Super Mario 64 OpenGL port for PC. Mirror of https://github.com/sm64pc/sm64pc https://github.com/sm64pc/sm64pc
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164 lines
11 KiB

#include <ultra64.h>
#include "sm64.h"
#include "behavior_data.h"
#include "model_ids.h"
#include "seq_ids.h"
#include "segment_symbols.h"
#include "level_commands.h"
#include "game/level_update.h"
#include "levels/scripts.h"
#include "actors/common1.h"
#include "make_const_nonconst.h"
#include "levels/thi/header.h"
static const LevelScript script_func_local_1[] = {
RETURN(),
};
static const LevelScript script_func_local_2[] = {
OBJECT_WITH_ACTS(/*model*/ MODEL_NONE, /*pos*/ 0, -700, -4500, /*angle*/ 0, 0, 0, /*behParam*/ 0x03000000, /*beh*/ bhvHiddenStar, /*acts*/ ALL_ACTS),
RETURN(),
};
static const LevelScript script_func_local_3[] = {
OBJECT_WITH_ACTS(/*model*/ MODEL_NONE, /*pos*/ -1800, 800, -1500, /*angle*/ 0, 0, 0, /*behParam*/ 0x04000000, /*beh*/ bhvHiddenRedCoinStar, /*acts*/ ALL_ACTS),
OBJECT(/*model*/ MODEL_WIGGLER_HEAD, /*pos*/ 17, 1843, -62, /*angle*/ 0, 0, 0, /*behParam*/ 0x05000000, /*beh*/ bhvWigglerHead),
RETURN(),
};
static const LevelScript script_func_local_4[] = {
OBJECT_WITH_ACTS(/*model*/ MODEL_KOOPA_WITH_SHELL, /*pos*/ -1900, -511, 2400, /*angle*/ 0, -30, 0, /*behParam*/ 0x02030000, /*beh*/ bhvKoopa, /*acts*/ ACT_3),
OBJECT_WITH_ACTS(/*model*/ MODEL_NONE, /*pos*/ 7400, -1537, -6300, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvKoopaRaceEndpoint, /*acts*/ ACT_3),
OBJECT(/*model*/ MODEL_NONE, /*pos*/ -6556, -2969, 6565, /*angle*/ 0, 0, 0, /*behParam*/ 0x00010000, /*beh*/ bhvGoombaTripletSpawner),
OBJECT(/*model*/ MODEL_GOOMBA, /*pos*/ 6517, -2559, 4327, /*angle*/ 0, 0, 0, /*behParam*/ 0x00010000, /*beh*/ bhvGoomba),
OBJECT(/*model*/ MODEL_PIRANHA_PLANT, /*pos*/ -6336, -2047, -3861, /*angle*/ 0, 0, 0, /*behParam*/ 0x00010000, /*beh*/ bhvFirePiranhaPlant),
OBJECT(/*model*/ MODEL_PIRANHA_PLANT, /*pos*/ -5740, -2047, -6578, /*angle*/ 0, 0, 0, /*behParam*/ 0x00010000, /*beh*/ bhvFirePiranhaPlant),
OBJECT(/*model*/ MODEL_PIRANHA_PLANT, /*pos*/ -6481, -2047, -5998, /*angle*/ 0, 0, 0, /*behParam*/ 0x00010000, /*beh*/ bhvFirePiranhaPlant),
OBJECT(/*model*/ MODEL_PIRANHA_PLANT, /*pos*/ -5577, -2047, -4961, /*angle*/ 0, 0, 0, /*behParam*/ 0x00010000, /*beh*/ bhvFirePiranhaPlant),
OBJECT(/*model*/ MODEL_PIRANHA_PLANT, /*pos*/ -6865, -2047, -4568, /*angle*/ 0, 0, 0, /*behParam*/ 0x00010000, /*beh*/ bhvFirePiranhaPlant),
OBJECT(/*model*/ MODEL_NONE, /*pos*/ -4413, 204, -2140, /*angle*/ 0, 0, 0, /*behParam*/ 0x00030000, /*beh*/ bhvThiBowlingBallSpawner),
OBJECT(/*model*/ MODEL_BUBBA, /*pos*/ -6241, -3300, -716, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvBubba),
