Super Mario 64 OpenGL port for PC. Mirror of https://github.com/sm64pc/sm64pc https://github.com/sm64pc/sm64pc
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28 lines
710 B

// 0x0700AC44 - 0x0700ACC8
const Collision vcutm_seg7_collision_0700AC44[] = {
COL_INIT(),
COL_VERTEX_INIT(0x8),
COL_VERTEX(307, 0, 768),
COL_VERTEX(-306, 102, 819),
COL_VERTEX(-306, 0, 768),
COL_VERTEX(307, 102, 819),
COL_VERTEX(307, 0, -767),
COL_VERTEX(307, 102, -818),
COL_VERTEX(-306, 102, -818),
COL_VERTEX(-306, 0, -767),
COL_TRI_INIT(SURFACE_DEFAULT, 12),
COL_TRI(7, 6, 5),
COL_TRI(0, 1, 2),
COL_TRI(0, 3, 1),
COL_TRI(4, 3, 0),
COL_TRI(5, 6, 1),
COL_TRI(5, 1, 3),
COL_TRI(4, 5, 3),
COL_TRI(0, 2, 7),
COL_TRI(0, 7, 4),
COL_TRI(2, 6, 7),
COL_TRI(7, 5, 4),
COL_TRI(2, 1, 6),
COL_TRI_STOP(),
COL_END(),
};