51 lines
2.3 KiB
C
51 lines
2.3 KiB
C
// 0x050142F8
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static const s16 lakitu_enemy_seg5_animvalue_050142F8[] = {
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0x0000, 0x003F, 0xFFC2, 0x3FFF, 0xFCF0, 0xFCC9, 0xFCB3, 0xFCAA,
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0xFCAB, 0xFCB4, 0xFCC2, 0xFCD2, 0xFCE1, 0xFCEC, 0xFCF0, 0xFE8D,
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0xFD9C, 0xFD10, 0xFCD7, 0xFCE0, 0xFD19, 0xFD6F, 0xFDD1, 0xFE2D,
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0xFE72, 0xFE8D, 0x8B77, 0x8B22, 0x8AF0, 0x8ADC, 0x8AE0, 0x8AF3,
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0x8B12, 0x8B35, 0x8B55, 0x8B6D, 0x8B77, 0x00DD, 0x0011, 0xFF38,
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0xFE59, 0xFD7E, 0xFCAE, 0xFBF1, 0xFB50, 0xFAD3, 0xFA82, 0xFA65,
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0x013F, 0x0291, 0x04E3, 0x07F0, 0x0B73, 0x0F29, 0x12CC, 0x1618,
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0x18C8, 0x1A97, 0x1B41, 0x8AD2, 0x84FE, 0x7D13, 0x73BA, 0x6993,
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0x5F3E, 0x555E, 0x4C96, 0x4588, 0x40D5, 0x3F20, 0x00DD, 0x0011,
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0xFF38, 0xFE59, 0xFD7E, 0xFCAE, 0xFBF1, 0xFB50, 0xFAD3, 0xFA82,
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0xFA65, 0x013F, 0x0291, 0x04E3, 0x07F0, 0x0B73, 0x0F29, 0x12CC,
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0x1618, 0x18C8, 0x1A97, 0x1B41, 0x8AD2, 0x84FE, 0x7D13, 0x73BA,
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0x6993, 0x5F3E, 0x555E, 0x4C96, 0x4588, 0x40D5, 0x3F20, 0xA2CB,
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0xA2CB, 0x00AF, 0x0143, 0x0209, 0x02F3, 0x03F0, 0x04F2, 0x05E7,
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0x06C2, 0x0771, 0x07E6, 0x0810, 0x046D, 0x021A, 0xFF96, 0xFCFB,
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0xFA63, 0xF7E9, 0xF5A7, 0xF3B8, 0xF235, 0xF13A, 0xF0E1, 0x29BB,
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0x29AC, 0x299F, 0x2992, 0x2987, 0x297D, 0x2974, 0x296D, 0x2968,
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0x2965, 0x2964, 0x0000, 0xFD68, 0xFA9C, 0xF7BA, 0xF4DF, 0xF225,
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0xEFAB, 0xED8D, 0xEBE6, 0xEAD4, 0xEA72, 0x0000, 0x008E, 0x00E9,
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0x0117, 0x0123, 0x0115, 0x00F5, 0x00CE, 0x00A6, 0x0088, 0x007C,
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0x5C65, 0x5C0C, 0x5B6F, 0x5A9F, 0x59AF, 0x58B1, 0x57B9, 0x56D7,
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0x561F, 0x55A3, 0x5576, 0x0000,
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};
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// 0x05014450
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static const u16 lakitu_enemy_seg5_animindex_05014450[] = {
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0x0001, 0x0000, 0x0001, 0x0001, 0x0001, 0x0002, 0x0001, 0x0000, 0x0001, 0x0003, 0x0001, 0x0000,
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0x000B, 0x008A, 0x000B, 0x0095, 0x000B, 0x00A0,
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0x000B, 0x0069, 0x000B, 0x0074, 0x000B, 0x007F,
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0x0001, 0x0000, 0x0001, 0x0000, 0x0001, 0x0068,
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0x000B, 0x0004, 0x000B, 0x000F, 0x000B, 0x001A,
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0x0001, 0x0000, 0x0001, 0x0000, 0x0001, 0x0067,
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0x000B, 0x0046, 0x000B, 0x0051, 0x000B, 0x005C,
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0x000B, 0x0025, 0x000B, 0x0030, 0x000B, 0x003B,
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};
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// 0x050144BC
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static const struct Animation lakitu_enemy_seg5_anim_050144BC = {
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0,
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0,
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0,
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0,
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0x0B,
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ANIMINDEX_NUMPARTS(lakitu_enemy_seg5_animindex_05014450),
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lakitu_enemy_seg5_animvalue_050142F8,
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lakitu_enemy_seg5_animindex_05014450,
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0,
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};
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