##clk(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_1MA)
#define RM_ZB_OPA_SURF(clk) \
Z_CMP | Z_UPD | CVG_DST_FULL | ALPHA_CVG_SEL | \
ZMODE_OPA | \
GBL_c##clk(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_A_MEM)
#define RM_ZB_XLU_SURF(clk) \
Z_CMP | IM_RD | CVG_DST_FULL | FORCE_BL | ZMODE_XLU | \
GBL_c##clk(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_1MA)
#define RM_ZB_OPA_DECAL(clk) \
Z_CMP | CVG_DST_FULL | ALPHA_CVG_SEL | ZMODE_DEC | \
GBL_c##clk(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_A_MEM)
#define RM_ZB_XLU_DECAL(clk) \
Z_CMP | IM_RD | CVG_DST_FULL | FORCE_BL | ZMODE_DEC | \
GBL_c##clk(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_1MA)
#define RM_ZB_CLD_SURF(clk) \
Z_CMP | IM_RD | CVG_DST_SAVE | FORCE_BL | ZMODE_XLU | \
GBL_c##clk(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_1MA)
#define RM_ZB_OVL_SURF(clk) \
Z_CMP | IM_RD | CVG_DST_SAVE | FORCE_BL | ZMODE_DEC | \
GBL_c##clk(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_1MA)
#define RM_ZB_PCL_SURF(clk) \
Z_CMP | Z_UPD | CVG_DST_FULL | ZMODE_OPA | \
G_AC_DITHER | \
GBL_c##clk(G_BL_CLR_IN, G_BL_0, G_BL_CLR_IN, G_BL_1)
#define RM_OPA_SURF(clk) \
CVG_DST_CLAMP | FORCE_BL | ZMODE_OPA | \
GBL_c##clk(G_BL_CLR_IN, G_BL_0, G_BL_CLR_IN, G_BL_1)
#define RM_XLU_SURF(clk) \
IM_RD | CVG_DST_FULL | FORCE_BL | ZMODE_OPA | \
GBL_c##clk(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_1MA)
#define RM_TEX_EDGE(clk) \
CVG_DST_CLAMP | CVG_X_ALPHA | ALPHA_CVG_SEL | FORCE_BL |\
ZMODE_OPA | TEX_EDGE | AA_EN | \
GBL_c##clk(G_BL_CLR_IN, G_BL_0, G_BL_CLR_IN, G_BL_1)
#define RM_CLD_SURF(clk) \
IM_RD | CVG_DST_SAVE | FORCE_BL | ZMODE_OPA | \
GBL_c##clk(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_1MA)
#define RM_PCL_SURF(clk) \
CVG_DST_FULL | FORCE_BL | ZMODE_OPA | \
G_AC_DITHER | \
GBL_c##clk(G_BL_CLR_IN, G_BL_0, G_BL_CLR_IN, G_BL_1)
#define RM_ADD(clk) \
IM_RD | CVG_DST_SAVE | FORCE_BL | ZMODE_OPA | \
GBL_c##clk(G_BL_CLR_IN, G_BL_A_FOG, G_BL_CLR_MEM, G_BL_1)
#define RM_NOOP(clk) \
GBL_c##clk(0, 0, 0, 0)
#define RM_VISCVG(clk) \
IM_RD | FORCE_BL | \
GBL_c##clk(G_BL_CLR_IN, G_BL_0, G_BL_CLR_BL, G_BL_A_MEM)
/* for rendering to an 8-bit framebuffer */
#define RM_OPA_CI(clk) \
CVG_DST_CLAMP | ZMODE_OPA | \
GBL_c##clk(G_BL_CLR_IN, G_BL_0, G_BL_CLR_IN, G_BL_1)
#define G_RM_AA_ZB_OPA_SURF RM_AA_ZB_OPA_SURF(1)
#define G_RM_AA_ZB_OPA_SURF2 RM_AA_ZB_OPA_SURF(2)
#define G_RM_AA_ZB_XLU_SURF RM_AA_ZB_XLU_SURF(1)
#define G_RM_AA_ZB_XLU_SURF2 RM_AA_ZB_XLU_SURF(2)
#define G_RM_AA_ZB_OPA_DECAL RM_AA_ZB_OPA_DECAL(1)
#define G_RM_AA_ZB_OPA_DECAL2 RM_AA_ZB_OPA_DECAL(2)
#define G_RM_AA_ZB_XLU_DECAL RM_AA_ZB_XLU_DECAL(1)
#define G_RM_AA_ZB_XLU_DECAL2 RM_AA_ZB_XLU_DECAL(2)
#define G_RM_AA_ZB_OPA_INTER RM_AA_ZB_OPA_INTER(1)
#define G_RM_AA_ZB_OPA_INTER2 RM_AA_ZB_OPA_INTER(2)
#define G_RM_AA_ZB_XLU_INTER RM_AA_ZB_XLU_INTER(1)
#define G_RM_AA_ZB_XLU_INTER2 RM_AA_ZB_XLU_INTER(2)
#define G_RM_AA_ZB_XLU_LINE RM_AA_ZB_XLU_LINE(1)
#define G_RM_AA_ZB_XLU_LINE2 RM_AA_ZB_XLU_LINE(2)
#define G_RM_AA_ZB_DEC_LINE RM_AA_ZB_DEC_LINE(1)
#define G_RM_AA_ZB_DEC_LINE2 RM_AA_ZB_DEC_LINE(2)
#define G_RM_AA_ZB_TEX_EDGE RM_AA_ZB_TEX_EDGE(1)
#define G_RM_AA_ZB_TEX_EDGE2 RM_AA_ZB_TEX_EDGE(2)
#define G_RM_AA_ZB_TEX_INTER RM_AA_ZB_TEX_INTER(1)
#define G_RM_AA_ZB_TEX_INTER2 RM_AA_ZB_TEX_INTER(2)
#define G_RM_AA_ZB_SUB_SURF RM_AA_ZB_SUB_SURF(1)
#define G_RM_AA_ZB_SUB_SURF2 RM_AA_ZB_SUB_SURF(2)
#define G_RM_AA_ZB_PCL_SURF RM_AA_ZB_PCL_SURF(1)
#define G_RM_AA_ZB_PCL_SURF2 RM_AA_ZB_PCL_SURF(2)
#define G_RM_AA_ZB_OPA_TERR RM_AA_ZB_OPA_TERR(1)