OBJECT(/*model*/ MODEL_BUBBA, /*pos*/ 1624, -3300, 8142, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvBubba),
RETURN(),
};
static const LevelScript script_func_local_5[] = {
OBJECT(/*model*/ MODEL_THI_HUGE_ISLAND_TOP, /*pos*/ 0, 3891, -1533, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvThiHugeIslandTop),
RETURN(),
};
static const LevelScript script_func_local_6[] = {
OBJECT(/*model*/ MODEL_THI_TINY_ISLAND_TOP, /*pos*/ 0, 1167, -460, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvThiTinyIslandTop),
OBJECT(/*model*/ MODEL_NONE, /*pos*/ -1382, 80, -649, /*angle*/ 0, 0, 0, /*behParam*/ 0x00040000, /*beh*/ bhvThiBowlingBallSpawner),
RETURN(),
};
static const LevelScript script_func_local_7[] = {
OBJECT(/*model*/ MODEL_THI_WARP_PIPE, /*pos*/ 6656, -1536, -5632, /*angle*/ 0, 0, 0, /*behParam*/ 0x00320000, /*beh*/ bhvWarpPipe),
OBJECT(/*model*/ MODEL_THI_WARP_PIPE, /*pos*/ -5888, -2048, -5888, /*angle*/ 0, 0, 0, /*behParam*/ 0x00330000, /*beh*/ bhvWarpPipe),
OBJECT(/*model*/ MODEL_THI_WARP_PIPE, /*pos*/ -3072, 512, -3840, /*angle*/ 0, 0, 0, /*behParam*/ 0x00340000, /*beh*/ bhvWarpPipe),
WARP_NODE(/*id*/ 0x32, /*destLevel*/ LEVEL_THI, /*destArea*/ 0x02, /*destNode*/ 0x32, /*flags*/ WARP_NO_CHECKPOINT),
WARP_NODE(/*id*/ 0x33, /*destLevel*/ LEVEL_THI, /*destArea*/ 0x02, /*destNode*/ 0x33, /*flags*/ WARP_NO_CHECKPOINT),
WARP_NODE(/*id*/ 0x34, /*destLevel*/ LEVEL_THI, /*destArea*/ 0x02, /*destNode*/ 0x34, /*flags*/ WARP_NO_CHECKPOINT),
RETURN(),
};
static const LevelScript script_func_local_8[] = {
OBJECT(/*model*/ MODEL_THI_WARP_PIPE, /*pos*/ 1997, -461, -1690, /*angle*/ 0, 0, 0, /*behParam*/ 0x00320000, /*beh*/ bhvWarpPipe),
OBJECT(/*model*/ MODEL_THI_WARP_PIPE, /*pos*/ -1766, -614, -1766, /*angle*/ 0, 0, 0, /*behParam*/ 0x00330000, /*beh*/ bhvWarpPipe),
OBJECT(/*model*/ MODEL_THI_WARP_PIPE, /*pos*/ -922, 154, -1152, /*angle*/ 0, 0, 0, /*behParam*/ 0x00340000, /*beh*/ bhvWarpPipe),
WARP_NODE(/*id*/ 0x32, /*destLevel*/ LEVEL_THI, /*destArea*/ 0x01, /*destNode*/ 0x32, /*flags*/ WARP_NO_CHECKPOINT),
WARP_NODE(/*id*/ 0x33, /*destLevel*/ LEVEL_THI, /*destArea*/ 0x01, /*destNode*/ 0x33, /*flags*/ WARP_NO_CHECKPOINT),
WARP_NODE(/*id*/ 0x34, /*destLevel*/ LEVEL_THI, /*destArea*/ 0x01, /*destNode*/ 0x34, /*flags*/ WARP_NO_CHECKPOINT),
RETURN(),
};
const LevelScript level_thi_entry[] = {
INIT_LEVEL(),
LOAD_MIO0( /*seg*/ 0x07, _thi_segment_7SegmentRomStart, _thi_segment_7SegmentRomEnd),
LOAD_MIO0_TEXTURE(/*seg*/ 0x09, _grass_mio0SegmentRomStart, _grass_mio0SegmentRomEnd),
LOAD_MIO0( /*seg*/ 0x0A, _water_skybox_mio0SegmentRomStart, _water_skybox_mio0SegmentRomEnd),
