Super Mario 64 OpenGL port for PC. Mirror of https://github.com/sm64pc/sm64pc https://github.com/sm64pc/sm64pc
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#ifndef CONFIGFILE_H
#define CONFIGFILE_H
extern bool configFullscreen;
extern unsigned int configKeyA;
extern unsigned int configKeyB;
extern unsigned int configKeyStart;
extern unsigned int configKeyL;
extern unsigned int configKeyR;
extern unsigned int configKeyZ;
extern unsigned int configKeyCUp;
extern unsigned int configKeyCDown;
extern unsigned int configKeyCLeft;
extern unsigned int configKeyCRight;
extern unsigned int configKeyStickUp;
extern unsigned int configKeyStickDown;
extern unsigned int configKeyStickLeft;
extern unsigned int configKeyStickRight;
void configfile_load(const char *filename);
void configfile_save(const char *filename);
#endif