#define G_RM_AA_ZB_OPA_TERR2 RM_AA_ZB_OPA_TERR(2)
#define G_RM_AA_ZB_TEX_TERR RM_AA_ZB_TEX_TERR(1)
#define G_RM_AA_ZB_TEX_TERR2 RM_AA_ZB_TEX_TERR(2)
#define G_RM_AA_ZB_SUB_TERR RM_AA_ZB_SUB_TERR(1)
#define G_RM_AA_ZB_SUB_TERR2 RM_AA_ZB_SUB_TERR(2)
#define G_RM_RA_ZB_OPA_SURF RM_RA_ZB_OPA_SURF(1)
#define G_RM_RA_ZB_OPA_SURF2 RM_RA_ZB_OPA_SURF(2)
#define G_RM_RA_ZB_OPA_DECAL RM_RA_ZB_OPA_DECAL(1)
#define G_RM_RA_ZB_OPA_DECAL2 RM_RA_ZB_OPA_DECAL(2)
#define G_RM_RA_ZB_OPA_INTER RM_RA_ZB_OPA_INTER(1)
#define G_RM_RA_ZB_OPA_INTER2 RM_RA_ZB_OPA_INTER(2)
#define G_RM_AA_OPA_SURF RM_AA_OPA_SURF(1)
#define G_RM_AA_OPA_SURF2 RM_AA_OPA_SURF(2)
#define G_RM_AA_XLU_SURF RM_AA_XLU_SURF(1)
#define G_RM_AA_XLU_SURF2 RM_AA_XLU_SURF(2)
#define G_RM_AA_XLU_LINE RM_AA_XLU_LINE(1)
#define G_RM_AA_XLU_LINE2 RM_AA_XLU_LINE(2)
#define G_RM_AA_DEC_LINE RM_AA_DEC_LINE(1)
#define G_RM_AA_DEC_LINE2 RM_AA_DEC_LINE(2)
#define G_RM_AA_TEX_EDGE RM_AA_TEX_EDGE(1)
#define G_RM_AA_TEX_EDGE2 RM_AA_TEX_EDGE(2)
#define G_RM_AA_SUB_SURF RM_AA_SUB_SURF(1)
#define G_RM_AA_SUB_SURF2 RM_AA_SUB_SURF(2)
#define G_RM_AA_PCL_SURF RM_AA_PCL_SURF(1)
#define G_RM_AA_PCL_SURF2 RM_AA_PCL_SURF(2)
#define G_RM_AA_OPA_TERR RM_AA_OPA_TERR(1)
#define G_RM_AA_OPA_TERR2 RM_AA_OPA_TERR(2)
#define G_RM_AA_TEX_TERR RM_AA_TEX_TERR(1)
#define G_RM_AA_TEX_TERR2 RM_AA_TEX_TERR(2)
#define G_RM_AA_SUB_TERR RM_AA_SUB_TERR(1)
#define G_RM_AA_SUB_TERR2 RM_AA_SUB_TERR(2)
#define G_RM_RA_OPA_SURF RM_RA_OPA_SURF(1)
#define G_RM_RA_OPA_SURF2 RM_RA_OPA_SURF(2)
#define G_RM_ZB_OPA_SURF RM_ZB_OPA_SURF(1)
#define G_RM_ZB_OPA_SURF2 RM_ZB_OPA_SURF(2)
#define G_RM_ZB_XLU_SURF RM_ZB_XLU_SURF(1)
#define G_RM_ZB_XLU_SURF2 RM_ZB_XLU_SURF(2)
#define G_RM_ZB_OPA_DECAL RM_ZB_OPA_DECAL(1)
#define G_RM_ZB_OPA_DECAL2 RM_ZB_OPA_DECAL(2)
#define G_RM_ZB_XLU_DECAL RM_ZB_XLU_DECAL(1)
#define G_RM_ZB_XLU_DECAL2 RM_ZB_XLU_DECAL(2)
#define G_RM_ZB_CLD_SURF RM_ZB_CLD_SURF(1)
#define G_RM_ZB_CLD_SURF2 RM_ZB_CLD_SURF(2)
#define G_RM_ZB_OVL_SURF RM_ZB_OVL_SURF(1)
#define G_RM_ZB_OVL_SURF2 RM_ZB_OVL_SURF(2)
#define G_RM_ZB_PCL_SURF RM_ZB_PCL_SURF(1)
#define G_RM_ZB_PCL_SURF2 RM_ZB_PCL_SURF(2)
#define G_RM_OPA_SURF RM_OPA_SURF(1)
#define G_RM_OPA_SURF2 RM_OPA_SURF(2)
#define G_RM_XLU_SURF RM_XLU_SURF(1)
#define G_RM_XLU_SURF2 RM_XLU_SURF(2)
#define G_RM_CLD_SURF RM_CLD_SURF(1)
#define G_RM_CLD_SURF2 RM_CLD_SURF(2)
#define G_RM_TEX_EDGE RM_TEX_EDGE(1)
#define G_RM_TEX_EDGE2 RM_TEX_EDGE(2)
#define G_RM_PCL_SURF RM_PCL_SURF(1)
#define G_RM_PCL_SURF2 RM_PCL_SURF(2)
#define G_RM_ADD RM_ADD(1)
#define G_RM_ADD2 RM_ADD(2)
#define G_RM_NOOP RM_NOOP(1)
#define G_RM_NOOP2 RM_NOOP(2)
#define G_RM_VISCVG RM_VISCVG(1)
#define G_RM_VISCVG2 RM_VISCVG(2)
#define G_RM_OPA_CI RM_OPA_CI(1)
#define G_RM_OPA_CI2 RM_OPA_CI(2)
#define G_RM_FOG_SHADE_A GBL_c1(G_BL_CLR_FOG, G_BL_A_SHADE, G_BL_CLR_IN, G_BL_1MA)
#define G_RM_FOG_PRIM_A GBL_c1(G_BL_CLR_FOG, G_BL_A_FOG, G_BL_CLR_IN, G_BL_1MA)
#define G_RM_PASS GBL_c1(G_BL_CLR_IN, G_BL_0, G_BL_CLR_IN, G_BL_1)
#define G_MWO_NUMLIGHT 0x00
#define G_MW_NUMLIGHT 0x02
#define NUML(n) (((n)+1)*32 + 0x80000000)
#define G_MW_PERSPNORM 0x0e
#ifndef MAX
#define MAX(a, b) ((a) > (b) ? (a) : (b))
#endif
#ifndef MIN
#define MIN(a, b) ((a) < (b) ? (a) : (b))
#endif
/* DMA macro */
#define gDma1p(pkt, c, s, l, p) \
{ \
Gfx *_g = (Gfx *)(pkt); \
_g->words.w0 = (_SHIFTL((c), 24, 8) | _SHIFTL((p), 16, 8) | \
_SHIFTL((l), 0, 16)); \
_g->words.w1 = (unsigned int)(s); \
}
#define gsDma1p(c, s, l, p) \
{ \
_g->words.w0 = (_SHIFTL((c), 24, 8) | _SHIFTL((p), 16, 8) | \
