Super Mario 64 OpenGL port for PC. Mirror of https://github.com/sm64pc/sm64pc https://github.com/sm64pc/sm64pc
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38 lines
1.8 KiB

// 0x070127C8 - 0x070128A8
static const Vtx wdw_seg7_vertex_070127C8[] = {
{{{ -895, -1496, -3387}, 0, { 0, 0}, {0xff, 0xff, 0x00, 0x80}}},
{{{ -895, -1496, -3515}, 0, { 0, 0}, {0xff, 0xff, 0x00, 0x80}}},
{{{ -1151, -1496, -3323}, 0, { 0, 0}, {0xff, 0xff, 0x00, 0x80}}},
{{{ 1536, -1496, -3131}, 0, { 0, 0}, {0xff, 0xff, 0x00, 0x80}}},
{{{ 1536, -1496, -3259}, 0, { 0, 0}, {0xff, 0xff, 0x00, 0x80}}},
{{{ 1280, -1496, -3323}, 0, { 0, 0}, {0xff, 0xff, 0x00, 0x80}}},
{{{ 1536, -1496, -3387}, 0, { 0, 0}, {0xff, 0xff, 0x00, 0x80}}},
{{{ 1920, -1496, -3259}, 0, { 0, 0}, {0xff, 0xff, 0x00, 0x80}}},
{{{ 1536, -1496, -3515}, 0, { 0, 0}, {0xff, 0xff, 0x00, 0x80}}},
{{{ 1920, -1496, -3387}, 0, { 0, 0}, {0xff, 0xff, 0x00, 0x80}}},
{{{ -895, -1496, -3259}, 0, { 0, 0}, {0xff, 0xff, 0x00, 0x80}}},
{{{ -511, -1496, -3259}, 0, { 0, 0}, {0xff, 0xff, 0x00, 0x80}}},
{{{ -895, -1496, -3131}, 0, { 0, 0}, {0xff, 0xff, 0x00, 0x80}}},
{{{ -511, -1496, -3387}, 0, { 0, 0}, {0xff, 0xff, 0x00, 0x80}}},
};
// 0x070128A8 - 0x07012908
static const Gfx wdw_seg7_dl_070128A8[] = {
gsSPVertex(wdw_seg7_vertex_070127C8, 14, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 4, 6, 5, 0x0, 4, 7, 6, 0x0),
gsSP2Triangles( 6, 8, 5, 0x0, 7, 9, 6, 0x0),
gsSP2Triangles(10, 0, 2, 0x0, 10, 11, 0, 0x0),
gsSP2Triangles(10, 2, 12, 0x0, 11, 13, 0, 0x0),
gsSPEndDisplayList(),
};
// 0x07012908 - 0x07012938
const Gfx wdw_seg7_dl_07012908[] = {
gsDPPipeSync(),
gsSPClearGeometryMode(G_LIGHTING),
gsSPDisplayList(wdw_seg7_dl_070128A8),
gsDPPipeSync(),
gsSPSetGeometryMode(G_LIGHTING),
gsSPEndDisplayList(),
};