LOAD_MIO0( /*seg*/ 0x05, _group11_mio0SegmentRomStart, _group11_mio0SegmentRomEnd),
LOAD_RAW( /*seg*/ 0x0C, _group11_geoSegmentRomStart, _group11_geoSegmentRomEnd),
LOAD_MIO0( /*seg*/ 0x06, _group14_mio0SegmentRomStart, _group14_mio0SegmentRomEnd),
LOAD_RAW( /*seg*/ 0x0D, _group14_geoSegmentRomStart, _group14_geoSegmentRomEnd),
LOAD_MIO0( /*seg*/ 0x08, _common0_mio0SegmentRomStart, _common0_mio0SegmentRomEnd),
LOAD_RAW( /*seg*/ 0x0F, _common0_geoSegmentRomStart, _common0_geoSegmentRomEnd),
ALLOC_LEVEL_POOL(),
MARIO(/*model*/ MODEL_MARIO, /*behParam*/ 0x00000001, /*beh*/ bhvMario),
JUMP_LINK(script_func_global_1),
JUMP_LINK(script_func_global_12),
JUMP_LINK(script_func_global_15),
LOAD_MODEL_FROM_GEO(MODEL_THI_BUBBLY_TREE, bubbly_tree_geo),
LOAD_MODEL_FROM_GEO(MODEL_LEVEL_GEOMETRY_03, thi_geo_0005F0),
LOAD_MODEL_FROM_GEO(MODEL_THI_WARP_PIPE, warp_pipe_geo),
LOAD_MODEL_FROM_GEO(MODEL_THI_HUGE_ISLAND_TOP, thi_geo_0005B0),
LOAD_MODEL_FROM_GEO(MODEL_THI_TINY_ISLAND_TOP, thi_geo_0005C8),
AREA(/*index*/ 1, thi_geo_000608),
OBJECT(/*model*/ MODEL_NONE, /*pos*/ -7372, -1969, 7373, /*angle*/ 0, 149, 0, /*behParam*/ 0x000A0000, /*beh*/ bhvWarps74),
OBJECT(/*model*/ MODEL_NONE, /*pos*/ 410, -512, 922, /*angle*/ 0, 0, 0, /*behParam*/ 0x000B0000, /*beh*/ bhvWarps60),
OBJECT(/*model*/ MODEL_NONE, /*pos*/ 410, -512, 717, /*angle*/ 0, 0, 0, /*behParam*/ 0x050C0000, /*beh*/ bhvWarp),
OBJECT(/*model*/ MODEL_NONE, /*pos*/ 0, 3170, -1570, /*angle*/ 0, 0, 0, /*behParam*/ 0x0A0D0000, /*beh*/ bhvWarp),
WARP_NODE(/*id*/ 0x0A, /*destLevel*/ LEVEL_THI, /*destArea*/ 0x01, /*destNode*/ 0x0A, /*flags*/ WARP_NO_CHECKPOINT),
WARP_NODE(/*id*/ 0x0B, /*destLevel*/ LEVEL_THI, /*destArea*/ 0x01, /*destNode*/ 0x0B, /*flags*/ WARP_NO_CHECKPOINT),
WARP_NODE(/*id*/ 0x0C, /*destLevel*/ LEVEL_THI, /*destArea*/ 0x03, /*destNode*/ 0x0A, /*flags*/ WARP_NO_CHECKPOINT),
WARP_NODE(/*id*/ 0x0D, /*destLevel*/ LEVEL_THI, /*destArea*/ 0x03, /*destNode*/ 0x0B, /*flags*/ WARP_NO_CHECKPOINT),
WARP_NODE(/*id*/ 0xF0, /*destLevel*/ LEVEL_CASTLE, /*destArea*/ 0x02, /*destNode*/ 0x37, /*flags*/ WARP_NO_CHECKPOINT),
WARP_NODE(/*id*/ 0xF1, /*destLevel*/ LEVEL_CASTLE, /*destArea*/ 0x02, /*destNode*/ 0x69, /*flags*/ WARP_NO_CHECKPOINT),
JUMP_LINK(script_func_local_7),
JUMP_LINK(script_func_local_1),
JUMP_LINK(script_func_local_5),
JUMP_LINK(script_func_local_4),
TERRAIN(/*terrainData*/ thi_seg7_area_1_collision),
MACRO_OBJECTS(/*objList*/ thi_seg7_area_1_macro_objs),
SET_BACKGROUND_MUSIC(/*settingsPreset*/ 0x0000, /*seq*/ SEQ_LEVEL_GRASS),
TERRAIN_TYPE(/*terrainType*/ TERRAIN_GRASS),
END_AREA(),
AREA(/*index*/ 2, thi_geo_0006D4),
OBJECT(/*model*/ MODEL_NONE, /*pos*/ -2211, 110, 2212, /*angle*/ 0, 149, 0, /*behParam*/ 0x000A0000, /*beh*/ bhvWarps74),
