sm64pc/actors/stomp_smoke/geo.inc.c

29 lines
1.2 KiB
C

// 0x1700009C
const GeoLayout small_water_splash_geo[] = {
GEO_SWITCH_CASE(6, geo_switch_anim_state),
GEO_OPEN_NODE(),
// TODO: Rename these display lists
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, stomp_smoke_seg4_dl_040251F8),
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, stomp_smoke_seg4_dl_04025210),
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, stomp_smoke_seg4_dl_04025228),
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, stomp_smoke_seg4_dl_04025240),
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, stomp_smoke_seg4_dl_04025258),
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, stomp_smoke_seg4_dl_04025270),
GEO_CLOSE_NODE(),
GEO_END(),
};
// 0x170000E0
const GeoLayout mario_TODO_geo_0000E0[] = {
GEO_SWITCH_CASE(6, geo_switch_anim_state),
GEO_OPEN_NODE(),
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, stomp_smoke_seg4_dl_04025288),
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, stomp_smoke_seg4_dl_040252A0),
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, stomp_smoke_seg4_dl_040252B8),
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, stomp_smoke_seg4_dl_040252D0),
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, stomp_smoke_seg4_dl_040252E8),
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, stomp_smoke_seg4_dl_04025300),
GEO_CLOSE_NODE(),
GEO_END(),
};