_SHIFTL((l), 0, 16)); \
_g->words.w1 = (unsigned int)(s); \
}
/* Matrix */
#define gSPMatrix(pkt, m, p) \
{ \
Gfx *_g = (Gfx *)(pkt); \
_g->words.w0 = _SHIFTL(G_MTX, 24, 8) \
| _SHIFTL((p), 16, 8) \
| _SHIFTL(sizeof(Mtx), 0, 16); \
_g->words.w1 = (u32)(m); \
}
#define gsSPMatrix(m, p) \
{ \
_g->words.w0 = _SHIFTL(G_MTX, 24, 8) \
| _SHIFTL((p), 16, 8) \
| _SHIFTL(sizeof(Mtx), 0, 16); \
_g->words.w1 = (u32)(m); \
}
/* Vertex */
/* Syntax change from Fast3D to Fast3DEX */
#ifndef F3DEX_GBI
#define gSPVertex(pkt, v, n, v0) \
{ \
Gfx *_g = (Gfx *)(pkt); \
_g->words.w0 = _SHIFTL(G_VTX, 24, 8) \
| _SHIFTL(((n)-1) << 4 | (v0), 16, 8) \
| _SHIFTL(sizeof(Vtx)*(n), 0, 16); \
_g->words.w1 = (u32)(v); \
}
#define gsSPVertex(v, n, v0) \
{ \
_g->words.w0 = _SHIFTL(G_VTX, 24, 8) \
| _SHIFTL(((n)-1) << 4 | (v0), 16, 8) \
| _SHIFTL(sizeof(Vtx)*(n), 0, 16); \
_g->words.w1 = (u32)(v); \
}
#else /* Fast3DEX */
#define gSPVertex(pkt, v, n, v0) \
{ \
Gfx *_g = (Gfx *)(pkt); \
_g->words.w0 = _SHIFTL(G_VTX, 24, 8) \
| _SHIFTL(((v0)*2), 16, 8) \
| _SHIFTL((n << 10) | ((sizeof(Vtx)*(n))-1), 0, 16); \
_g->words.w1 = (u32)(v); \
}
#define gsSPVertex(v, n, v0) \
{ \
_g->words.w0 = _SHIFTL(G_VTX, 24, 8) \
| _SHIFTL(((v0)*2), 16, 8) \
| _SHIFTL((n << 10) | ((sizeof(Vtx)*(n))-1), 0, 16); \
_g->words.w1 = (u32)(v); \
}
#endif
/* LoadSync */
#define gDPLoadSync(pkt) \
{ \
Gfx *_g = (Gfx *) (pkt); \
_g->words.w0 = _SHIFTL(G_RDPLOADSYNC, 24, 8); \
_g->words.w1 = 0x00000000; \
}
#define gsDPLoadSync() \
{ \
_g->words.w0 = _SHIFTL(G_RDPLOADSYNC, 24, 8); \
_g->words.w1 = 0x00000000; \
}
/* PipeSync */
#define gDPPipeSync(pkt) \
{ \
Gfx *_g = (Gfx *) (pkt); \
_g->words.w0 = _SHIFTL(G_RDPPIPESYNC, 24, 8); \
_g->words.w1 = 0x00000000; \
}
#define gsDPPipeSync() \
{ \
_g->words.w0 = _SHIFTL(G_RDPPIPESYNC, 24, 8); \
_g->words.w1 = 0x00000000; \
}
/* TileSync */
#define gDPTileSync(pkt) \
{ \
Gfx *_g = (Gfx *) (pkt); \
_g->words.w0 = _SHIFTL(G_RDPTILESYNC, 24, 8); \
_g->words.w1 = 0x00000000; \
}
#define gsDPTileSync() \
{ \
_g->words.w0 = _SHIFTL(G_RDPTILESYNC, 24, 8); \
_g->words.w1 = 0x00000000; \
}
/* FullSync */
#define gDPFullSync(pkt) \
{ \
Gfx *_g = (Gfx *) (pkt); \
_g->words.w0 = _SHIFTL(G_RDPFULLSYNC, 24, 8); \
_g->words.w1 = 0x00000000; \
}
#define gsDPFullSync() \
{ \
_g->words.w0 = _SHIFTL(G_RDPFULLSYNC, 24, 8); \
_g->words.w1 = 0x00000000; \
}
/* DisplayList */
#define gSPDisplayList(pkt, dl) \
{ \
Gfx *_g = (Gfx *) (pkt); \
_g->words.w0 = _SHIFTL(G_DL, 24, 8); \
_g->words.w1 = (u32)(dl); \
}
#define gsSPDisplayList(dl) \
{ \
_g->words.w0 = _SHIFTL(G_DL, 24, 8); \
_g->words.w1 = (u32)(dl); \
}
/* BranchList */
#define gSPBranchList(pkt,dl) \
gDma1p(pkt, G_DL, dl, 0, G_DL_NOPUSH)
#define gsSPBranchList(pkt,dl) \
gsDma1p(G_DL, dl, 0, G_DL_NOPUSH)
/* EndDisplayList */
#define gSPEndDisplayList(pkt) \
{ \
Gfx *_g = (Gfx *) (pkt); \
_g->words.w0 = _SHIFTL(G_ENDDL, 24, 8); \
_g->words.w1 = 0x00000000; \
}
#define gsSPEndDisplayList() \
{ \
_g->words.w0 = _SHIFTL(G_ENDDL, 24, 8); \
_g->words.w1 = 0x00000000; \
}
/* SetOtherMode */
#define gSPSetOtherMode(pkt, cmd, shift, length, data) \
{ \
Gfx *_g = (Gfx *) (pkt); \
_g->words.w0 = _SHIFTL((cmd), 24, 8) \
| _SHIFTL((shift), 8, 8) \
| _SHIFTL(((length)-1), 0, 8); \
_g->words.w1 = (data); \
}
#define gsSPSetOtherMode(cmd, shift, length, data) \
{ \
_g->words.w0 = _SHIFTL((cmd), 24, 8) \
| _SHIFTL((shift), 8, 8) \
| _SHIFTL(((length)-1), 0, 8); \
_g->words.w1 = (data); \
}
/* SetCycleType */
#define gDPSetCycleType(pkt, type) \
gSPSetOtherMode(pkt, G_SETOTHERMODE_H, G_MDSFT_CYCLETYPE, 3, type)
