Super Mario 64 OpenGL port for PC. Mirror of https://github.com/sm64pc/sm64pc https://github.com/sm64pc/sm64pc
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#define COURSE_ACTS(id, name, a,b,c,d,e,f) \
static const u8 GLUE2(COURSE_TABLE, _ ## id)[] = { name };
#define SECRET_STAR(id, name) \
static const u8 GLUE2(COURSE_TABLE, _ ## id)[] = { name };
#define CASTLE_SECRET_STARS(str) \
static const u8 GLUE2(COURSE_TABLE, _castle_secret_stars)[] = { str };
#define EXTRA_TEXT(id, str)
#include "courses.h"
#undef COURSE_ACTS
#undef SECRET_STAR
#undef CASTLE_SECRET_STARS
#define COURSE_ACTS(id, name, a,b,c,d,e,f) GLUE2(COURSE_TABLE, _ ## id),
#define SECRET_STAR(id, name) GLUE2(COURSE_TABLE, _ ## id),
#define CASTLE_SECRET_STARS(str) GLUE2(COURSE_TABLE, _castle_secret_stars),
const u8 *const COURSE_TABLE[] = {
#include "courses.h"
NULL
};
#undef COURSE_ACTS
#undef SECRET_STAR
#undef CASTLE_SECRET_STARS