Super Mario 64 OpenGL port for PC. Mirror of https://github.com/sm64pc/sm64pc https://github.com/sm64pc/sm64pc
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28 lines
708 B

// 0x07018528 - 0x070185AC
const Collision wdw_seg7_collision_07018528[] = {
COL_INIT(),
COL_VERTEX_INIT(0x8),
COL_VERTEX(193, 128, -190),
COL_VERTEX(-190, 128, -190),
COL_VERTEX(-190, 128, 193),
COL_VERTEX(193, 128, 193),
COL_VERTEX(193, 0, -190),
COL_VERTEX(-190, 0, -190),
COL_VERTEX(193, 0, 193),
COL_VERTEX(-190, 0, 193),
COL_TRI_INIT(SURFACE_DEFAULT, 12),
COL_TRI(0, 1, 2),
COL_TRI(0, 2, 3),
COL_TRI(0, 4, 5),
COL_TRI(0, 5, 1),
COL_TRI(3, 4, 0),
COL_TRI(6, 5, 4),
COL_TRI(3, 6, 4),
COL_TRI(6, 7, 5),
COL_TRI(1, 5, 7),
COL_TRI(1, 7, 2),
COL_TRI(2, 6, 3),
COL_TRI(2, 7, 6),
COL_TRI_STOP(),
COL_END(),
};