#define gsDPSetCycleType(pkt, type) \
gsSPSetOtherMode(G_SETOTHERMODE_H, G_MDSFT_CYCLETYPE, 3, type)
/* PipeLineMode */
#define gDPPipelineMode(pkt, mode) \
gSPSetOtherMode(pkt, G_SETOTHERMODE_H, 0x17, 2, mode)
#define gsDPPipelineMode(mode) \
gsSPSetOtherMode(G_SETOTHERMODE_H, 0x17, 2, mode)
/* SetScissor */
#define gDPSetScissor(pkt, mode, ulx, uly, lrx, lry) \
{ \
Gfx *_g = (Gfx *)(pkt); \
_g->words.w0 = _SHIFTL(G_SETSCISSOR, 24, 8) \
| _SHIFTL((int)((float)(ulx)*4.0f), 12, 12) \
| _SHIFTL((int)((float)(uly)*4.0f), 0, 12); \
_g->words.w1 = _SHIFTL((mode), 24, 8) \
| _SHIFTL((int)((float)(lrx)*4.0f), 12, 12) \
| _SHIFTL((int)((float)(lry)*4.0f), 0, 12); \
}
#define gsDPSetScissor(mode, ulx, uly, lrx, lry) \
{ \
_g->words.w0 = _SHIFTL(G_SETSCISSOR, 24, 8) \
| _SHIFTL((int)((float)(ulx)*4.0f), 12, 12) \
| _SHIFTL((int)((float)(uly)*4.0f), 0, 12); \
_g->words.w1 = _SHIFTL((mode), 24, 8) \
| _SHIFTL((int)((float)(lrx)*4.0f), 12, 12) \
| _SHIFTL((int)((float)(lry)*4.0f), 0, 12); \
}
/* SetCombine */
#define gDPSetCombine(pkt, muxs0, muxs1) \
{ \
Gfx *_g = (Gfx *)(pkt); \
_g->words.w0 = _SHIFTL(G_SETCOMBINE, 24, 8) \
| _SHIFTL((muxs0), 0, 24); \
_g->words.w1 = (muxs1); \
}
#define gsDPSetCombine(muxs0, muxs1) \
{ \
_g->words.w0 = _SHIFTL(G_SETCOMBINE, 24, 8) \
| _SHIFTL((muxs0), 0, 24); \
_g->words.w1 = (muxs1); \
}
/* SetTextureLOD */
#define gDPSetTextureLOD(pkt, type) \
gSPSetOtherMode(pkt, G_SETOTHERMODE_H, G_MDSFT_TEXTLOD, 2, type)
#define gsDPSetTextureLOD(type) \
gsSPSetOtherMode(G_SETOTHERMODE_H, G_MDSFT_TEXTLOD, 2, type)
/* SetTextureLUT */
#define gDPSetTextureLUT(pkt, type) \
gSPSetOtherMode(pkt, G_SETOTHERMODE_H, G_MDSFT_TEXTLUT, 3, type)
#define gsDPSetTextureLUT(type) \
gsSPSetOtherMode(G_SETOTHERMODE_H, G_MDSFT_TEXTLUT, 3, type)
/* SetTextureDetail */
#define gDPSetTextureDetail(pkt, type) \
gSPSetOtherMode(pkt, G_SETOTHERMODE_H, G_MDSFT_TEXTDETAIL, 3, type)
#define gsDPSetTextureDetail(type) \
gsSPSetOtherMode(G_SETOTHERMODE_H, G_MDSFT_TEXTDETAIL, 3, type)
/* SetTexturePersp */
#define gDPSetTexturePersp(pkt, type) \
gSPSetOtherMode(pkt, G_SETOTHERMODE_H, G_MDSFT_TEXTPERSP, 2, type)
#define gsDPSetTexturePersp(type) \
gsSPSetOtherMode(G_SETOTHERMODE_H, G_MDSFT_TEXTPERSP, 2, type)
/* SetTextureFilter */
#define gDPSetTextureFilter(pkt, type) \
gSPSetOtherMode(pkt, G_SETOTHERMODE_H, G_MDSFT_TEXTFILT, 3, type)
#define gsDPSetTextureFilter(type) \
gsSPSetOtherMode(G_SETOTHERMODE_H, G_MDSFT_TEXTFILT, 3, type)
/* SetTextureConvert */
#define gDPSetTextureConvert(pkt, type) \
gSPSetOtherMode(pkt, G_SETOTHERMODE_H, G_MDSFT_TEXTCONV, 4, type)
#define gsDPSetTextureConvert(type) \
gsSPSetOtherMode(G_SETOTHERMODE_H, G_MDSFT_TEXTCONV, 4, type)
/* SetCombineKey */
#define gDPSetCombineKey(pkt, type) \
gSPSetOtherMode(pkt, G_SETOTHERMODE_H, G_MDSFT_COMBKEY, 2, type)
#define gsDPSetCombineKey(type) \
gsSPSetOtherMode(G_SETOTHERMODE_H, G_MDSFT_COMBKEY, 2, type)
/* SetColorDither */
#define gDPSetColorDither(pkt, mode) \
gSPSetOtherMode(pkt, G_SETOTHERMODE_H, G_MDSFT_RGBDITHER, 3, mode)
#define gsDPSetColorDither(mode) \
gsSPSetOtherMode(G_SETOTHERMODE_H, G_MDSFT_RGBDITHER, 3, mode)
/* FillColor */
#define gDPSetFillColor(pkt, color) \
{ \
Gfx *_g = (Gfx *) (pkt); \
_g->words.w0 = _SHIFTL(G_SETFILLCOLOR, 24, 8); \
_g->words.w1 = color; \
}
#define gsDPSetFillColor(color) \
{ \
_g->words.w0 = _SHIFTL(G_SETFILLCOLOR, 24, 8); \
_g->words.w1 = color; \
}
/* FillRectangle */
#define gDPFillRectangle(pkt, ulx, uly, lrx, lry) \
{ \
Gfx *_g = (Gfx *)(pkt); \
