Super Mario 64 OpenGL port for PC. Mirror of
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#ifndef SA_HEADER_H
#define SA_HEADER_H
#include "types.h"
// geo
extern const GeoLayout sa_geo_000170[];
// leveldata
extern const Gfx sa_seg7_dl_07002DE8[];
extern const Gfx sa_seg7_dl_07002FD0[];
extern const Collision sa_seg7_collision[];
extern const MacroObject sa_seg7_macro_objs[];
// script
extern const LevelScript level_sa_entry[];