Super Mario 64 OpenGL port for PC. Mirror of https://github.com/sm64pc/sm64pc https://github.com/sm64pc/sm64pc
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#ifndef MENU_HEADER_H
#define MENU_HEADER_H
#include "types.h"
// geo
extern const GeoLayout geo_menu_mario_save_button[];
extern const GeoLayout geo_menu_mario_save_button_fade[];
extern const GeoLayout geo_menu_mario_new_button[];
extern const GeoLayout geo_menu_mario_new_button_fade[];
extern const GeoLayout geo_menu_erase_button[];
extern const GeoLayout geo_menu_copy_button[];
extern const GeoLayout geo_menu_file_button[];
extern const GeoLayout geo_menu_score_button[];
extern const GeoLayout geo_menu_sound_button[];
extern const GeoLayout geo_menu_generic_button[];
extern const GeoLayout geo_menu_file_select_strings_and_menu_cursor[];
extern const GeoLayout geo_menu_act_selector_strings[];
// leveldata
extern const Gfx dl_menu_mario_save_button_base[];
extern const Gfx dl_menu_mario_new_button_base[];
extern const Gfx dl_menu_save_button_back[];
extern const Gfx dl_menu_save_button_fade_back[];
extern const Gfx dl_menu_erase_button[];
extern const Gfx dl_menu_copy_button[];
extern const Gfx dl_menu_file_button[];
extern const Gfx dl_menu_score_button[];
extern const Gfx dl_menu_sound_button[];
extern const Gfx dl_menu_generic_button[];
extern const Gfx dl_menu_idle_hand[];
extern const Gfx dl_menu_grabbing_hand[];
extern const u8 *const menu_hud_lut[];
extern const u8 *const menu_font_lut[];
extern const Gfx dl_menu_ia8_text_begin[];
extern const Gfx dl_menu_ia8_text_end[];
extern const Gfx dl_menu_rgba16_wood_course[];
extern const Gfx dl_menu_texture_course_upper[];
extern const Gfx dl_menu_texture_niveau_upper[];
extern const Gfx dl_menu_texture_kurs_upper[];
extern const Collision main_menu_seg7_collision[];
#ifdef VERSION_EU
extern const u8 eu_course_strings_en_table[];
extern const u8 eu_course_strings_fr_table[];
extern const u8 eu_course_strings_de_table[];
#endif
// script
extern const LevelScript level_main_menu_entry_1[];
extern const LevelScript level_main_menu_entry_2[];
#endif