_g->words.w0 = _SHIFTL(G_FILLRECT, 24, 8) \
| _SHIFTL((lrx), 14, 10) \
| _SHIFTL((lry), 2, 10); \
_g->words.w1 = _SHIFTL(0, 24, 8) \
| _SHIFTL((ulx), 14, 10) \
| _SHIFTL((uly), 2, 10); \
}
#define gsDPFillRectangle(ulx, uly, lrx, lry) \
{ \
_g->words.w0 = _SHIFTL(G_FILLRECT, 24, 8) \
| _SHIFTL((lrx), 14, 10) \
| _SHIFTL((lry), 2, 10); \
_g->words.w1 = _SHIFTL(0, 24, 8) \
| _SHIFTL((ulx), 14, 10) \
| _SHIFTL((uly), 2, 10); \
}
/* SetAlphaCompare */
#define gDPSetAlphaCompare(pkt, type) \
gSPSetOtherMode(pkt, G_SETOTHERMODE_L, G_MDSFT_ALPHACOMPARE, 3, type)
#define gsDPSetAlphaCompare(type) \
gsSPSetOtherMode(G_SETOTHERMODE_L, G_MDSFT_ALPHACOMPARE, 3, type)
/* SetDepthSource */
#define gDPSetDepthSource(pkt, src) \
gSPSetOtherMode(pkt, G_SETOTHERMODE_L, G_MDSFT_ZSRCSEL, 2, src)
#define gsDPSetDepthSource(src) \
gsSPSetOtherMode(G_SETOTHERMODE_L, G_MDSFT_ZSRCSEL, 2, src)
/* SetRenderMode */
#define gDPSetRenderMode(pkt, c0, c1) \
gSPSetOtherMode(pkt, G_SETOTHERMODE_L, G_MDSFT_RENDERMODE, 30, (c0) | (c1))
#define gsDPSetRenderMode(c0, c1) \
gsSPSetOtherMode(G_SETOTHERMODE_L, G_MDSFT_RENDERMODE, 30, (c0) | (c1))
/* ClearGeometryMode */
#define gSPClearGeometryMode(pkt, mode) \
{ \
Gfx *_g = (Gfx *) (pkt); \
_g->words.w0 = _SHIFTL(G_CLEARGEOMETRYMODE, 24, 8); \
_g->words.w1 = mode; \
}
#define gsSPClearGeometryMode(pkt, mode) \
{ \
_g->words.w0 = _SHIFTL(G_CLEARGEOMETRYMODE, 24, 8); \
_g->words.w1 = mode; \
}
/* SetGeometryMode */
#define gSPSetGeometryMode(pkt, word) \
{ \
Gfx *_g = (Gfx *) (pkt); \
_g->words.w0 = _SHIFTL(G_SETGEOMETRYMODE, 24, 8); \
_g->words.w1 = word; \
}
#define gsSPSetGeometryMode(word) \
{ \
_g->words.w0 = _SHIFTL(G_SETGEOMETRYMODE, 24, 8); \
_g->words.w1 = word; \
}
/* NumLights */
#define gSPNumLights(pkt, n) \
gMoveWd(pkt, G_MW_NUMLIGHT, G_MWO_NUMLIGHT, NUML(n))
#define gsSPNumLights(n) \
gsMoveWd(G_MW_NUMLIGHT, G_MWO_NUMLIGHT, NUML(n))
/* Texture */
#define gSPTexture(pkt, sc, tc, level, tile, on) \
{ \
Gfx *_g = (Gfx *)(pkt); \
_g->words.w0 = _SHIFTL(G_TEXTURE, 24, 8) \
| _SHIFTL(0, 16, 8) \
| _SHIFTL((level), 11, 3) \
| _SHIFTL((tile), 8, 3) \
| _SHIFTL((on), 0, 8); \
_g->words.w1 = _SHIFTL((sc), 16, 16) \
| _SHIFTL((tc), 0, 16); \
}
#define gsSPTexture(sc, tc, level, tile, on) \
{ \
_g->words.w0 = _SHIFTL(G_TEXTURE, 24, 8) \
| _SHIFTL(0, 16, 8) \
| _SHIFTL((level), 11, 3) \
| _SHIFTL((tile), 8, 3) \
| _SHIFTL((on), 0, 8); \
_g->words.w1 = _SHIFTL((sc), 16, 16) \
| _SHIFTL((tc), 0, 16); \
}
/* SetColorImage */
#define gDPSetColorImage(pkt, fmt, size, width, image) \
{ \
Gfx *_g = (Gfx *)(pkt); \
_g->words.w0 = _SHIFTL(G_SETCIMG, 24, 8) \
| _SHIFTL((fmt), 21, 3) \
| _SHIFTL((size), 19, 2) \
| _SHIFTL((width)-1, 0, 12); \
_g->words.w1 = (image); \
}
#define gsDPSetColorImage(fmt, size, width, image) \
{ \
_g->words.w0 = _SHIFTL(G_SETCIMG, 24, 8) \
| _SHIFTL((fmt), 21, 3) \
| _SHIFTL((size), 19, 2) \
| _SHIFTL((width)-1, 0, 12); \
_g->words.w1 = (image); \
}
/* SetTileSize */
#define gDPSetTileSize(pkt, tile, uls, ult, lrs, lrt) \
{ \
Gfx *_g = (Gfx *)(pkt); \
_g->words.w0 = _SHIFTL(G_SETTILESIZE, 24, 8) \
| _SHIFTL(uls, 12, 12) \
| _SHIFTL(ult, 0, 12); \
_g->words.w1 = _SHIFTL(tile, 24, 3) \
| _SHIFTL(lrs, 12, 12) \
| _SHIFTL(lrt, 0, 12); \
}
#define gsDPSetTileSize(tile, uls, ult, lrs, lrt) \
{ \
_g->words.w0 = _SHIFTL(G_SETTILESIZE, 24, 8) \
| _SHIFTL(uls, 12, 12) \
| _SHIFTL(ult, 0, 12); \
_g->words.w1 = _SHIFTL(tile, 24, 3) \
| _SHIFTL(lrs, 12, 12) \
| _SHIFTL(lrt, 0, 12); \
}
/* LoadBlock */
#define gDPLoadBlock(pkt, tile, uls, ult, lrs, dxt) \
{ \
