Super Mario 64 OpenGL port for PC. Mirror of https://github.com/sm64pc/sm64pc https://github.com/sm64pc/sm64pc
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20 lines
597 B

// 0x0701137C
static Movtex jrb_movtex_sinked_boat_water_data[] = {
MOV_TEX_INIT_LOAD( 1),
MOV_TEX_ROT_SPEED( 20),
MOV_TEX_ROT_SCALE( 6),
MOV_TEX_4_BOX_TRIS(-4095, -4095),
MOV_TEX_4_BOX_TRIS(-4095, 4096),
MOV_TEX_4_BOX_TRIS( 4096, 4096),
MOV_TEX_4_BOX_TRIS( 4096, -4095),
MOV_TEX_ROT( ROTATE_COUNTER_CLOCKWISE),
MOV_TEX_ALPHA( 0xB4),
MOV_TEX_DEFINE( TEXTURE_JRB_WATER),
MOV_TEX_END(),
};
// 0x0701139C
const struct MovtexQuadCollection jrb_movtex_sinked_boat_water[] = {
{0, jrb_movtex_sinked_boat_water_data},
{-1, NULL},
};