Super Mario 64 OpenGL port for PC. Mirror of
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#include "types.h"
// geo
extern const GeoLayout vcutm_geo_0001F0[];
extern const GeoLayout vcutm_geo_000208[];
// leveldata
extern const Gfx vcutm_seg7_dl_07007E88[];
extern const Gfx vcutm_seg7_dl_070080D0[];
extern const Gfx vcutm_seg7_dl_07008E10[];
extern const Gfx vcutm_seg7_dl_070093E8[];
extern const Gfx vcutm_seg7_dl_070096E0[];
extern const Collision vcutm_seg7_collision[];
extern const MacroObject vcutm_seg7_macro_objs[];
extern const Collision vcutm_seg7_collision_0700AC44[];
// script
extern const LevelScript level_vcutm_entry[];