OBJECT(/*model*/ MODEL_NONE, /*pos*/ 280, -767, -4180, /*angle*/ 0, 0, 0, /*behParam*/ 0x000B0000, /*beh*/ bhvFadingWarp),
OBJECT(/*model*/ MODEL_NONE, /*pos*/ -1638, 0, -1988, /*angle*/ 0, -126, 0, /*behParam*/ 0x000C0000, /*beh*/ bhvFadingWarp),
WARP_NODE(/*id*/ 0x0A, /*destLevel*/ LEVEL_THI, /*destArea*/ 0x02, /*destNode*/ 0x0A, /*flags*/ WARP_NO_CHECKPOINT),
WARP_NODE(/*id*/ 0x0B, /*destLevel*/ LEVEL_THI, /*destArea*/ 0x02, /*destNode*/ 0x0C, /*flags*/ WARP_NO_CHECKPOINT),
WARP_NODE(/*id*/ 0x0C, /*destLevel*/ LEVEL_THI, /*destArea*/ 0x02, /*destNode*/ 0x0B, /*flags*/ WARP_NO_CHECKPOINT),
WARP_NODE(/*id*/ 0xF0, /*destLevel*/ LEVEL_CASTLE, /*destArea*/ 0x02, /*destNode*/ 0x33, /*flags*/ WARP_NO_CHECKPOINT),
WARP_NODE(/*id*/ 0xF1, /*destLevel*/ LEVEL_CASTLE, /*destArea*/ 0x02, /*destNode*/ 0x65, /*flags*/ WARP_NO_CHECKPOINT),
JUMP_LINK(script_func_local_8),
JUMP_LINK(script_func_local_2),
JUMP_LINK(script_func_local_6),
TERRAIN(/*terrainData*/ thi_seg7_area_2_collision),
MACRO_OBJECTS(/*objList*/ thi_seg7_area_2_macro_objs),
SET_BACKGROUND_MUSIC(/*settingsPreset*/ 0x0000, /*seq*/ SEQ_LEVEL_GRASS),
TERRAIN_TYPE(/*terrainType*/ TERRAIN_GRASS),
END_AREA(),
AREA(/*index*/ 3, thi_geo_00079C),
OBJECT(/*model*/ MODEL_NONE, /*pos*/ 512, 1024, 2150, /*angle*/ 0, 180, 0, /*behParam*/ 0x000A0000, /*beh*/ bhvWarps60),
OBJECT(/*model*/ MODEL_NONE, /*pos*/ 0, 3277, 0, /*angle*/ 0, 0, 0, /*behParam*/ 0x000B0000, /*beh*/ bhvWarps64),
OBJECT(/*model*/ MODEL_NONE, /*pos*/ 512, 1024, 2355, /*angle*/ 0, 0, 0, /*behParam*/ 0x050C0000, /*beh*/ bhvWarp),
WARP_NODE(/*id*/ 0x0A, /*destLevel*/ LEVEL_THI, /*destArea*/ 0x03, /*destNode*/ 0x0A, /*flags*/ WARP_NO_CHECKPOINT),
WARP_NODE(/*id*/ 0x0B, /*destLevel*/ LEVEL_THI, /*destArea*/ 0x03, /*destNode*/ 0x0B, /*flags*/ WARP_NO_CHECKPOINT),
WARP_NODE(/*id*/ 0x0C, /*destLevel*/ LEVEL_THI, /*destArea*/ 0x01, /*destNode*/ 0x0B, /*flags*/ WARP_NO_CHECKPOINT),
WARP_NODE(/*id*/ 0xF0, /*destLevel*/ LEVEL_CASTLE, /*destArea*/ 0x02, /*destNode*/ 0x37, /*flags*/ WARP_NO_CHECKPOINT),
WARP_NODE(/*id*/ 0xF1, /*destLevel*/ LEVEL_CASTLE, /*destArea*/ 0x02, /*destNode*/ 0x69, /*flags*/ WARP_NO_CHECKPOINT),
JUMP_LINK(script_func_local_3),
TERRAIN(/*terrainData*/ thi_seg7_area_3_collision),
MACRO_OBJECTS(/*objList*/ thi_seg7_area_3_macro_objs),
SET_BACKGROUND_MUSIC(/*settingsPreset*/ 0x0004, /*seq*/ SEQ_LEVEL_UNDERGROUND),
TERRAIN_TYPE(/*terrainType*/ TERRAIN_GRASS),
END_AREA(),
FREE_LEVEL_POOL(),
MARIO_POS(/*area*/ 1, /*yaw*/ 149, /*pos*/ -7372, -2969, 7373),
CALL(/*arg*/ 0, /*func*/ lvl_init_or_update),
CALL_LOOP(/*arg*/ 1, /*func*/ lvl_init_or_update),
CLEAR_LEVEL(),
SLEEP_BEFORE_EXIT(/*frames*/ 1),
EXIT(),
};