Gfx *_g = (Gfx *)(pkt); \
_g->words.w0 = _SHIFTL(G_LOADBLOCK, 24, 8) \
| _SHIFTL((uls), 12, 12) \
| _SHIFTL((ult), 0, 12); \
_g->words.w1 = _SHIFTL((tile), 24, 3) \
| _SHIFTL((MIN((lrs),G_TX_LDBLK_MAX_TXL)), 12, 12) \
| _SHIFTL((dxt), 0, 12); \
}
#define gsDPLoadBlock(tile, uls, ult, lrs, dxt) \
{ \
_g->words.w0 = _SHIFTL(G_LOADBLOCK, 24, 8) \
| _SHIFTL((uls), 12, 12) \
| _SHIFTL((ult), 0, 12); \
_g->words.w1 = _SHIFTL((tile), 24, 3) \
| _SHIFTL((MIN((lrs),G_TX_LDBLK_MAX_TXL)), 12, 12) \
| _SHIFTL((dxt), 0, 12); \
}
/* SetTile */
#define gDPSetTile(pkt, fmt, siz, line, tmem, tile, \
palette, cmt, maskt, shiftt, cms, masks, shifts) \
{ \
Gfx *_g = (Gfx *)(pkt); \
_g->words.w0 = _SHIFTL(G_SETTILE, 24, 8) \
| _SHIFTL((fmt), 21, 3) \
| _SHIFTL((siz), 19, 2) \
| _SHIFTL((line), 9, 9) \
| _SHIFTL((tmem), 0, 9); \
_g->words.w1 = _SHIFTL((tile), 24, 3) \
| _SHIFTL((palette), 20, 4) \
| _SHIFTL((cmt), 18, 2) \
| _SHIFTL((maskt), 14, 4) \
| _SHIFTL((shiftt), 10, 4) \
| _SHIFTL((cms), 8, 2) \
| _SHIFTL((masks), 4, 4) \
| _SHIFTL((shifts), 0, 4); \
}
#define gsDPSetTile(fmt, siz, line, tmem, tile, \
palette, cmt, maskt, shiftt, cms, masks, shifts) \
{ \
_g->words.w0 = _SHIFTL(G_SETTILE, 24, 8) \
| _SHIFTL((fmt), 21, 3) \
| _SHIFTL((siz), 19, 2) \
| _SHIFTL((line), 9, 9) \
| _SHIFTL((tmem), 0, 9); \
_g->words.w1 = _SHIFTL((tile), 24, 3) \
| _SHIFTL((palette), 20, 4) \
| _SHIFTL((cmt), 18, 2) \
| _SHIFTL((maskt), 14, 4) \
| _SHIFTL((shiftt), 10, 4) \
| _SHIFTL((cms), 8, 2) \
| _SHIFTL((masks), 4, 4) \
| _SHIFTL((shifts), 0, 4); \
}
/* SetDepthImage */
#define gDPSetDepthImage(pkt, image) \
{ \
Gfx *_g = (Gfx *)(pkt); \
_g->words.w0 = _SHIFTL(G_SETZIMG, 24, 8); \
_g->words.w1 = (image); \
}
#define gsDPSetDepthImage(image) \
{ \
_g->words.w0 = _SHIFTL(G_SETZIMG, 24, 8); \
_g->words.w1 = (image); \
}
/* SetPrimColor */
#define gDPSetPrimColor(pkt, m, l, r, g, b, a) \
{ \
Gfx *_g = (Gfx *)(pkt); \
_g->words.w0 = _SHIFTL(G_SETPRIMCOLOR, 24, 8) \
| _SHIFTL(m, 8, 8) \
| _SHIFTL(l, 0, 8); \
_g->words.w1 = _SHIFTL(r, 24, 8) \
| _SHIFTL(g, 16, 8) \
| _SHIFTL(b, 8, 8) \
| _SHIFTL(a, 0, 8); \
}
#define gsDPSetPrimColor(m, l, r, g, b, a) \
{ \
_g->words.w0 = _SHIFTL(G_SETPRIMCOLOR, 24, 8) \
| _SHIFTL(m, 8, 8) \
| _SHIFTL(l, 0, 8); \
_g->words.w1 = _SHIFTL(r, 24, 8) \
| _SHIFTL(g, 16, 8) \
| _SHIFTL(b, 8, 8) \
| _SHIFTL(a, 0, 8); \
}
/* SetEnvColor */
#define gDPSetEnvColor(pkt, r, g, b, a) \
{ \
Gfx *_g = (Gfx *)(pkt); \
_g->words.w0 = _SHIFTL(G_SETENVCOLOR, 24, 8); \
_g->words.w1 = _SHIFTL((r), 24, 8) \
| _SHIFTL((g), 16, 8) \
| _SHIFTL((b), 8, 8) \
| _SHIFTL((a), 0, 8); \
}
#define gsDPSetEnvColor(r, g, b, a) \
{ \
_g->words.w0 = _SHIFTL(G_SETENVCOLOR, 24, 8); \
_g->words.w1 = _SHIFTL((r), 24, 8) \
| _SHIFTL((g), 16, 8) \
| _SHIFTL((b), 8, 8) \
| _SHIFTL((a), 0, 8); \
}
/* SetTextureImage */
#define gDPSetTextureImage(pkt, fmt, size, width, img) \
{ \
Gfx *_g = (Gfx *)(pkt); \
_g->words.w0 = _SHIFTL(G_SETTIMG, 24, 8) \
| _SHIFTL((fmt), 21, 3) \
| _SHIFTL((size), 19, 2) \
| _SHIFTL((width)-1, 0, 12); \
_g->words.w1 = (u32)(img); \
}
#define gsDPSetTextureImage(fmt, size, width, img) \
{ \
_g->words.w0 = _SHIFTL(G_SETTIMG, 24, 8) \
| _SHIFTL((fmt), 21, 3) \
| _SHIFTL((size), 19, 2) \
| _SHIFTL((width)-1, 0, 12); \
_g->words.w1 = (u32)(img); \
}
/* MoveWd */
#define gMoveWd(pkt, index, offset, data) \
{ \
Gfx *_g = (Gfx *)(pkt); \
_g->words.w0 = _SHIFTL(G_MOVEWORD, 24, 8) \
| _SHIFTL((offset), 8, 16) \
| _SHIFTL((index), 0, 8); \
_g->words.w1 = (u32)(data); \
}
#define gsMoveWd(index, offset, data) \
{ \
