Super Mario 64 OpenGL port for PC. Mirror of https://github.com/sm64pc/sm64pc https://github.com/sm64pc/sm64pc
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
 
 

30 lines
1.1 KiB

// 0x0E000AFC
const GeoLayout jrb_geo_000AFC[] = {
GEO_NODE_SCREEN_AREA(10, SCREEN_WIDTH/2, SCREEN_HEIGHT/2, SCREEN_WIDTH/2, SCREEN_HEIGHT/2),
GEO_OPEN_NODE(),
GEO_ZBUFFER(0),
GEO_OPEN_NODE(),
GEO_NODE_ORTHO(100),
GEO_OPEN_NODE(),
GEO_BACKGROUND_COLOR(0x0001),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_ZBUFFER(1),
GEO_OPEN_NODE(),
GEO_CAMERA_FRUSTUM_WITH_FUNC(45, 100, 10000, geo_camera_fov),
GEO_OPEN_NODE(),
GEO_CAMERA(16, 0, 2000, 6000, 0, 0, 0, geo_camera_main),
GEO_OPEN_NODE(),
GEO_DISPLAY_LIST(LAYER_OPAQUE, jrb_seg7_dl_0700EF00),
GEO_DISPLAY_LIST(LAYER_ALPHA, jrb_seg7_dl_0700FE48),
GEO_DISPLAY_LIST(LAYER_OPAQUE, jrb_seg7_dl_07010548),
GEO_ASM( 0, geo_movtex_pause_control),
GEO_ASM(0x1202, geo_movtex_draw_water_regions),
GEO_RENDER_OBJ(),
GEO_ASM( 2, geo_envfx_main),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_END(),
};