_g->words.w0 = _SHIFTL(G_MOVEWORD, 24, 8) \
| _SHIFTL((offset), 8, 16) \
| _SHIFTL((index), 0, 8); \
_g->words.w1 = (u32)(data); \
}
/* Matrix Operations */
#define G_MTX_MODELVIEW 0x00
#define G_MTX_PROJECTION 0x01
#define G_MTX_MUL 0x00
#define G_MTX_LOAD 0x02
#define G_MTX_NOPUSH 0x00
#define G_MTX_PUSH 0x04
/* PopMatrix */
#define gSPPopMatrix(pkt, n) \
{ \
Gfx *_g = (Gfx *) (pkt); \
_g->words.w0 = 0xBD000000; \
_g->words.w1 = (n); \
}
#define gsSPPopMatrix(pkt, n) \
{ \
_g->words.w0 = 0xBD000000; \
_g->words.w1 = (n); \
}
/* Viewport */
#define gSPViewport(pkt, v) \
{ \
Gfx *_g = (Gfx *)(pkt); \
_g->words.w0 = _SHIFTL(G_MOVEMEM, 24, 8) \
| _SHIFTL(G_MV_VIEWPORT, 16, 8) \
| _SHIFTL(sizeof(Vp), 0, 16); \
_g->words.w1 = (u32)(v); \
}
#define gsSPViewport(v) \
{ \
_g->words.w0 = _SHIFTL(G_MOVEMEM, 24, 8) \
| _SHIFTL(G_MV_VIEWPORT, 16, 8) \
| _SHIFTL(sizeof(Vp), 0, 16); \
_g->words.w1 = (u32)(v); \
}
/* 1Triangle */
/* Fast3DEX changes how the triangle incices are stored for G_TRI1 (0xBF) */
#ifndef F3DEX_GBI
#define gSP1Triangle(pkt, v0, v1, v2, flag) \
{ \
Gfx *_g = (Gfx *)(pkt); \
_g->words.w0 = _SHIFTL(G_TRI1, 24, 8); \
_g->words.w1 = _SHIFTL((flag), 24, 8) \
| _SHIFTL((v0)*10, 16, 8) \
| _SHIFTL((v1)*10, 8, 8) \
| _SHIFTL((v2)*10, 0, 8); \
}
#define gsSP1Triangle(v0, v1, v2, flag) \
{ \
_g->words.w0 = _SHIFTL(G_TRI1, 24, 8); \
_g->words.w1 = _SHIFTL((flag), 24, 8) \
| _SHIFTL((v0)*10, 16, 8) \
| _SHIFTL((v1)*10, 8, 8) \
| _SHIFTL((v2)*10, 0, 8); \
}
#else
#define gSP1Triangle(pkt, v0, v1, v2, flag) \
{ \
Gfx *_g = (Gfx *)(pkt); \
_g->words.w0 = _SHIFTL(G_TRI1, 24, 8); \
_g->words.w1 = _SHIFTL((flag), 24, 8) \
| _SHIFTL((v0)*2, 16, 8) \
| _SHIFTL((v1)*2, 8, 8) \
| _SHIFTL((v2)*2, 0, 8); \
}
#define gsSP1Triangle(v0, v1, v2, flag) \
{ \
_g->words.w0 = _SHIFTL(G_TRI1, 24, 8); \
_g->words.w1 = _SHIFTL((flag), 24, 8) \
| _SHIFTL((v0)*2, 16, 8) \
| _SHIFTL((v1)*2, 8, 8) \
| _SHIFTL((v2)*2, 0, 8); \
}
#endif
/* TextureRectangle */
/* Last two commands (G_RDPHALF_CONT (which was replaced with G_MODIFYVTX) and G_RDPHALF_2) changed for this macro in Fast3DEX and onwards. */
#ifndef F3DEX_GBI
#define gSPTextureRectangle(pkt, xl, yl, xh, yh, tile, s, t, dsdx, dtdy) \
{ \
Gfx *_g = (Gfx *)(pkt); \
_g->words.w0 = _SHIFTL(G_TEXRECT, 24, 8) \
| _SHIFTL((xh), 12, 12) \
| _SHIFTL((yh), 0, 12); \
_g->words.w1 = _SHIFTL((tile), 24, 3) \
| _SHIFTL((xl), 12, 12) \
| _SHIFTL((yl), 0, 12); \
} \
{ \
Gfx *_g = (Gfx *)(pkt); \
_g->words.w0 = _SHIFTL(G_RDPHALF_2, 24, 8); \
_g->words.w1 = _SHIFTL((s), 16, 16) \
| _SHIFTL((t), 0, 16); \
} \
{ \
Gfx *_g = (Gfx *)(pkt); \
_g->words.w0 = _SHIFTL(G_RDPHALF_CONT, 24, 8); \
_g->words.w1 = _SHIFTL((dsdx), 16, 16) \
| _SHIFTL((dtdy), 0, 16); \
}
#define gsSPTextureRectangle(xl, yl, xh, yh, tile, s, t, dsdx, dtdy) \
{ \
_g->words.w0 = _SHIFTL(G_TEXRECT, 24, 8) \
| _SHIFTL((xh), 12, 12) \
| _SHIFTL((yh), 0, 12); \
_g->words.w1 = _SHIFTL((tile), 24, 3) \
| _SHIFTL((xl), 12, 12) \
| _SHIFTL((yl), 0, 12); \
} \
{ \
_g->words.w0 = _SHIFTL(G_RDPHALF_2, 24, 8); \
_g->words.w1 = _SHIFTL((s), 16, 16) \
| _SHIFTL((t), 0, 16); \
} \
{ \
_g->words.w0 = _SHIFTL(G_RDPHALF_CONT, 24, 8); \
_g->words.w1 = _SHIFTL((dsdx), 16, 16) \
| _SHIFTL((dtdy), 0, 16); \
}
#else
#define gSPTextureRectangle(pkt, xl, yl, xh, yh, tile, s, t, dsdx, dtdy) \
{ \
Gfx *_g = (Gfx *)(pkt); \
_g->words.w0 = _SHIFTL(G_TEXRECT, 24, 8) \
| _SHIFTL((xh), 12, 12) \
| _SHIFTL((yh), 0, 12); \
_g->words.w1 = _SHIFTL((tile), 24, 3) \
| _SHIFTL((xl), 12, 12) \
| _SHIFTL((yl), 0, 12); \
} \
{ \
Gfx *_g = (Gfx *)(pkt); \
_g->words.w0 = _SHIFTL(G_RDPHALF_1, 24, 8); \
_g->words.w1 = _SHIFTL((s), 16, 16) \
| _SHIFTL((t), 0, 16); \
} \
{ \
Gfx *_g = (Gfx *)(pkt); \
_g->words.w0 = _SHIFTL(G_RDPHALF_2, 24, 8); \
_g->words.w1 = _SHIFTL((dsdx), 16, 16) \
| _SHIFTL((dtdy), 0, 16); \
}
#define gsSPTextureRectangle(xl, yl, xh, yh, tile, s, t, dsdx, dtdy) \
{ \
_g->words.w0 = _SHIFTL(G_TEXRECT, 24, 8) \
| _SHIFTL((xh), 12, 12) \
| _SHIFTL((yh), 0, 12); \
_g->words.w1 = _SHIFTL((tile), 24, 3) \
| _SHIFTL((xl), 12, 12) \
| _SHIFTL((yl), 0, 12); \
} \
{ \
_g->words.w0 = _SHIFTL(G_RDPHALF_1, 24, 8); \
_g->words.w1 = _SHIFTL((s), 16, 16) \
| _SHIFTL((t), 0, 16); \
} \
{ \
_g->words.w0 = _SHIFTL(G_RDPHALF_2, 24, 8); \
_g->words.w1 = _SHIFTL((dsdx), 16, 16) \
| _SHIFTL((dtdy), 0, 16); \
}
#endif
/* Lights and Light Operations */
typedef struct {
unsigned char col[3];
char pad1;
unsigned char colc[3];
char pad2;
signed char dir[3];
char pad3;
} Light_t;
typedef struct {
unsigned char col[3];
char pad1;
unsigned char colc[3];
char pad2;
} Ambient_t;
typedef union {
Ambient_t l;
long long int force_structure_alignment[1];
} Ambient;
typedef union {
Light_t l;
long long int force_structure_alignment[2];
} Light;
typedef struct {
Ambient a;
Light l[4];
} Lights4;
typedef struct {
Light l[2];
} LookAt;
typedef struct {
int x1, y1, x2, y2;
} Hilite_t;
typedef union {
Hilite_t h;
long int force_alignmnet[4];
} Hilite;
/* for gSPNumLights */
#define NUMLIGHTS_0 1
#define NUMLIGHTS_1 1
#define NUMLIGHTS_2 2
#define NUMLIGHTS_3 3
#define NUMLIGHTS_4 4
#define NUMLIGHTS_5 5
#define NUMLIGHTS_6 6
#define NUMLIGHTS_7 7
/* for gSPLight */
#define LIGHT_1 1
#define LIGHT_2 2
#define LIGHT_3 3
#define LIGHT_4 4
#define LIGHT_5 5
#define LIGHT_6 6
#define LIGHT_7 7
#define LIGHT_8 8
/* Lights */
#define gSPLight(pkt, l, n) \
{ \
Gfx *_g = (Gfx *)(pkt); \
_g->words.w0 = _SHIFTL(G_MOVEMEM, 24, 8) \
| _SHIFTL(((n)-1)*2+G_MV_L0, 16, 8) \
| _SHIFTL(sizeof(Light), 0, 16); \
_g->words.w1 = (u32)(l); \
}
#define gsSPLight(l, n) \
{ \
_g->words.w0 = _SHIFTL(G_MOVEMEM, 24, 8) \
| _SHIFTL(((n)-1)*2+G_MV_L0, 16, 8) \
| _SHIFTL(sizeof(Light), 0, 16); \
_g->words.w1 = (u32)(l); \
}
/* LookAtX */
#define gSPLookAtX(pkt, la) \
{ \
Gfx *_g = (Gfx *)(pkt); \
_g->words.w0 = _SHIFTL(G_MOVEMEM, 24, 8) \
| _SHIFTL(G_MV_LOOKATX, 16, 8) \
| _SHIFTL(sizeof(Light), 0, 16); \
_g->words.w1 = (u32)(la); \
}
#define gsSPLookAtX(la) \
{ \
_g->words.w0 = _SHIFTL(G_MOVEMEM, 24, 8) \
| _SHIFTL(G_MV_LOOKATX, 16, 8) \
| _SHIFTL(sizeof(Light), 0, 16); \
_g->words.w1 = (u32)(la); \
}
/* LookAtY */
#define gSPLookAtY(pkt, la) \
{ \
Gfx *_g = (Gfx *)(pkt); \
_g->words.w0 = _SHIFTL(G_MOVEMEM, 24, 8) \
| _SHIFTL(G_MV_LOOKATY, 16, 8) \
| _SHIFTL(sizeof(Light), 0, 16); \
_g->words.w1 = (u32)(la); \
}
#define gsSPLookAtY(la) \
{ \
_g->words.w0 = _SHIFTL(G_MOVEMEM, 24, 8) \
| _SHIFTL(G_MV_LOOKATY, 16, 8) \
| _SHIFTL(sizeof(Light), 0, 16); \
_g->words.w1 = (u32)(la); \
}
/* LookAt */
#define gSPLookAt(pkt, la) \
{ \
gSPLookAtX((pkt), (la)) \
gSPLookAtY((pkt), (char *)(la)+16) \
}
#define gsSPLookAt(la) \
{ \
gsSPLookAtX((la)) \
gsSPLookAtY((char *)(la)+16) \
}
/* PerspNormalize */
#ifndef F3DEX_GBI
#define gSPPerspNormalize(pkt, s) \
{ \
Gfx *g = pkt; \
g->words.w0 = _SHIFTL(G_RDPHALF_1, 24, 8); \
g->words.w1 = s; \
}
#define gsSPPerspNormalize(s) \
{ \
g->words.w0 = _SHIFTL(G_RDPHALF_1, 24, 8); \
g->words.w1 = s; \
}
#else
#define gSPPerspNormalize(pkt, s) \
gMoveWd(pkt, G_MW_PERSPNORM, 0, (s))
#define gsSPPerspNormalize(s) \
gsMoveWd(G_MW_PERSPNORM, 0, (s))
#endif
#endif